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Squad 44 - 6-Month Roadmap (March 2025)

[h2]Recruits![/h2]

It has been a while since the Pacific Front was released. We're still hard at work, but we are back with a new roadmap to give you all a glimpse of what is to come for Squad 44. With that Katz of Mercury Arts has some more insights on our roadmap. So, let us dive right into it!

Please note: All this information is work-in-progress and subject to change, and we plan to release another roadmap later this year to keep you updated on changes.


[h2]Current Operations[/h2]
Current Operations” are changes that will be included in the next update (or have already happened!).

While we are delighted with the player base's reception of the release of Iwo Jima and the Japanese and USMC factions, we want to continue polishing this content.

As such, optimization and bug fixing are our main focus in the short term, with work also ongoing to refine existing game mechanics. This includes optimization and a new UI for the flamethrower, further work on the mini-map, refinements for the frontline game mode, and various fixes for vehicle/tank performances!


[h2]In Concept[/h2]
In Concept” are changes that are currently being actively developed for future updates coming to Squad 44!

Having upgraded DLSS, NIS, and FSR to the latest versions accepted by the game engine in our previous patch, we have been working hard to upgrade the game’s Easy Anti-Cheat software to the latest version accepted by the game engine. This upgrade, along with some work done behind the scenes by our coders, will now allow users the ability to play the game on the Linux operating system.

With this change opening the game to Linux users, we are also looking to build on the in-game help system we previously released, with a future tutorial and further accessibility options, to provide new players with a greater onboarding experience without compromising gameplay for our veterans.

Work also continues at pace on the second Pacific map, Guadalcanal. This map will again present players with the unique experience provided by a truly historically accurate battlefield on a one-to-one scale, with Marines pushed to the limit defending Henderson Field against waves of Japanese attacks. Players will also need to keep an eye out for flamethrower tanks coming to the game, with the “Ronson” Sherman ready to turn up the heat on Iwo Jima.


[h2]Future Operations[/h2]
Future Operations“ are plans for the far future, highly subject to change, and could take longer than 6 months to implement.

We make no apologies for keeping quiet on this one, but what we can say is that alongside a third Pacific map, you can expect to find new game mechanics and new game modes coming to the game, offering players an ever greater immersive and rewarding experience on the battlefield.

Whether you are of a competitive nature or a re-enactor type, we have much more coming for you to look forward to throughout 2025!

Update 2.1 - Changelog

[h2]Recruits![/h2]

Update v2.1 is now available for download. This update brings support for Linux Systems, an Updated EAC and various optimizations and fixes.

Before deploying, be sure to clear your cache before joining a server for a smooth operation. Stay sharp out there!

  • Implemented Linux Support.
  • Updated Easy Anti Cheat.
  • Optimized performance of our gore system.
  • Additional Flamethrower Optimizations.
  • Flamethrower UI update.
  • Enabled certain light mortars to deploy on surfaces when standing or crouched.
  • Fixed Japanese Commander mortar call-in name.
  • Fixed grenades not destroying rallies.
  • Fixed weapon sway affected by FPS.
  • Removed satchels from frontline riflemen.
  • Fixed an issue that would cause vehicles and passengers to be invincible.
  • Fixed AP tank rounds spalling at 90 degrees angle to the slope.
  • Fixed AP-HE phasing through vehicles.
  • Fixed tank MGs and rockets unable to rearm from repair cranes.
  • Fixed tanks shooting between reloads.
  • Fixed infinite autocannon ammunition.
  • Tweaked Ha-Go handling.
  • Fixed Ha-Go driver hatch.
  • Fixed Ha-Go MG gunner exiting under tank.
  • Fixed missing material on Ha-Go Late.
  • Fixed Chi-Ha Kai Late driver viewport.
  • Fixed US Cdr car spawner on Best.
  • Updates to the Minimap System.
  • Optimized minimap widgets
  • Amended Tunnel FX on Iwo Jima
  • Fixed USMC soldier hearing heartbeat after death.
  • Fixed a crash caused by the Soundnode connector.
  • Fixed a crash during local play.
  • Fixed a crash caused by ragdoll.
  • Fixed a crash that would occur during sound decompression.
  • Fixed a crash related to “Attempt Suppression”.
  • Fixed a crash related to “Invalid Index Access”.
  • Fixed a crash related to “Promoted to Leader”.
  • Fixed a crash related to “Demote Cdr” .
  • Fixed a crash related to “Access Violation”.
  • British WP grenades can explode in players hands when thrown while running forward.
  • Stuttering on new player connection.
  • Keybinds not working properly.
  • The New Map currently has the same keybind as the minimap.



Spring is here...

[h2]Save big during the Steam Spring Sale[/h2]

From now until March 20th, save big on all our games during the Steam Spring Sale. Save up to 60% off on all Offworld games. Read more about each game below, and we'll see you on the battlefield soldiers!

[h3]Squad - 60% Off[/h3]
https://store.steampowered.com/app/393380/Squad/
Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.

[h3]Squad 44 - 50% Off[/h3]
https://store.steampowered.com/app/736220/Squad_44/
Team up and join the frontline in Squad 44, the most authentic tactical WW2 shooter. Experience ruthless realism with an immense arsenal of faithfully recreated weapons and vehicles across massive WW2 battlefields.

[h3]Starship Troopers: Extermination - 60% off[/h3]
https://store.steampowered.com/app/1268750/Starship_Troopers_Extermination/
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!

[h2]Offworld out.[/h2]

Squad 44 is 50% off this Spring Sale!

[h2]Recruits![/h2]

Squad 44 will be on sale during Steam Spring Sale for 50% OFF! This offer lasts starts March 13th - 10 AM PT (GMT-7) and will be running until March 20th - 10 AM PT (GMT-7)!

Step into the boots of a frontline soldier on Iwo Jima as we just recently released the Pacific Front Update. Whether storming the beaches, holding the line in war-torn cities, or engaging in fierce tank battles, every bullet, every struggle, and every sacrifice counts.


Do you have what it takes to turn the tide of war? Rally your squad, coordinate your attacks, and fight for victory in immersive multiplayer combat.

Looking for reinforcements or battle-hardened allies? Join the Squad 44 Community Discord and march alongside fellow soldiers as you take the fight to the enemy!

Iwo Jima awaits. Will you answer the call?

───

https://store.steampowered.com/app/736220/Squad_44/

Update 2.0.1 - Hotfix Changelog

[h2]Recruits![/h2]

Update v2.0.1 is now available for download. This hotfix brings adjustments and fixes to Iwo Jima, smoke grenade effects, Commander call-in assets, and more.

Before deploying, be sure to clear your cache before joining a server for a smooth operation. Stay sharp out there!

We're actively investigating the following issues below. These fixes require more testing before they are released. We plan to include these fixes alongside our EAC upgrade in Update 2.1.
  • Optimization of dismembered limbs causing low FPS in the tunnels of Iwo Jima.
  • Fixing a SoundNode crash on Iwo Jima.
  • Possible fix for invalid index crash in vehicle resupply calls.
  • Possible fix for keybinds missing in different languages.
  • Fixed HLODs
  • Optimized and set Light Max Draw Distance to 15,000.
  • Optimized all Grenade explosions.
  • Optimized M2 Flamethrower.
  • Hard references clean-up.
  • Removed Shadow Casting from oil lamps.
  • Fixed DLSS crash when FSR is enabled.
  • Fixed scrollable scoreboard
  • Updated several rock collisions on Iwo Jima.
  • Updated tunnel collisions on Iwo Jima.
  • Amended Iwo Jima Frontline 2 objective placement.
  • Amended flags on Iwo Jima airfield to be faction alternating depending on layer.
  • Fixed LVT-4 passengers and gunners being resistant to small arms fire.
  • MG vision port was added to Japanese Chi-Ha tanks.
  • Fixed PzGr. 40 20mm APCR to use correct penetration and bounce curves.
  • Fixed wheel FX for Shermans, Ha-Go, and Chi-Ha tanks.
  • Fixed M26 Pershing side skirt armour.
  • Fixed repair tool not affecting tracked vehicles.
  • Possible fix for tank engine disabled sound playing across map.
  • Fixed all White Phosphorus smoke grenade effects.
  • Fixed and optimized Commander Call-in assets (Navy Smoke and HE Artillery).
  • Fixed Type 44 Kijū Carbine bayonet pose on item change.
  • Fixed mortar ranging.
  • Riflemen can no longer reload their own satchel charges on Frontline.
  • Corrected Frontline faction recruit roles.
  • Adjusted Frontline ticket counts.