1. Squad 44
  2. News

Squad 44 News

Update v3.0.674.3124 - Changelog

Greetings!

This update while not massive has been spent mainly tracking down and fixing some issues with VOIP and foliage detail at a distance. We will continue to monitor issues and make fixes as necessary, to that end we want to thank you for your bug reports as it helps us massively track down issues!

We are currently moving towards the release of Chapter 4 which we expect to start publicly playtesting very soon.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.674.3124[/h3]
  • Cleaned up the VOIP Optimization.
  • Fixed an issue where local VOIP would accumulate in an area and cause it to be played back if a player entered the area again later.
  • Optimized and improved Foliage LOD to better avoid harsh pop-in behaviour.
  • Rebalanced FG-42 recoil to better fit the caliber and rate of fire.



Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

Hotfix v3.0.663.2953 - Changelog

Greetings!

Small hotfix for some issues that showed up last patch.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.663.2953[/h3]
  • Fixed map markers not being placeable on the map.
  • Fixed some issues with FOB placement. (FOB limits is a known issued and will be fixed by the next patch.)


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

Update v3.0.647.2695 - Changelog

Greetings!

The last few weeks have been relatively quiet as we start to prepare for the upcoming release of Chapter 4: Watch On The Rhine.

But for the more regular stuff, we are continuing bug fixing and improving upon the Engine Update that release earlier in June. This update brings a couple of important fixes, but also incorporates some feedback from our community. Most of them related to layer improvements.

We are also working on some more optimization to get us closer to the goal of 100 players. We aim to run a public playtest this upcoming weekend and we will release another post with details on how you can participate. So keep your eyes out for that.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.647.2695[/h3]
  • Fixed an issue where armoured crew members could be killed by magnetic mines.
  • Fixed an issue where periscope views in tanks would become broken when players got too far away from a tank.
  • Potential fix for staging phase getting stuck in some rare instances.
  • Removed APCR from Flak 38 20mm. [Community Feedback]
  • Dinant Offensive 01 & 02's French mains have been moved further south away from the nearest cap point [Community Feedback]
  • Driel Offensive 08's Polish main moved 300m East from it's original position, further away from the elevated railroad [Community Feedback]
  • Driel Offensive 09's Polish main moved 800m West from it's original position [Community Feedback]
  • Driel Offensive 10's Polish main moved 1km East from it's original position [Community Feedback]
  • Grave Offensive 02's US main moved further away from the river [Community Feedback]
  • Grave Offensive 03's German main moved further away from the river [Community Feedback]
  • Heelsum Offensive 07's German main has been moved away from the center of the battlefield to prevent camping [Community Feedback]
  • Maginot Offensive 01, 03 & 06's "La rivière" cap point removed and replaced with "Faubourg", this cap point is further away from the German main [Community Feedback]
  • Maginot Offensive 07's "Foret" cap point removed and replaced with "La base militaire", this cap point is further away from the French main [Community Feedback]
  • Velmolen Offensive 04's US main moved much further away from first cap point to help prevent camping [Community Feedback]
  • Moved German main on all Best layers [Community Feedback]
  • Replaced "Bridge" cap point with "Dokken" cap, which is further away from German main on Best [Community Feedback]
  • Adjusted Main base protection spheres on Dinant, Driel, Grave & Velmolen [Community Feedback]



Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

Hotfix v3.0.623.2517 - Changelog

Greetings!

Small hotfix has landed, our server hosters alerted us to an issue causing Linux servers to crash, this should be resolved now. We also deployed some other minor fixes that was ready. We aim to push another patch sometime next week.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.623.2517[/h3]
  • - Fixed an issue causing Linux servers to crash on startup.
  • - Removed some additional debug logging no longer necessary.
  • - Added a sanity check for client crashing when entering vehicles.
  • - Fixed language selection not saving when restarting.
  • - Fixed enlarged map blocking kicking of squad members.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

Update v3.0.619.2504 - Changelog

Greetings!

We have another patch ready for you, this one includes more fixes and potential fixes for some tank related bugs. We have also implemented some more QoL changes with the ability to select microphone input under the Audio tab of the game settings menu. This update also brings back the Chinese localization to the game.

We have also deployed some other smaller miscellaneous fixes and will continue through this week and next week with more updates.

[h2]50% off Post Scriptum during Steam Summer Sale[/h2]
[h3]This offers runs until the sale ends on July 7th[/h3]



https://store.steampowered.com/app/736220/Post_Scriptum/

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.619.2504[/h3]
  • - Potential fixes for issues with Armoured vehicles disappearing, breaking and becoming desynced.
  • - Added the ability to select microphone input in the Settings menu under Audio.
  • - Disabled respawning when in spectator mode to fix a case where it was possible to softlock yourself.
  • - Added a Chinese friendly font. (Thanks to False_Anomaly within the modding community for their contribution to this)
  • - Re enabled Chinese language (Traditional and Simplified)
  • - Language selection is now a dropdown menu to make it cleaner.
  • - Fixed an issue where the map would sometimes get stuck enlarged.
  • - Smoothed the turret speed progress bar.
  • - Fixed double reload sound in tanks.
  • - Fixed missing wall at train terminal in Arnhem
  • - Fixed incorrect floor texture in building on Velmolen
  • - Fixed new foliage clipping through buildings in Dinant
  • - Fixed haybales clipping through barn on Doorwerth
  • - Gave birch cluster foliage bush collision in Doorwerth
  • - Increased Cromwell Turret speed from 10 degrees a second -> 20 degrees a second



Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]