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Update v3.0.647.2695 - Changelog

Greetings!

The last few weeks have been relatively quiet as we start to prepare for the upcoming release of Chapter 4: Watch On The Rhine.

But for the more regular stuff, we are continuing bug fixing and improving upon the Engine Update that release earlier in June. This update brings a couple of important fixes, but also incorporates some feedback from our community. Most of them related to layer improvements.

We are also working on some more optimization to get us closer to the goal of 100 players. We aim to run a public playtest this upcoming weekend and we will release another post with details on how you can participate. So keep your eyes out for that.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.647.2695[/h3]
  • Fixed an issue where armoured crew members could be killed by magnetic mines.
  • Fixed an issue where periscope views in tanks would become broken when players got too far away from a tank.
  • Potential fix for staging phase getting stuck in some rare instances.
  • Removed APCR from Flak 38 20mm. [Community Feedback]
  • Dinant Offensive 01 & 02's French mains have been moved further south away from the nearest cap point [Community Feedback]
  • Driel Offensive 08's Polish main moved 300m East from it's original position, further away from the elevated railroad [Community Feedback]
  • Driel Offensive 09's Polish main moved 800m West from it's original position [Community Feedback]
  • Driel Offensive 10's Polish main moved 1km East from it's original position [Community Feedback]
  • Grave Offensive 02's US main moved further away from the river [Community Feedback]
  • Grave Offensive 03's German main moved further away from the river [Community Feedback]
  • Heelsum Offensive 07's German main has been moved away from the center of the battlefield to prevent camping [Community Feedback]
  • Maginot Offensive 01, 03 & 06's "La rivière" cap point removed and replaced with "Faubourg", this cap point is further away from the German main [Community Feedback]
  • Maginot Offensive 07's "Foret" cap point removed and replaced with "La base militaire", this cap point is further away from the French main [Community Feedback]
  • Velmolen Offensive 04's US main moved much further away from first cap point to help prevent camping [Community Feedback]
  • Moved German main on all Best layers [Community Feedback]
  • Replaced "Bridge" cap point with "Dokken" cap, which is further away from German main on Best [Community Feedback]
  • Adjusted Main base protection spheres on Dinant, Driel, Grave & Velmolen [Community Feedback]



Sincerely,
Periscope Games


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Hotfix v3.0.623.2517 - Changelog

Greetings!

Small hotfix has landed, our server hosters alerted us to an issue causing Linux servers to crash, this should be resolved now. We also deployed some other minor fixes that was ready. We aim to push another patch sometime next week.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.623.2517[/h3]
  • - Fixed an issue causing Linux servers to crash on startup.
  • - Removed some additional debug logging no longer necessary.
  • - Added a sanity check for client crashing when entering vehicles.
  • - Fixed language selection not saving when restarting.
  • - Fixed enlarged map blocking kicking of squad members.


Sincerely,
Periscope Games


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Update v3.0.619.2504 - Changelog

Greetings!

We have another patch ready for you, this one includes more fixes and potential fixes for some tank related bugs. We have also implemented some more QoL changes with the ability to select microphone input under the Audio tab of the game settings menu. This update also brings back the Chinese localization to the game.

We have also deployed some other smaller miscellaneous fixes and will continue through this week and next week with more updates.

[h2]50% off Post Scriptum during Steam Summer Sale[/h2]
[h3]This offers runs until the sale ends on July 7th[/h3]



https://store.steampowered.com/app/736220/Post_Scriptum/

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.619.2504[/h3]
  • - Potential fixes for issues with Armoured vehicles disappearing, breaking and becoming desynced.
  • - Added the ability to select microphone input in the Settings menu under Audio.
  • - Disabled respawning when in spectator mode to fix a case where it was possible to softlock yourself.
  • - Added a Chinese friendly font. (Thanks to False_Anomaly within the modding community for their contribution to this)
  • - Re enabled Chinese language (Traditional and Simplified)
  • - Language selection is now a dropdown menu to make it cleaner.
  • - Fixed an issue where the map would sometimes get stuck enlarged.
  • - Smoothed the turret speed progress bar.
  • - Fixed double reload sound in tanks.
  • - Fixed missing wall at train terminal in Arnhem
  • - Fixed incorrect floor texture in building on Velmolen
  • - Fixed new foliage clipping through buildings in Dinant
  • - Fixed haybales clipping through barn on Doorwerth
  • - Gave birch cluster foliage bush collision in Doorwerth
  • - Increased Cromwell Turret speed from 10 degrees a second -> 20 degrees a second



Sincerely,
Periscope Games


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Update v3.0.601.2435 - Changelog

Greetings!

Hope you are enjoying the warm summer weather, we certainly are here at Periscope. But that doesn't mean we aren't working on continuous updates and fixes for Post Scriptum. We have another round of fixes for this week and they address some smaller map issues, but also touches on some other issues reported by the community.

With this update Mercury Arts wil also be bringing back their Chapter Mercury 3rd Party content. Their changelog can be found below our own.

[h2]50% off Post Scriptum during Steam Summer Sale[/h2]
[h3]This offers runs until the sale ends on July 7th[/h3]



https://store.steampowered.com/app/736220/Post_Scriptum/

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.601.2435[/h3]
  • Added a UI language selector in the General tab of the Settings menu.
  • Changing effects quality setting no longer causes particle emitters to reset.
  • Mods from 4.21 are now considered incompatible and should no longer crash the game. But will need an update to work correctly in 4.27 again.
  • Fixed radio filter resetting itself.
  • Fixed an issue where building a 3rd FOB would take supplies but not deploy a FOB.
  • Fixed an issue where Voice Chat can't be used while interacting with spawn menu map
  • Potential fix for vehicles with weapons sometimes getting desynced and floats in midair.
  • Potential fix for tank periscope views breaking.
  • Improved dynamic map enlargement logic.
  • Fixed pontoon bridges on Driel having collision in unbuilt state.
  • Corrected ambient sounds in weather levels for Best, Dinant, Doorwerth, Driel, Grave, St Mere Eglise, Stonne, Utah
  • Improved the method in which wrecks spawn to lower frequency of delayed wreck spawn.
  • Removed unused or unneeded ambient sounds in weather levels
  • Reduced light shaft bloom scale on all rain layers
  • Set compass to never stream to fix an issue where the compass may render at a lower quality.
  • Updated water volumes to use correct collision, so vehicles can no longer drive on the water.


[h3]Changelog Chapter Mercury[/h3]
  • Add Gebirgsjäger faction as 5th Gebirgs Division
  • Add for Gruppe West and ANZAC CMD roles with bolt actions
  • New improved Glider added (Glider can transport now 9 players until landing, after landing its an MSP)
  • Supply drop changed to 500 points
  • Add Gebirgsjäger on Maleme Offensive 2/4/6
  • Some bugfixes on Maleme GEO
  • Updated Shooting Range CM
  • Glowing bush on Maleme fixed
  • Renamed Southern AA, Northern AA and North Bunkers to avoid confusion
  • Improved foliage for better FPS
  • Improved Night and Day lighting
  • Changed Staging Zone timer to the new value
  • Fixed broken staging zone position
  • Lee Enfield (small fixes)
  • Bayonet MK3 for all Lee Enfield roles added
  • LG40 sight changed for gameplay purposes
  • Kettenkrad steering reworked
  • New Kettenkrad mesh added
  • New Kettenkrad wreck added
  • Improved LODs for Vehicles and Soldiers
  • Reworked CMD supply drop



Sincerely,
Periscope Games


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Get 50% off Post Scriptum during the Steam Summer Sale!

Greetings!

It's the end of June and you know what that means, right? It means the Steam Summer Sale of 2022 is here and an amazing deal on thousands of awesome games. But of course Post Scriptum what you've been eyeing and there are awesome news, because Post Scriptum will be 50% off during the Summer Sale this year.

Speaking of awesome news in case you missed it, we recently update Post Scriptum to the latest version of Unreal Engine and there are plenty of new improvements that have been made. You can read more about that here:
https://steamcommunity.com/games/736220/announcements/detail/3359136219529293068

[h2]50% off Post Scriptum during Steam Summer Sale[/h2]
[h3]June 23rd - July 7th @ 10 AM Pacific[/h3]




Starting today at 10 AM Pacific and running until 10 AM Pacific on July 7th, Post Scriptum will be 50% off throughout the entire Steam Summer Sale.

So if you've been eyeing Post Scriptum or know a buddy you'd like to bring along into battle, now is the chance to get a good deal on Post Scriptum, one of the most immersive WW2 Tactical Shooters on the market.

https://store.steampowered.com/app/736220/Post_Scriptum/

[h2]Update v3.0.583.2400[/h2]

With the Engine Update last week, we have been working non-stop to ensure that we fix the most vital and biggest bugs. We will of course continue fixing issues over the next coming weeks as well.

We want to thank everyone who has helped us by reporting bugs and giving us feedback about what isn't working, so that we can adequately prioritize them.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.583.2400[/h3]
  • Optimized the network replication method for Server & Client side performance.
  • Fixed issues causing players, vehicles, objects and markers to disappear due to network replication issues.
  • Fixed an issue sometimes causing vehicles to disappear on map change.
  • Fixed players missing kits on Utah Beach Invasion.
  • Fixed an issue causing some vehicles to cull far too early.
  • Fixed an issue causing certain throwable weapons to explode over and over.
  • Adjusted the VOIP volumes once more to find a better balance.
  • Disabled the filter, causing VOIP to become quiet temporarily while a permanent fix is worked on.
  • Temporarily disabled Chinese due to font incompatibility. Will be back at a later date when a suitable font replacement is found.
  • The respawn button can no longer be spammed, which sometimes led to players getting stuck.
  • Possible fix to black and white out of bounds filter being stuck on screen.
  • Fixed radio filter resetting when using an AMD CPU.
  • Fixed a bug that caused players to be able to build unlimited amounts of FOBs.
  • Adjusted some ditch collision to stop players sliding back down.
  • Fixed Flak 36 being unable to rearm using supplies from construction truck.
  • Fixed floating FR Commander car on Maginot Offensive layers.
  • Fixed US repair crane sunk into ground on Velmolen.
  • Fixed Grave swamp where vehicles would explode without being underwater.
  • Fixed doubled cars on Arnhem.
  • Fixed some missing city flooring on Doorwerth.
  • Fixed Veghel river being driveable.
  • Fixed Arnhem river being driveable.



Sincerely,
Periscope Games


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Sincerely,
Periscope Games