Anti-cheat and upcoming improvements...
We've loved watching everyone having a blast in the game. You all have been consistently reporting issues and problems, and it has been fantastic. Some of our most extreme critics have unintentionally ended up being our most helpful players, and we want to keep that information flowing.
Firstly, for anyone that wants to get thoughts directly from the studio founder, you can watch Bluedrake42's video here where he shows off and the what issues we're seeing reported the most.
[previewyoutube][/previewyoutube]
For everyone else who wants a simple run down, I've got you.
Easy Anti-Cheat System
EAC (Easy Anti Cheat) is currently in the planning stages of being implemented into the game. There are many users who missed the beginning of our previous development blog stating that standard anti-cheat solutions are still planned. I want to reiterate to everyone that standard anti-cheat solutions will definitely be incorporated into the game, and we're now in the early stages of incorporating those systems.
Server Anti-Cheat Systems
We are currently working with our community server owners to develop and release additional server anti-cheat systems that will allow server hosts to more effectively police servers. This includes systems that interface with Steam's API allowing you to ban users who have already been VAC banned, or restrict users with fresh Steam accounts from joining a server. There are also a variety of additional passive anti-cheat systems we'll be introducing in the coming weeks.
Workshop Improvements
Currently our team is focused on improving Steam Workshop support and fixing any issues with the current mod support. As Operation: Harsh Doorstop is a mod-first platform, this is currently our number one priority. Some issues with mods occasionally not being loaded have been reported, and we have a fix that is already prepared to go out in an upcoming hotfix that resolves this issue.
Ongoing bug fixes and corrections
Video and screenshot evidence of bugs and other issues have been instrumental in targeting and prioritizing bugs. Please continue posting videos regarding bugs, and how to replicate them. I think many users do not realize how incredibly valuable this is to us. Even if you currently despise the game, but intend to make videos on it anyways... please continue getting video footage of these bugs. These are extremely helpful to our core team.
More coming soon...
We love the reception we've received. Both negative and positive feedback has been extremely helpful to us. We know that many of you are still waiting for critical features to be implemented before you fully embrace Operation: Harsh Doorstop, and we're currently focused on combating those issues. However, we are currently in our second day of over one thousand players... and we can safely say that we're incredibly excited to see how many people who love the game are currently playing. As of right now we believe the players who love our game those most are those focused on cooperative and single player game-play... however we know that a huge portion of players are still hoping that Operation: Harsh Doorstop can become a solid platform for competitive gaming. We see you all, and we're working every day to get the systems and features you require in Operation: Harsh Doorstop to make the PVP community healthy.
Thank you so much for how much everyone has been putting effort into giving us feedback so far, and please... keep it coming. Negative or positive, we need it all.
See you on the battlefield.
Firstly, for anyone that wants to get thoughts directly from the studio founder, you can watch Bluedrake42's video here where he shows off and the what issues we're seeing reported the most.
[previewyoutube][/previewyoutube]
For everyone else who wants a simple run down, I've got you.
Easy Anti-Cheat System
EAC (Easy Anti Cheat) is currently in the planning stages of being implemented into the game. There are many users who missed the beginning of our previous development blog stating that standard anti-cheat solutions are still planned. I want to reiterate to everyone that standard anti-cheat solutions will definitely be incorporated into the game, and we're now in the early stages of incorporating those systems.
Server Anti-Cheat Systems
We are currently working with our community server owners to develop and release additional server anti-cheat systems that will allow server hosts to more effectively police servers. This includes systems that interface with Steam's API allowing you to ban users who have already been VAC banned, or restrict users with fresh Steam accounts from joining a server. There are also a variety of additional passive anti-cheat systems we'll be introducing in the coming weeks.
Workshop Improvements
Currently our team is focused on improving Steam Workshop support and fixing any issues with the current mod support. As Operation: Harsh Doorstop is a mod-first platform, this is currently our number one priority. Some issues with mods occasionally not being loaded have been reported, and we have a fix that is already prepared to go out in an upcoming hotfix that resolves this issue.
Ongoing bug fixes and corrections
Video and screenshot evidence of bugs and other issues have been instrumental in targeting and prioritizing bugs. Please continue posting videos regarding bugs, and how to replicate them. I think many users do not realize how incredibly valuable this is to us. Even if you currently despise the game, but intend to make videos on it anyways... please continue getting video footage of these bugs. These are extremely helpful to our core team.
More coming soon...
We love the reception we've received. Both negative and positive feedback has been extremely helpful to us. We know that many of you are still waiting for critical features to be implemented before you fully embrace Operation: Harsh Doorstop, and we're currently focused on combating those issues. However, we are currently in our second day of over one thousand players... and we can safely say that we're incredibly excited to see how many people who love the game are currently playing. As of right now we believe the players who love our game those most are those focused on cooperative and single player game-play... however we know that a huge portion of players are still hoping that Operation: Harsh Doorstop can become a solid platform for competitive gaming. We see you all, and we're working every day to get the systems and features you require in Operation: Harsh Doorstop to make the PVP community healthy.
Thank you so much for how much everyone has been putting effort into giving us feedback so far, and please... keep it coming. Negative or positive, we need it all.
See you on the battlefield.