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Post Scriptum - Armoured is out and more!

Hello everyone,

Last month we updated Post Scriptum with another massive update adding our newest map Veghel, 2 new vehicles, even more layers to existing maps, bayonets and a lot more.

Today, we are thrilled to announce that we are releasing another free update to Post Scriptum!!
ARMOURED game mode is now available to all Post Scriptum owners.
If you haven’t seen it yet, we had an amazing event last weekend with content creators crewing their favourite tanks and engaging in 12 versus 12 tank battles.
A lot of clips and videos of that event are already on YouTube and below is our announcement trailer that we released just before the event.
Post Scriptum - Armoured Trailer [2019]
https://www.youtube.com/watch?v=MmARMlqTXrY

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Ammo Bag for infantry
Also coming with this update is the addition of the infantry ammo bag that is available to all riflemen.


Select the ammo bag and drop it on the floor, it can then be used by any other player to refill his ammo count.
Look at it, press the F key and then click on resupply, this item can only be used once and will disappear after usage.


You are able to rearm at the ammo bag yourself but the ammo bag is not capable of rearming itself or at any other ammo crate. So you only have one per life and a maximum of two deployed simultaneously. Unused ammo bags will disappear after two minutes.

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Damage model improvement

Common values to all PS vehicles:

ON COMPONENT HIT:
Crew: 50% chance of damage
Turret: 100% chance of damage
Ammo: 75% chance of damage
Turret: 100% chance of damage
Engine: 100% chance of damage
Tracks: 100% chance of damage

All penetration values have been added to the Arnhem Range training map.
For a recap on how our system works, we recommend you have a look at our Tea Time with the Devs that we had a few days ago.

The tank explanation starts at 23 minutes for those interested in a more indepth look into our damage model.
https://www.twitch.tv/videos/391358379?t=22m42s

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Map Voting
Yes! You can now, at the end of each round vote for the next map!


You can vote for a map but also the game mode.
Voting Refresh will refresh the set of maps available on screen, which is currently not doing anything, but it will very soon as we will have more than 8 maps in a few weeks time. (Best, Grave and then our next theatre)

That is of course optional and a server admin can decide if they want the Map Vote feature or keep the old Map Rotation system.

For ServerAdmins:
To add that option, simply go to the ServerConfig folder and set that line from:
“MapVoting=False” to “MapVoting=True”
You will also see a file called: “MapVoting.cfg”, in there will be all the layers available for each map. You can then decide what layers to include, or not.


This is an example of layers that will be in your vote, when voting for Arnhem AAS, it will select one of the 3 layers added.


Arnhem_AAS=Arnhem_AAS_01,Arnhem_AAS_02,Arnhem_AAS_03


Same goes for Offensive.


Arnhem_Offensive=Arnhem_Offensive_Single_01,Arnhem_Offensive_Single_02


Contact us on Discord to get the full listing of maps for your CFG files.

PS: Armoured layers and Offensive/AAS layers can not be hosted on the same server rotation.

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Here is the complete changelog for this update:


-Add: ARMOURED Game mode
-Add: Ammo bag for infantry
-Add: New muzzle flash FX for tanks
-Add: New tank handling and suspension system
-Add: Map Voting option at the end of round

-Gameplay: Veghel Offensive tickets from 400 to 600
-Gameplay: Tank tracks should disappear if fully destroyed
-Gameplay: Tweak to internal component vulnerability (announcement)
-Gameplay: Repair station are 4 times faster
-Gameplay: Tank handling overhaul, suspensions and track friction
-Gameplay: Adding all penetration + hull values to Arnhem Range

-Fix: Missing radio on Velmolen AAS
-Fix: Sdkfz.251 torque values
-Fix: German rifle sprinting 1p animation, with ads blending
-Fix: Browning MG can reload while prone and undeployed
-Fix: Tank ammo not always refilling at repair station
-Fix: Tank spinning after engine destruction
-Fix: Missing 1 shell on off map artillery

-Sounds: MG34 tweaks
-Sounds: MP40 overhaul
-Sounds: M1 Garand tweaks l

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Here is a little taste of what to expect in the weeks and months to come:
New layers for Velmolen in both Offensive and AAS.
Best and its bridge.
Grave and its fortified city.
Sandbox game mode news.
Various new unlisted features.
New theatre reveals for Post Scriptum.

That is it for this week!

As always, many thanks to our dedicated community for your continued support and we hope you enjoy playing Armoured as much as we enjoyed developing and testing it!

Sincerely,

Tea Time With The Devs - Wednesday 6th March

Wednesday March 6th at 8 PM GMT / 9PM CET / 3PM EST will be the next instalment of 'Tea Time with the Devs' where our dev team will be on stream to talk through some of the updates that are releasing soon, as well as a general update on news and features!

Tune in tomorrow!
https://www.twitch.tv/postscriptumofficial

Armoured game mode showcase event!


This is Armoured!

On March 8th we will be releasing our newest update for Post Scriptum – Armoured. This brand-new game mode will pit teams against each other in multi-crew 12v12 vehicle warfare, taking place across huge battlefields with up to 64 players!

Commander. Tank. Recon.
Choose your vehicle and work together to wipe out the opponent’s tickets through capturing the objectives and destroying enemy vehicles!
To help showcase this new mode, we have an event on Saturday 2nd March at 8PM GMT / 9 PM CET / 3PM EST where a host of content creators will be trying the mode out!
BillyEatWorld
Buckles
DevilDogGamer
DigbyTathamWarter
DiplexHeated
El Tyranos
FriendlyNikolai
KarmaKut
Klean
MathChief
Matsimus
Nano
Nordern
PhlyDaily
Raptor
Sheriff Eli
Shermanator
SpadesCO
The Mighty Jingles
TrakkarLP
TypeX
vaughnwhiskey
OperatorDrewski
Andarilho
RubixRaptor
Finkone
Skino
DannyonPC
BigfryTV
RangerDave
Mike The Bard

Update v1.0.301 - Changelog

Hello everyone,

Small update today.
We hope to get rid of the falling tank ragdoll/physX issue we were experiencing.

Some minor gameplay tweak and fixes are also in this version.


-Gameplay: TNT grenade deal more damage to infantry
-Gameplay: Sten sway value/stamina match the MP40

-Fix: Possible fix to vehicle glitching and falling through the sky
-Fix: Sdkfz.222 torque value


Something awesome is also coming later this week, stay tuned!

Sincerely,

Update v1.0.293 - Changelog

Today's update includes the following.


-Add: Doorwerth gets terrain update too!

-Gameplay: Sherman internal components tweak

-Fix: Localized version of the game can now properly bind keys
-Fix: Clipping in Arnhem house near the bridge
-Fix: German Luger and P38 deal 15% more damage
-Fix: Vehicles with crew inside can't be flipped
-Fix: Panzer V commander no longer have muffled sounds when turned out
-Fix: Various level design fixes


Sincerely,