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Post Scriptum Chapter 2 Reveal Trailer [2019]

With the end of Chapter I "The Bloody Seventh" and release of 4.21, Post Scriptum Chapter 2 "Plan Jaune" is coming to Post Scriptum soon.

The Battle For France has just begun.

[previewyoutube][/previewyoutube]

Sincerely,
Periscope Games

Chapter 2 Reveal Trailer Premiering Tonight 20:00 GMT+1


Greetings everyone!

With the end of Chapter I "The Bloody Seventh" and the release of 4.21. Post Scriptum Chapter 2 is closing in fast.

The battle is about to begin.


[previewyoutube][/previewyoutube]




On top of the reveal trailer coming in 2 hours there is another hotfix is coming your way right now.

4.21 v2.0.83.12453 Changelog:
  • - Tweaked Wehrmacht character proportions and added head/face variations
  • - Increased maximum mortar elevation to 88 degrees
  • - Possible fix for staging phase timer being stuck
  • - Fixed tank not stopping to turn around when engine gets knocked out
  • - Fixed resupply sounds not triggering
  • - Fixed not being able to resupply from ammo trailers
  • - Fixed Driel pontoon bridge icons showing to defenders
  • - Fixed Stug and Jagdpanzer IV sights not being able to be ranged
  • - Added collision impact sound FX to tracked vehicles

4.21 Hotfix #3 - v2.0.65.12401

We are pushing 4.21 Hotfix #3 out to fix a bunch of stuff! Get your changelog below.

v2.0.65.12401 Changelog:
  • - Added vehicle collision sounds to wheeled vehicles
  • - Fixed mortar aim being off by 100-200 meters.
  • - Fixed commander vehicle not respawning
  • - Fixed commander not showing the star icon in the minimap
  • - Fixed mines disappearing but still working when dug down
  • - Fixed various Level design bugs
  • - Fixed the BAR using M1 garand clip ejection FX.
  • - Tweaked the Tiger tank to turn more easily
  • - Fixed suppression happening through walls when the impact was outside the suppression zone.
  • - Changed suppression radius from 7m to 3m.
  • - Re-added the missing lattice in the Armoured game mode.

  • - Optimized smoke grenade and tank explosion FX.
  • - Reduced texture sizes on some assets to help memory load.


IMPORTANT FOR SERVER OWNERS: - Linux 4.21 Server Build still does not work and will crash on launch. But we are making progress.

Also here is a preview at the new collision sounds. https://streamable.com/j91qe

4.21 Hotfix #2 - v2.0.50.12335

Hey guys. Another small hotfix coming just before the weekend.

v2.0.50.12335 Changelog

  • - Changed nametags and added working opacity, scale sliders in the gameplay options
  • - Fixed issue where FOB's sometimes could not be built
  • - Fixed FOB's not being buildable in RAAS
  • - Potential fix for invincible players
  • - Removed "random" vote option from map vote screen [Community Request]
  • - Fixed sandbags not stopping bullets
  • - Arnhem level design improvements
  • - Added new layers:
  • - Driel Offensive 02/03/04/05
  • - Veghel Offensive 05
  • - Heelsum Offensive 02/03/04
  • - Best Offensive 02/04
  • - Grave Offensive 03
  • - Doorwerth Offensive 02/03/04/05
  • - Oosterbeek Offensive 02/03/04/05


IMPORTANT FOR SERVER OWNERS: - Arnhem Offensive 02 / Best Offensive 03 / Heelsum Offensive 05 --DO NOT WORK AND MIGHT CRASH YOUR SERVER-- | Do not put into map rotation.cfg

Discount Change Announcement



As officially announced since the start of the Autumn sale, Post Scriptum offered a 25% discount on all its packages. However, as of today, due to a miscommunication with Valve, the discount was increased to 50% for the Standard Edition package while the Supporter Edition remained at 25%.

We are looking into rectifying the issue by levelling up the Supporter Edition package as well to 50% discount. We are in contact with Valve and hopefully it will be applied very soon.

If you've bought Post Scriptum at the initial 25% discount price, you can refund it per Steam’s refund policy and purchase it again with a discount of 50%.

Happy Thanksgiving for those across the ocean and we hope that everyone’s enjoying the 4.21 release.


Sincerely,
Periscope Games