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Update v2.0.295.13221 - Changelog

Hey guys!

Another patch is coming your way, this is a rather small but welcomed patch. Get your changelog below.

v2.0.295.13221 Changelog:
  • - Fixed maximum player count limit from 90 to 80 players (anything above 80 can cause instability).
  • - Fixed some issues with towing trailers and field guns
  • - Pushing Field guns should be easier and more responsive now
  • - Added moving infantry targets to Arnhem range [Community Feedback]
  • - Added easy vehicle target spawner to "Armor reinforcements" range
  • - Fixed some Dinant level design bugs (common client crash is still being investigated)

Known issue:
- Some AdminCreateVehicle commands might not be working if the vehicle is not already present in the game layer.


Sincerely,
Periscope Games

Chapter 3 Teaser #1

[h3]The plans have been set in motion and the tides of war are turning.[/h3]

[previewyoutube][/previewyoutube]

Update v2.0.285.13177 - Changelog

Hey guys!

We have a minor patch ready for you, to primarily fix a few more exploits on Dinant. Get your changelog below.

v2.0.285.13177 Changelog:
  • Fixed additional Dinant Citadel map exploits.
  • Fixed some vehicle fence collisions on Stonne.
  • Fixed US Commander Jeep not spawning on Veghel Offensive 03.
  • Fixed missing ammocrates in main bases on Stonne.


Sincerely,
Periscope Games

Update v2.0.283.13168 - Changelog

Hey guys!

Got a quick hotfix coming your way to fix some small issues from yesterday.

v2.0.283.13168 Changelog:
  • - Fixed Dinant level design issues
  • - Fixed infantry section leaders not being able to place markers
  • - Fixed server refresh button not working sometimes


Update v2.0.278.13151 - Changelog

Hey guys!

Another week. Another patch. We took some extra time to get some of the feedback from the community into this patch as well as fixing the Linux server build.

v2.0.278.13151 Changelog:
  • - Linux Server build now available.
  • - Fixed Doorwerth level design bugs.
  • - Fixed Driel level design bugs.
  • - Fixed Dinant level design bugs.
  • - Fixed grenade launchers not having impact effects.
  • - Fixed pak36 flying when towed.
  • - Fixed some bipoding animation issues for MG34.
  • - Fixed French MSP being indestructible.
  • - Removed the Sdkfz. 232 from Dinant RAAS.
  • - Removed the Daimler armoured car from Chapter II maps. [Community Feedback]
  • - Changed allied smoke grenade to cover a bigger area.
  • - Changed commander support menu to not be available without the proper kit. (respawn required) [Community Feedback]
  • - Reduced amount of sparks in 14mm ricochet effect.
  • - Fixed suicide and friendly fire not causing ticket losses.
  • - Rebalanced zoom values for French and German weapons.
  • - Reduced cap unlock timer to 2 minutes and 30 seconds for Stonne and Dinant.
  • - Adjusted all spawn points to not be out in the open in Dinant.
  • - Optimized muzzle and tracer effects.


Sincerely,