1. Operation: Harsh Doorstop
  2. News
  3. Development Blog #26 [September 2022]

Development Blog #26 [September 2022]

Hello Drakelings!


Welcome to the twenty-sixth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of September 2022.

There isn’t a ton to go over this month, as it is mostly 26247 continuation of already in-progress tasks from prior months, so let’s jump right into it:

Maps

[h3]Risala and Khafji[/h3]
Risala and Khafji both received major lighting improvements, additions and adjustments to the available hard cover, and overall YY22T improvements to the foliage:

Khafji

Risala 6F2VJ

In addition, more interiors for the buildings on these maps were worked on:



Most if not all of these improvements should already be in the latest Singleplayer Demo and Multiplayer Playtest builds.

Upcoming and WIP Features

[h3]Third Person Animation Improvements[/h3]
The third person animator has been hard at work continuing to improve and refine the third person animations. Below you will see his WIP improvements to the angles and rotations of the character and how they hold the weapons when looking in a wide variety of directions, as well as 263EB the addition of weapon fire having an actual impact on the shoulders and upper body of the character:



[h3]Bots/AI[/h3]
Last month the AI programmer continued his work on bot behaviors and their ability to use grenades, launchers, and so on. They should PWMJT now be able to better calculate optimal trajectories and aim accordingly to be more effective in using these tools (for example, they will actually attempt to reach you with an RPG instead of just shooting it in your general direction when they think to use that weapon). Soon, he will also begin working on their ability to utilize bandages, as well as ammo/med bags.

Up next the AI programmer will begin working on breaking contact/peeling behavior, the ability to understand and take advantage of hard cover, and the ability to conduct bounding overwatch.

[h3]Server Browsing and Settings[/h3]
The multiplayer server browser now has some extra server filter options, and it is now also possible to set passwords on servers.



Thank you for checking out the devblog this month! 92ECL

Make sure to join the O:HD Discord, and/or follow our Steam announcements to track updates, and if you would like to support us early on in development and grab a Multiplayer Playtest key don’t forget you can do so on our Patreon! See you all next time!

-Goomes, Lead Community Manager





Website
Discord
Youtube
Twitter




Twitter
Discord
Website