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The Airborne Museum at Hartenstein needs your help!

Greetings!

We are still full steam ahead with fixes and optimizations to Post Scriptum alongside our new feedback program “Through the Periscope”.

However there is a more urgent and pressing matter we feel that needs your attention, Post Scriptum like many other games in the genre relies very heavily on history and the archival of this in order to do what we do.

And with the war slowly reaching its 100-year mark, we are very grateful for the many museums and curators who work to preserve the history that is very quickly disappearing from memories of individuals.




One such place is the Airborne Museum located in the former Hotel Hartenstein, Oosterbeek. This museum works almost exclusively with acquiring and preserving history around Operation Market Garden, the airborne operation to secure several key bridges in the Netherlands. Post Scriptum itself features this theatre of war as part of our first and biggest chapter “The Bloody Seventh”.

But they are in serious trouble at the moment and needs your help!



The Airborne Museum has been in existence since 1949. And in the last three years, the museum has undergone a major and quite extensive restoration all of the permanent exhibitions has been completely renewed.

The re-opening of the newly restored museum was planned for 13 March 2020, but due to the recent COVID-19 Pandemic, it could not reopen and the museum was closed until 1 June. From this date onward they are limited to how many visitors they can admit, which severely hampers them in recovering from the pandemic and the restoration cost.



In order to help the Airborne Museum, Periscope Games will be partnering up with EASY Company, the Community Cooperation Team and some of our wonderful partners to bring you an all-day event on the 27th of June! The event will primarily focus fundraising for the hotel and they have a lot of stuff planned!

We highly encourage you all to join the events or watch the streams surrounding it as EASY will be giving away several copies of our game in support of the fundraiser!





If you would like to donate towards saving the museum and preserving this important part of history, then you can do so via the donate button above or here.

Alternatively you can donate via their official homepage.


If you would like to know more about the Airborne Museum you can see info here

Update v2.0.798.14983 - Changelog

Greetings!

We have small patch coming to tweak the new Carentan Invasion layer as well as a few fixes.

[h3]Changelog v2.0.798.14983[/h3]
  • Adjusted minefield location on Carentan Invasion 01
  • Fixed exploding vehicles on Utah Beach
  • ZB26 recoil value tweaked to match Bren
  • Readding mortar shell name gone missing
  • Fixed unenterable houses on Utah Beach
  • Carentan Invasion 01 is getting one US MSP and German are getting none in defense.


Sincerely,
Periscope Games

Update v2.0.790.14943 - Changelog

Greetings!

This update contains some minor fixes as well as a new invasion layer for Carentan. We are still working on optimization, performance and loading times. We appreciate all the feedback we've been getting regarding this issue.

We have also implemented the first few changes approved via the new "Through the Periscope" feedback program.


[h3]Changelog v2.0.790.14943[/h3]
  • Added Carentan Invasion 01.
  • Removed assembly animation for M7 grenade launcher.
  • Added new destroy animation with shovels (right click).
  • Fixed missing APCBC shell icon on M18 Hellcat.
  • Fixed M18 Hellcat scope being on the wrong side of the barrel.
  • Fixed Tiger 2 animation issue for driver seat.
  • Fixed main menu Show/Hide option.
  • Sdkfz.222 is more resistant to shaped charges.
  • General map and game optimization.
  • [Through the Periscope]: Added Radioman ability to refresh regroup calls.
  • [Through the Periscope]: Recoil changes to all machine guns.
  • [Through the Periscope]: Adjusted Footstep for jog and sprint to be louder.
  • [Through the Periscope]: Hide enemy tickets on the scoreboard.
  • [Through the Periscope]: Changed Rate of fire on M1 Garand, G41, G43 changed from 0.1 to 0.17
  • [Through the Periscope]: Changed Rate of fire on M1 Carbine changed from 0.1 to 0.15


Sincerely,
Periscope Games

Announcing a new Feedback program: “Through the Periscope”

Greetings!

We are super excited to see everyone having fun and enjoying the new Carentan map, but we feel that there is something else that we need to address.

Over the last few weeks, we’ve been discussing and have realised that a lot of our players feel that their feedback isn’t being heard or acknowledged, we want to address this concern and to do that we are making some changes to how we interact with the feedback we get from the community.

For that reason, we are now announcing a brand new Community Feedback program that we've decided to call Through the Periscope. This new program will let our community help decide additions and changes that will get into the game.

The first major change is that we have launched a new Trello board that will give everyone an insight into all the feedback that the development team has seen and acknowledged. All feedback is split up into different categories depending on their scope and technical feasibility. You can find the new Trello board here

Every two weeks the community will get to vote a single piece of feedback that they would like to have greenlit on our Official Discord server. Once greenlit we will start work on implementing this feature. Please note that the order of greenlit items does not determine which feedback will be implemented first. The development team will have the final say and decision as to what will be voted on.

The feedback that is not picked will stay on the list until the next vote. This way our community has a direct influence on what features they would like implemented into the game.

Hopefully, this will help reassure our players that their feedback is being heard and acknowledged, as well as giving our players a visual representation of how far we have gotten with a particular feature.

The second change is related to how the feedback channel works within discord. Our bot will react with a thumbs up and thumbs down to every post in the channel. This will allow users to easily vote on feedback that they like or dislike. This will help us discuss internally what feedback our community likes or doesn’t like. Performance & bug feedback will not be added to the Trello board, as these are considered bugs or issues that are actively worked on and don't need a vote. Duplicate feedback and similar feedback also will not be added to the Trello board.

With these two changes, we can ensure that we are being open and transparent with our community about their feedback as well as including our community in deciding what they would like put into the game within reason and as long as it doesn't compromise the core experience.

Sincerely,
Periscope Games

Carentan now available!

Currahee!

We are super excited to finally be able to bring you the Carentan map, which is now available in-game. Furthermore, we've added a daytime invasion layer to St Mere Eglise amongst a few other changes.

[h3]Changelog v2.0.770.14872[/h3]
  • Added Carentan Offensive 01.
  • Added St Mere Eglise Invasion 02.
  • Fixed US Chevrolet G7100 Logi spawning Austin K5 Wreck upon destruction.
  • Adjusted Panzer VI Königstiger side plate armour to 80mm, roadwheel armour to 100mm, removed frontal fender weak spots.


Sincerely,
Periscope Games