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Squad 44 News

Squad 44 is 60% off!

[h3]Recruits![/h3][p]
We're taking part in PVP Fest! From February 9th - 10 AM PT (GMT-7) and running until February 16th, 2026 - 10 AM PT (GMT-7), save up to 60% on Squad 44![/p]



Join your fellow recruits and check out the latest in Squad 44:

  • Check out our latest updates: https://store.steampowered.com/news/app/736220/view/540003980950896641
  • https://store.steampowered.com/news/app/736220/view/490459945940026500
  • Offensive got a rework! Check out the changes here: https://store.steampowered.com/news/app/736220/view/603047407120286794

Update 2.6 - Changelog

Happy New Year, Recruits!

Thanks for everyone's feedback on the Random Offensive gamemode! With this update, we've made some adjustments, as well as some general bug fixes and level design tweaks.

Full changelog down below:

  • Reduced 'Regrouping phase' between caps on RO from 3 minutes to 2 minutes
  • FOB Spawn tent operates like a rally and can no longer be placed inside cap zones
  • Increased starting time on Random Offensive from 30 mins to 45 mins
  • Added Flak36 to Werhmacht 1940 for Ch2 maps
  • Removed Matilda II from French tank decks
  • The Logistic AT placement global limit is now correctly working (4 per Team)
  • Changed Flak 36 global limit to 2 per teams
  • Add second radioman role for US with M1 Garand
  • Add second Radioman role for 1st Airborne with Lee Enfield
  • Removed Matilda MKII from CH2 maps.
  • Removed HEAT round from Chi-Ha.
  • Switched IJA 2nd Div sappers SMG for a rifle.
  • Added Johnson rifle option for 1st Div USMC radioman
  • Replaced P38s in Guadalcanal with Wildcats, added a bomb strafe version (2 bombs only) to balance against Betty.
  • Veghel RO US main base moved back
  • Veghel amendment for new US main base
  • Improved steering on the M3 Light Tank, M2A4, M5 Stuart and German Halftracks to resolve 'sliding' issues
  • Fix for animation being broken on revive
  • Fixed missing fading in audio on small arms weapons
  • Fixed on Kettenkrad, Sdkfz, KoHi and M3 Halftrack that on Track Mesh Updates there will be a cast fired every 0.05 seconds
  • Added Lee Enfield No4 as the primary weapon option for UK radioman
  • Fixed AT-gun global limit
  • Fixed that vehicle wrecks don't spawn after HE explosions
  • Fixed that some vehicles don't get correctly deleted from the server after being destroyed
  • Fixed values for the HE throwables being inconsistent, like Geballte Granate does more damage than 3kg of TNT
  • Fixed the Hellcat commander position being offset and dropped under the map
  • Fixed on Kettenkrad, Sdkfz, KoHi and M3 Halftrack Track Mesh Updates is too slow and did a performance update
  • Fixed misconfigured mortar explosion sounds (2inch/3inch/4inch). Fixed Cannon firing audio not having its distance delay, resulting in cannons fired 700m away would play instantly instead of a delayed arrival due to distance.
  • Fixed issues with Jagdpanzer IV engine sounds.
  • Fixed some simple Chinese translations
  • Further handling improvements for: Kettenkrad, Sdkfz 7 & 232, Panzer 3 - G (added requested 6th gear), M20 Utility Vehicle, M3 Halftrack, Daimler, VickersMkVI, Tetrarch, M8 Greyhound, Sherman Firefly and LVTA4/2.
  • Fixed missing weapon sound fading on some 3p sound cues
  • Fixed missing weapon fading settings on small arms weapons
  • Fixed armour sections now showing on Utah and some other maps
  • Fixed the incoming bomb sound being delayed and playing after a bomb hit.
  • Fixed Bombs not playing effects upon direct armour hits. Fixed Corsair Rocket sound looping for a minute after rocket impact.
  • Fixed some LSM walls missing impact effects or having incorrect physmats.
  • Fixed on SME a pond that kills the player directly
  • Fixed on US 101st that tank SL is not picked automatically by opening the section
  • Add a fix for "verylongplayer" name if a player enters a tank/vehicle + fixed some errors with a valid check



  • Fixed blocking volume on Citadel for Dinant RO
  • Geo fixes on Arnhem, Colmar, Dinant. Grave, Haguenau, Heelsum and SMDM
  • Fixed missing cap name on Rethymno RO
  • Fixed redzone covering Pirgos cap on Maleme RO
  • Amendments to staging zones on all RO layers aside from Iwo Jima RO (Defenders can no longer main camp from the start)
  • Geo bugfixes on multiple maps (more to come in next builds)
  • Some capzone layouts tweaked on some RO layers that were too close together
  • Velmolen RO Allies logi spawners relocated from floating
  • LSM: various Geo fixes, evening lighting amendment (shadows were really dark)
  • LSM RO2 added axis attacking
  • Fixed missing name from Margiry cap on LSM RO2
  • Fixes for missing armour sections
  • Corrected capzone teams on Iwo Jima Frontline 03
  • Corrected capzone teams on Guadalcanal Frontline (Possible fix for Defenders supplies being visible to attackers)
  • Corrected spelling error in the Heelsum RO layer
  • Moved GER main base further SW on Heelsum RO
  • Spread out capzones on Heelsum RO
  • SMDM RO redzone tweaks
  • Multiple fixes to RO captimes
  • Fixed missing cap name from LSM RO2
  • Fixed on Utah RO the german tank spawners are not linked
  • Fixed on Utah RO 2 Flag names had some little spelling errors
  • Fixed map layer name from Rethimno RO 01 to Rethymno
  • Fixed that the normal server startup layer was an unused level causing problems, now changed to Veghel RO
  • Multiple other Level fixes
  • Corrected levelname spelling error Heelsum RO
  • Rethymno frontline fix
  • Velmolen added small forests to the north of the geo, moved the US main base on random offensive


  • Firing audio for Lewis MG is currently broken
  • Bomb VFX aren't playing on certain phys mats
  • Chi-Ha Late missing its HEAT round - adding back in
  • Invasion GameMode broken

Hotfix v2.5.1 - Changelog

Hey Recruits, a hotfix has just been released - please update at your earliest convenience! Full changelog below:

[h3]Bug Fixes[/h3]
  • Text messages now remain in the chat window for at least 3 minutes before disappearing
  • Fixed Gear and Weapons UI disappearing
  • Scoreboard now functions as it did prior to the update
  • Minimap now functions as it did prior to the update

[h3]Adjustments[/h3]
All Random Offensive layers now start with:
  • 300 Attacker tickets
  • 700 Defender tickets
  • Defender staging zones and walls moved further away from Attacker main

[h3]Known Issues[/h3]
  • Stonne RO lighting layer is broken
  • Arnhem and Driel RO objectives missing names (state shows Rename_Me)
  • Missing Armoured Sections on:
  • Allies on Utah RO 01
  • Allies on Maleme RO 01
  • Allies on Rethymno Frontline / RO 01
  • Allies on Iwo Jima RO 01 / RO 02
  • Velmolen RO Allied HQ logistic spawner floating in the air
  • Dinant piano endscreen is broken

Squad 44 is 60% off this Steam Winter Sale!

[h3]Recruits![/h3][p]
We're taking part in the Steam Winter Sale! From December 18th - 10 AM PT (GMT-7) and running until January 5th, 2026 - 10 AM PT (GMT-7), save up to 60% on Squad 44![/p][p][/p][p]

Join your fellow recruits and check out the latest in Squad 44:
[/p][p][dynamiclink][/dynamiclink][/p]

Update 2.5 - Changelog

[h2]Recruits![/h2][p][/p][p]Update v2.5 is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more![/p][p]Before deploying, remember to clear your cache before joining a server for a smooth operation. Stay sharp out there![/p][p] [/p][p] [/p]
  • [p]Possible fix for the flag spawn/move-in crashing bug[/p]
  • [p]For all Offensive Random layers the random lights should be setup[/p]
  • [p]Fixed bug that RO redzones sometimes not correctly displayed[/p]
  • [p]Boys AT-Rifle slightly buffed[/p]
  • [p]Fixed that attackers sees all RO flags[/p]
  • [p]Add "What is SQ44" to be played manually in main menu again[/p]
  • [p]Fixed that tank section numbers are always 3 displayed[/p]
  • [p]Fixed wrong MSP icon on vehicle spawners[/p]
  • [p]Fixed player cone not visible on minimap[/p]
  • [p]Fixed some crashes [/p]
  • [p]Multiple layer fixes[/p]
  • [p]Alot of missing physmats fixed on SME/Stone/SMDM[/p]
  • [p]Frontline fixes[/p]
  • [p]SMDM Ambient noise fixes[/p]
  • [p]Fixed LSM physmat SFX/VFX[/p]
  • [p]Fixed tank engines to not be always on[/p]
  • [p]Fixed broken staging zone on Guadalcanal RO[/p]
  • [p]Fixed broken light on LSM RO[/p]
  • [p]Fixed tank markers are doublicated[/p]
  • [p]Fixed Glider is active in redzones[/p]
  • [p]Dinant random light fixed[/p]
  • [p]Fixed movie intro[/p]
  • [p]Level design fixes from PT feedback[/p]
  • [p]You can see on minimap which section number latest had an vehicle, so you can maybe ask to take it.[/p]
  • [p]Deployable changes:[/p]
    • [p]Less costs as seen in testing[/p]
    • [p]Big Logistic guns can be placed without radio[/p]
    • [p]If the radio goes down only spawntent, ammocrate, repair station and smaller weapons get destroyed. The rest will stay until a redzone moves over it, then it gets destroyed[/p]
    • [p]The aim zoom stamina got doubled [/p]
  • [p]Level design:[/p]
    • [p]Iwo Jima beach got cover meshes added on RO[/p]
  • [p]Removed ca. 200k collision from rocks on Maleme and Rethymno[/p]
  • [p]Bugfixed a lot of levels[/p]
  • [p]Added random light on multiple levels[/p]
  • [p]Random offensive update[/p]
    • [p]Correct new flag safezone added[/p]
  • [p]Increased minimap player refresh rate again[/p]
  • [p]Added the help UI to show again[/p]
  • [p]Vehicle spawner, add logo to show without translation which vehicles spawn there[/p]
  • [p]Main menu background changed to display the multiple chapters we have[/p]
  • [p]Added Random Lighting on all RO Layers[/p]
  • [p]Added at least 1 Random Offensive Version per Map[/p]
  • [p]Flamethrowers now only produce a flame when firing
    [/p]