1. Operation: Harsh Doorstop
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Operation: Harsh Doorstop News

Hotfix v0.11.0.2 Changelog

[h2]General[/h2]
  • Optimized the character physics giving a more life-like death ragdoll and the ragdoll goes into a sleep state much sooner, reducing performance cost
  • Added several missing names to "Contributors" section of the Credits List

[h2]UGC[/h2]
  • Fixed issue with some workshop mods not mounting which would intermittently occur if the user was subscribed to several workshop mods at once
  • Fixed issue involving workshop mods not being mounted after having finished downloading while the game is open at the main menu

[h2]SDK[/h2]
  • API: Allow BP subclasses of DFPlayerComponent

Our first week of incredible community creations...

Our first week of Steam workshop has been completely inspiring. You all instantly dug deep into our mod tools and starting building some of the coolest things we've ever seen. For those of you who enjoy videos, here is a video showcasing some of the most amazing things currently on the Steam workshop in our first week after launch.

[previewyoutube][/previewyoutube]

For the rest of you, check out a list of some of the most awesome work from the community right here in this blog post.

Starship Troopers Mod


https://steamcommunity.com/sharedfiles/filedetails/?id=2937335247



Casual Warfare Mod


https://steamcommunity.com/sharedfiles/filedetails/?id=2934016335



Navy Seals Mod


https://steamcommunity.com/sharedfiles/filedetails/?id=2934061853



Counter Strike Gamemode


https://steamcommunity.com/sharedfiles/filedetails/?id=2936839875



There are even more amazing creations on the Steam workshop, and we haven't even scratched the surface of what the community has been building! Make sure you follow our page on Steam, and watch for more blog posts showing off all the incredible creations the community has been building every day!

https://steamcommunity.com/app/736590/workshop/

Until next time! I hope we'll see you on the battlefield soon.

Hotfix v0.11.0.1 Changelog

[h2]General[/h2]
  • Fixed issue where certain mods from the workshop would fail to mount correctly if they referenced engine content
  • Aligned "Contributors" text to center in the Credits List

[h2]Gameplay[/h2]
  • Fixed animated magazine ammo material not working with bots
  • Increased Footstep Sound volume by 60%
  • Fixed missing collision on some buildings, players falling through floors
  • Fixed animated magazine ammo material not working with bots

[h2]Montecassino[/h2]
  • Fixed spawns under terrain

[h2]Lam Dong[/h2]
  • Moved around spawn points to reduce spawn camping

[h2]SDK[/h2]
  • Fixed "Lighting build failed. Swarm failed to kick off." error when attempting to build lighting

How to leave constructive criticism.

Hello everyone, my name is Bluedrake42 and I own the studio that is making Operation: Harsh Doorstop.

The video I have linked below is incredibly important to me, and while I understand that the video is long... I feel you will personally be considerably better off (and safer) from watching and taking it seriously.

The video discusses (in depth) our thoughts on constructive criticism, and how I personally feel we can make this community healthier and more productive. I also want to address a lot of important concerns and pressure points that we've been confronted with regarding Steam community guidelines and rules.

I love all of the feedback that we have been getting and seeing how many people genuinely love our game. I want to continue to do my due diligence to ensure that our community is working towards being the best community that we can possibly be. In my mind, the best community is a community that facilitates the production of our game in the cleanest and most efficient of ways.

Thank you so much for helping me make this game the best that it can be, and this community the most productive community we can make it. I hope you appreciate my discussion with you in the video below, and I hope I'll see you on the battlefield soon.

[previewyoutube][/previewyoutube]

Anti-cheat and upcoming improvements...

We've loved watching everyone having a blast in the game. You all have been consistently reporting issues and problems, and it has been fantastic. Some of our most extreme critics have unintentionally ended up being our most helpful players, and we want to keep that information flowing.

Firstly, for anyone that wants to get thoughts directly from the studio founder, you can watch Bluedrake42's video here where he shows off and the what issues we're seeing reported the most.

[previewyoutube][/previewyoutube]

For everyone else who wants a simple run down, I've got you.

Easy Anti-Cheat System
EAC (Easy Anti Cheat) is currently in the planning stages of being implemented into the game. There are many users who missed the beginning of our previous development blog stating that standard anti-cheat solutions are still planned. I want to reiterate to everyone that standard anti-cheat solutions will definitely be incorporated into the game, and we're now in the early stages of incorporating those systems.

Server Anti-Cheat Systems
We are currently working with our community server owners to develop and release additional server anti-cheat systems that will allow server hosts to more effectively police servers. This includes systems that interface with Steam's API allowing you to ban users who have already been VAC banned, or restrict users with fresh Steam accounts from joining a server. There are also a variety of additional passive anti-cheat systems we'll be introducing in the coming weeks.

Workshop Improvements
Currently our team is focused on improving Steam Workshop support and fixing any issues with the current mod support. As Operation: Harsh Doorstop is a mod-first platform, this is currently our number one priority. Some issues with mods occasionally not being loaded have been reported, and we have a fix that is already prepared to go out in an upcoming hotfix that resolves this issue.

Ongoing bug fixes and corrections
Video and screenshot evidence of bugs and other issues have been instrumental in targeting and prioritizing bugs. Please continue posting videos regarding bugs, and how to replicate them. I think many users do not realize how incredibly valuable this is to us. Even if you currently despise the game, but intend to make videos on it anyways... please continue getting video footage of these bugs. These are extremely helpful to our core team.

More coming soon...
We love the reception we've received. Both negative and positive feedback has been extremely helpful to us. We know that many of you are still waiting for critical features to be implemented before you fully embrace Operation: Harsh Doorstop, and we're currently focused on combating those issues. However, we are currently in our second day of over one thousand players... and we can safely say that we're incredibly excited to see how many people who love the game are currently playing. As of right now we believe the players who love our game those most are those focused on cooperative and single player game-play... however we know that a huge portion of players are still hoping that Operation: Harsh Doorstop can become a solid platform for competitive gaming. We see you all, and we're working every day to get the systems and features you require in Operation: Harsh Doorstop to make the PVP community healthy.

Thank you so much for how much everyone has been putting effort into giving us feedback so far, and please... keep it coming. Negative or positive, we need it all.

See you on the battlefield.