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Post Scriptum: The Bloody Undead Now Available!

Greetings!

A few years ago we ran a limited time event for Halloween, this mode featured a PVP Zombie vs Survivors game mode titled “Contagion”. We are happy to announce that Chapter Z: The Bloody Undead is returning once again to Post Scriptum.

[h2]CONTAGION[/h2]



To go along with the spooky Steam Halloween sale we are bringing back our temporary Chapter known as Chapter Z: The Bloody Undead with the game mode titled “Contagion”

Contagion” is our zombie game mode that pits a group of survivors against a fierce horde of zombies and the survivors need to complete a set of tasks in order to win the match. The zombies have one simple objective which is to kill all survivors.

Below you can read about the game rules for the Contagion game mode.

[h3]Survivor Objective[/h3]
  • Find and load 4 explosive supply crates in the M3 half-track MSP. Crates can be picked up by looking at it, press and hold 'F' the press grab.
  • Bring the supplies back to the truck and unload it using 'F'
  • Once 4 crates have been loaded, you can drive the Half-track to the bomb objective.
  • Drop the supplies and build the bomb, then place the fuse by holding 'F' and pressing the button.
  • Protect the bomb until it goes off.


In depth explanation:
  • The goal is to collect 4 supply crates scattered across the level and load them in the construction truck and then go build a bomb at the destroy marker.
  • As you are getting closer to the supply marked area, the marker will disappear if no supplies are at that location, or become a supply marker if there is indeed a crate there.
  • In order to load the crate in the truck, you need to get to the crate and pick it up by looking at it, pressing 'F' and “Grab”. Then you will need to walk within 2 meters of the truck and hold F to load the supplies in the truck.
  • If done correctly, the game will prompt you with a message telling you that the crate has been loaded in and it will tell you how many more crates you need in order to go build the objective.
  • Once the 4 crates are inside the truck, you will need to drive the truck to the bridge area to build the bomb. You will see a red ghost of the bomb, as soon as the ghost turns green, the bomb can be built.
  • Get out of the truck and unload all the supplies by pressing 'F' while looking at the truck and click Unload Supplies.
  • You should then see a bomb object on the bridge, once placed, go up to the bomb and press 'F' while looking at the bomb and click Place Fuse.
  • Once the fuse is in, the bomb will explode within 30 seconds, you need to protect the bomb until it goes off. The Zombie can deactivate the bomb by attacking it. If they do deactivate the bomb, your team loses.



[h3]Zombie Objective[/h3]
  • Find and stop any and all survivors from gathering crates and building the bomb. Use your supernatural abilities to get close to the survivors. Survivors will turn into zombies if killed. You can destroy the bomb by attacking it.
  • Zombies are inherently weak and will die very fast if alone, the best approach playing as zombies is working together with other zombies to get close to the survivors.
  • As a zombie, you have supernatural abilities like increase jumping height, increased speed and stamina. Use this to quickly advance into position.
  • Zombies have the ability to spawn almost anywhere on the map.
  • Fire will burn your flesh, so stay away from fire!


As a Zombie, your goal is to prevent the Survivors from building the bomb.
Either by killing all the survivors, holding them off for the entire duration of the round or destroying the bomb once planted.


And as per usual you can find your changelog below for the Halloween update.


[h3]CHANGELOG v3.0.33.4436[/h3]
  • Added: Post Scriptum Chapter Z: The Bloody Undead time-limited event.
  • Zombies now have unlimited sprinting ability.
  • Building the bomb is no longer required.
  • New Contagion Game Mode added to the following maps:
  • Best Z
  • Carentan Z
  • St Mere Eglise Z
  • Utah Z
  • Foy Z
  • Haguenau Z
  • Stonne Z


Sincerely,
Periscope Games


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Mercury Arts: Public Playtest Announcement of Rethymno & Greek Faction

Greetings!

This news post serves as a double announcement of today's update, But more importantly, Third-Party Developer Mercury Arts is running a public playtest of their latest map featuring a brand new faction!

[h2]Post Scriptum: Molon Labe by Mercury Arts[/h2]
[h3]Rethymno map + Greek faction public playtest[/h3]
[h3]Thursday, October 6th @ 11 AM Pacific | 2 PM Eastern | 6 PM UTC[/h3]

We are excited to announce on behalf of Third-Party developer Mercury Arts, that they will be running a public playtest of their new upcoming Greek faction and Rethymno map as part of their update "Molon Labe"


The playtest will be running on our Public Testing app that is available in your library. All you need to do to participate is to install the Public Testing app and join the server when it goes live at the following time:

Thursday, October 6th @ 11 AM Pacific | 2 PM Eastern | 6 PM UTC (Click the link to get the time local to your own timezone.)

This latest map adds the greek faction to the game and the map "Rethymno" which is located on the island of Crete which has previously been featured by Mercury Arts in their first map "Maleme" also set on the island of Crete.

We are exceptionally excited to be able to share these news on behalf of Mercury Arts and we encourage you to come join them for the playtest later today. Below you can find some teasers as well as a few selections of weapons that you can make use of as the Greeks fighting for victory over german forces in Rethymno.

[previewyoutube][/previewyoutube]



[h3]Update v3.0.26.4022[/h3]

Moving onto the patch for today, we have some small but important fixes, as of right now the team is focused on working to fix some more critical issues and as such the minor fixes have a little less priority.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.26.4022[/h3]
  • Added Haguenau Offensive 11 & 12
  • Fixed Jagdtiger Commander Zoom & Bino overlay.
  • Fixed M24 Chaffee Hull Gunner & Driver seating causing crew member to be exposed.
  • Further improvement to M24 Chaffee handling.
  • Slight improvement to grass foliage color.
  • More potential fixes for rare edge cases where crew members gets offset outside of the vehicle.



Sincerely,
Periscope Games & Mercury Arts


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Chapter 4 - "Haguenau" Now Available

Greetings!

This update brings the 2nd map Haguenau into the game as a part of Chapter 4. To go along with this release, we will be running a 65% discount on Post Scriptum throughout the entire weekend and into next week.

[h2]Haguenau[/h2]

Haguenau is the 2nd map to launch with Chapter 4, Haguenau is a city by the French-German border near Strasbourg. The city was the scene of quite heavy fighting between Allied and Axis forces during and after the German Ardennes Offensive in 1944-45.



Just east of Haguenau lies the airfield which had been occupied by Germany forces since France was put under German occupation in 1940, by December 1944 the airfield was home to several bomber hunter squadrons and fighter squadrons, the airfield saw quite heavy fighting and was eventually captured by Allied forces sometime between December 1944 and February 1945.



Fight for the Allied or Axis forces as you battle your way through the outer perimeter of the airfield with large open fields, hilly terrain and villages. The fighting eventually leading all the way through the tough defenses at the edge of the airfield itself and in amongst hangars, aircrafts, control towers and sleeping quarters.



[h2]Post Scriptum 65% Discount[/h2]
[h3]September 22nd @ 5 PM UTC - September 29th 5 PM UTC[/h3]


Starting today at 5 PM UTC Post Scriptum will be available with a 65% discount through the entire weekend and into next week until September 29th. We hope this gives you an opportunity to consider grabbing yourself a copy of Post Scriptum.


As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.15.3727[/h3]
  • Added Haguenau Offensive 01, 02, 03, 04, 05, 06, 07, 08, 09, 10
  • Added Haguenau RAAS 01
  • Added Haguenau Supremacy 1944
  • Vehicles in the hangar spawner is now split into pages to make it easier to browse.
  • Updated Foy with more dense and detailed forests & foliage based on feedback from community.
  • Temporarily disabled radio filter effect due to an issue causing VOIP becoming muffled while working on a better fix.
  • Fixed an issue causing the Maleme map from Chapter Mercury not being present in the updates



Sincerely,
Periscope Games


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Update v3.0.758.3653 - Changelog

Greetings!

We've got some more minor fixes incoming, we've been chipping away at trying to fix the disappearing vehicle icons and offset that players can experience in vehicles. Both of these issues we hope are resolved with this update.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.758.3653[/h3]
  • - Possible fix for vehicle icons disappearing on the map at distance.
  • - Another possible fix for crew members and soldiers sticking out of vehicles.
  • - Some more minor foliage optimization.
  • - M24 and Jagdtiger now added to hangar.
  • - Adjusted the armoured spawner menu to ensure the images don't stretch with the text.



Sincerely,
Periscope Games


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Update v3.0.754.3647 - Changelog

Greetings!

This update brings in a couple of minor fixes that didn't make it into the release yesterday. We've also investigated and fixed some crashes related to spawning after server join.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.754.3647[/h3]
  • General optimization & improvements.
  • Updated King Tiger driver seat position slightly.
  • Added M18 Hellcat to Chapter 1 Medium deck.
  • Improved US M9 HEAT Grenade bounce angles.
  • Fixed some client crashes when spawning from MSPs.
  • Updated Wehrmacht SL & Commander to use the great coat.



Sincerely,
Periscope Games


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