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November. The release. The release?



Comrades! Take it easy! There’s nothing about the release here, this is just a clickbait headline to grab your attention and offer you Snezhana, a unique stain remover, with a 20% discount! Stain remover Snezhana — just drink, don’t think!



Now that we’ve finished off with the ad, we can proceed to the news. …. days have passed since our last piece of news. We could give you a more precise number, but for that, we would need to look for our last piece of news and then count the number of days. So, what’s happening with the project now? Right, you’ve guessed right. This is really the promised and long waited announcement of the release.



There’s already enough text here for the ones who are too lazy to read it all, so we won’t delay this any longer and officially announce that the release of Breathedge will be on November 5, 2020 (probably). The lazy ones can stop reading now, but just remember that “probably” word in parentheses. If something goes wrong, we’ll refer to this word and deny everything.



In fact, all sorts of viruses have spoiled our plans a bit, because we wanted to release the game a little bit later. However, many huge releases, including new-generation consoles, were postponed to that “a little bit later” period of time, so we have nothing to do there at all. Due to these events, we had to make an incredible effort and make a strong-willed decision — to do everything now instead of postponing it until later. It sounds terrible, yes, it’s almost real torture, but this is how it is. But seriously, we still have a lot of work ahead of us, and very little time. We really might not have time to polish everything by the scheduled date, and then we might postpone everything. We hope that this won’t happen, but if something happens, then we warned you, so please don’t rant.



And now to the pleasant stuff: some pizza, the sea, the hot sun, your cool bike, and your friendly dog... Wait a minute, we're talking about the game. Then let it be like this: new locations, collectibles, mechanics, cutscenes, releases... Yes, yes, before waving goodbye and wishing everyone a pleasant evening/day/morning, we traditionally want to tell you some spoilers and a little about what awaits you in the last chapters, as well as about our immediate plans after the release, which we mentioned in one of our previous pieces of news.



Probably some of you may have tensed up now. What are these plans after the release? They won’t leave us alone even after the game is released? Don’t panic! We won’t force anyone to pass the game eighteen times in a row, instead we will release Breathedge on consoles! This is a big, maybe even the biggest and most important event for Man, the gaming industry, the world, the entire universe, and our small incredibly modest team. In the nearest future, we are planning to port the game to consoles. And not just planning — it’s practically done! While the scriptwriter was traditionally delaying all the development, the programmer and the modelers were busy transferring the game to consoles. It’s a huge amount of work, but we’ll handle it. By the way, the consoles version is so optimized and modest in requirements that it can run even on very weak computers, and we’ll think what we can do so that users of antique computers can feel a stable 30 FPS. Maybe we'll make a separate branch for the game, maybe an update, or maybe nothing will work out at all, and we'll get so lazy that we’ll turn into spreading oak trees.



In addition to the console versions of the game, we’ve already tested, partially assembled, and are planning to release a VR version of Breathedge. Oh, yeah! You’ve heard it right! Owners of virtual reality helmets will be able to spin garbage in their hands! Where else can you get such a unique experience? Not everyone has a dump close to their home. By the way, we’ll test everything on Htc Vive and Valve Index first. And then we’ll test it on people. We care about nature, so we won’t test it on animals. The VR release of the game is likely to happen before the console release, but later than the PC release. To make it more clear, we can describe it with this formula: release> release> release.



The release, consoles, virtual reality... Who needs it all? Let's move on to the spoilers! We know that many of you are concerned about whether Babe exists. Well, in reality, Babe is the residual energy of a corncob, absorbed by the energy of the central core of the Liner. Ha! Or maybe not. We need to reread what the screenwriter scribbled down, his handwriting is not very good.



As we already mentioned in our previous news, the new chapters of Breathedge will be the final game experience and will expand the variety of gameplay. These chapters are for the most stoic connoisseurs of Breathedge who overcame endless craft and the race for oxygen. We’ve read all your reviews, suggestions, demands, and curses, so we decided to torture our players not as ruthlessly as we did in Chapter 3. The three new chapters of Breathedge will focus on the main story and will try not to drive you back and forth in space every 30 seconds, demanding you to build a space lavatory. Hoorah! Probably. On the other hand, what else can you do there?



First and foremost, you’ll be able to fly on Normandy and participate in epic space battles. That is if you’ll be making sounds like “Rrrrrrr, pew-pew-pew, boom, bleep-bleep-bleep, zoom!” etc. If you won’t, then those will be just average battles: something just flies and shoots somewhere distracting you from the beauty of the blurry textures.



Second and secondmost, you’ll be able to explore the huge debris of the liner. What you’ll be looking for there doesn’t matter, what matters is that you’ll be looking for something. If you manage to fight off the importunate enemies, destroy the turrets, and not to crush into some inconvenient boulder, then Normandy will be able to merrily dock to some big iron debris, where Man will find out more about other important details of the catastrophe and what’s going on.



Third and thirdmost, the bosses. As you may have already guessed, you’ll have to shoot a little more in the new chapters than in the previous ones, and not only doors this time. The deeper space is, the thicker the robots are, as folks say (or don’t). Of course, Man will not become Rambo, and Breathedge won’t become a shooter, but you’ll still have to tickle your blaster’s trigger eventually. The bosses will be the most dangerous and scary enemies in the game, and only real strategists who know how to press the “E” button on their keyboards will manage to defeat them! (We wanted to write a separate piece of this news for the players with gamepads so that this joke would relate more to them, but we didn’t find out how to do it).



Fourth and fourthm… Do we have to add “and blahblahblahmost” after each numeral? No? Ok, then. Fourthly, the craft. We’ve already mentioned before that the craft will not become too hard, but you still won’t do without it. Especially since you can't drag all your belongings to Normandy, and you can't drag your station from the previous Chapter to the new one with you... But we didn't say that. Aside from satisfying the basic needs and crafting some garbage, Man will have to create a unique tool to repair Normandy, and this will require a lot of electrical tape.



Fifthly comes the story. We could have put it in the first place, but it’s already obvious: you can complete the story in the game, wow, what big news... In fact, the three new chapters will have lots of monologues, dialogues, and small cut scenes that reveal the game’s world and Man’s engineering abilities. It’s important, of course, but it comes in fifth place.



And, perhaps, the most basic pastime. You can still, of course, fly around, get achievements, scatter trash around passenger cabins, run, jump, build completely useless things, look out the windows, break doors, look at doors, break windows, admire our subtle humor, collect useless garbage, open and close the game menu, fly to the edge of space, fall into textures, complain via email — there are thousands of activities in the game. We must say that it turned out to be a full-fledged sandbox if you close your eyes. And if you also close the game, then truly unlimited possibilities open up before you.



So it goes. In conclusion, we can say that you can start waiting for the release at the start of November, or for a panic notice in the middle of October, saying “Noooo, we won’t make it, ahhhh!” In any case, the story of Breathedge is nearing its end. It’s both sad and good news. We’ll keep you posted about our progress. Meanwhile, you can send us your angry comments here, or there, or everywhere. We read everything you write — we really do — but we don’t have time to answer all of you, sorry about that. For faster communication and for solving urgent problems with the game, please contact us via email or Discord.

Our Discord:
https://discord.gg/uezQcU7

Our email:
[email protected]


Summer. Covid. Crisis.



Comrades! First, we’d like to note that we have no idea why these words are in the title of this piece of news, but let them be there.

We have some very important news here. No, we’re not postponing the release, and no, we didn’t sell our copyrights to Disney — all these are rumors that we are spreading ourselves right in this text. What we want to tell you about is that a few days ago, one grownup hopeful has finally finished the work on the Breathedge script. To date, the story of the Man, the Chicken, the coffinbots, and the other space inhabitants is finished. This tragic event means only one thing: the development of the last chapters of Breatheadge is becoming wild and avalanche-like, and is also entering the final stretch.




As you may have noticed, there was such a combination of words as “the development of the last chapters”, which means that the finale of the game will consist of several chapters. Ok, here goes the spoiler bomb: there will be three chapters. Alright, alright, since you insist, we’ll tell you what these chapters will be — it’s Chapter 4, Chapter 5, and Chapter 6. We hope their names aren’t hinting at the plot denouements of the chapters too much.



Aside from the details on the chapters, we’re sure many of you are wondering: what is that “final stretch” we mentioned? In our understanding, the final stretch is a final shrink that is long and wavy, and that can, in the worst case, close on itself… But overall, it’s usually just the work on the game itself and the assembly of its separate parts. It’s like a construction set that lacks half the parts and the other half is worn-out and all of this holds together with glue and electrical tape.



And another question that our curious readers may ask: “what is this script you were talking about?” Many might imagine it as a pile of paper where one more chapter of Harry Potter is written. But in reality, there’s no Harry Potter at all, as well as no breathtaking narrative. And there are just 40-50 pieces of paper spent on the script, but they are the fundamental part of the game. Every step of the player, all locations, interaction points, reactions, monologues, collectibles, text descriptions, achievements, cutscenes, and mechanics — every detail is written there. It’s a small version of Breathedge where one page of the text equals a few minutes of the game (when all the places are known and the player strictly follows the script). If you play for the first time, you can multiply the playtime by 2 or by 3 — via this complex formula you can easily make a conclusion on how many hours there are in the new chapters. We’ve counted 240 mln hours overall, but we may have miscalculated.



What do we have for now?

1. More than sixty new collectibles and even some new resources and tools.



2. More than 700 stupid new monologues of the Spacesuit, robots, and a couple of other strange inhabitants of the Liner’s debris. We’ve already sent all this to the sound designer, voice actors, and, of course, to our coolest, noblest, hardcore, enthusiastic, and awesome localization team (they will receive this news a couple of hours before its publication, and we’re not in any way trying to flatter them by mentioning them here, no, no).



3. 12 new achievements (unfortunately, the rest didn’t fit into the interface, but we’ve already punished the UI designer.)



4. New mechanics, including the key opportunity to shoot at annoying flying coffins with Normandy’s weapons. Yes, the gameplay will have a great shakeup, it won’t be just flying to and fro to get oxygen. This will be some High-End Content (we found this term on the Internet).



5. And, of course, right now, on our developer’s versions of the engine, you can appreciate more than a thousand kilometers of beautiful cosmic landscapes (don’t forget to imagine more than a thousand kilometers of beautiful cosmic landscapes in the picture below). Okay, we admit, there was no point in putting together the locations without the script, so this is why there are spheres, descriptions above them, and basic mechanics there.



6. Something else under number 6.
7. Something else under number 7, so that it would not seem to you that we have few numerals.
8. And something under number 8. We forgot what was there, but we have it for sure.

So what conclusion can we draw from all this? None at all, that’s right. What conclusions can be drawn here, except for the age of the scriptwriter? And this conclusion is based on the subjective opinion of the author of the news. So it goes.

By the way, due to being overloaded with work, we didn’t congratulate anyone on any holidays, and therefore we want to congratulate you all on………………………………………………………………………………(write the name of the holiday we missed). Hooray! And yes. Don’t forget that you, too, can congratulate us on the holidays, or sling mud at us via discord or e-mail. Hop!

Our Discord:
https://discord.gg/uezQcU7

Our e-mail:
[email protected]

Hey! Yo! Where’s the update?



That’s a good question! We can’t say for sure where the update is right now, although we saw it a while ago running through the forest. It was scared, shaggy, and it probably stank. But that’s not for sure.
We’ve already told you about this wonderful/sad news before, but we’ll remind those who missed it. The upcoming Breathedge update will be the release one, so the game will come out of Early Access and will go roaming the Internet as a full-fledged product. Therefore, the update will be big: the story will be long, with crappy cut-scenes and avocado-level dialogues. Because of such abuse, the update jumped out of the window and is now hiding in the swamps, eating cones, and it doesn’t want to show itself because it’s shy.



The game release will be considered as a national holiday and will be celebrated with fireworks, and it will foster economic growth. Probably. We’re not quite sure, though. But what we are sure of is that if there are people interested in the philosophy of space, physical processes of the formation of black holes, interplanetary flights, and the colonization of Mars, they won’t find all this in the game; what they will find is the made-up chicken anatomy, which is much more important than that.



At the moment, as is customary with us, the scriptwriter is picking his nose and putting its contents on the canvas, trying to make a complete script — the script that includes all the dialogues, descriptions, and all the content of the game, and the writing of which is the longest process in the development of Breathedge (because despite the fact that there are 20 fingers, there are still only two nostrils). While the scriptwriter is busy with all this and also giving some work to the artists, the rest of the team is busy with something as well.



About the rest of the team, btw. Aside from the promises of promising the release, we’d like to tell you that we’re actively working on A for Breathedge, and we’re also planning to work on B. These are all the details we can tell you about for now. If A and B won’t work, then we didn’t promise anything and it was all just a figment of your sick imagination. If they work, then we’ll reveal all the details and go swaggering around.



Ah, the release date, right. We almost forgot. You are probably wondering whether the release will be tomorrow or on Monday. We can’t tell you about the exact date yet, but we can tell you that it will be this year. Don’t wait till summer, though. No decent company releases games in summer (although there are exceptions) because everyone has something else to do in summer, and besides, we’ll be overloaded with work, that’s for sure. It’s sad, yes — we wanted to extend the release till 2028, but unfortunately, we can’t do that.



And finally, here’s our Q&A session. We are going to ask ourselves questions and answer them. Let’s start!

  1. Q: Are there going to be any new mechanics in the game? A: Yes.
  2. Q: What about new tools? A: Sure, we can’t do without them... Or, without it.
  3. Q: Will there be any new achievements, items, and other useless trash? A: Yep.
  4. Q: How do you feel about little cute ponies? A: We don’t feel anything about them.
  5. Q: Is Normandy going to fly, shoot, and do other useful stuff? A: Yes, it’s its main functions.
  6. Q: Will the update be huge or will it be just an hour of gameplay? A: We don’t want to artificially extend the playtime. However, don’t count on a couple of hours of adventures. It won’t be that easy and quick for you to beat the game. Probably.
  7. Q: Will there be any bugs? A: Pfft, that’s insulting. Sure there’ll be some bugs. The release will be tested more severely, but still, we aren’t that cruel.
  8. Q: Does Babe exist? A: ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻! Sorry for the spoiler.
  9. Q: What should I do with my gold and forex reserves during the international crisis? A: Invest your money in Breathedge shares. Breathedge Shares – let’s lose it all together!
  10. Q: Don’t you feel ashamed of yourself? A: Sometimes we think we do, but it passes quickly.




Well, and as usual, at the end of our news, we are giving our contacts to those who broke the game for some reason, and to those who just want to tell us something important. The best way to contact us is via email or Discord. We always try to respond to your issues promptly. If we don’t, please resend your message. If you’ve sent us a thank you letter, we’ve surely read it, felt happy, but might not have answered for some reason. If you’ve written an angry and insulting letter, we’ve surely read it, felt happy, but couldn’t answer for an obvious reason. So it goes.

Our Discord:
https://discord.gg/uezQcU7

Our email:
[email protected]




Happy New Year!



Probably, for some of you, it hasn’t come yet, and for some of you, it came a while ago, but anyway. Comrades, we’d like to wish you a happy 2020. Finally, the year, the number of which was torture to type on the keyboard, has come to its end. Spreading our fingers shoulder-width apart when trying to hit four different buttons, we diligently entered: 2901, 2091, 9201, 9210, 2019! Children were scared of loud cursing, neighbors complained of noise and shouting, fates got dilapidated, printers burned, monthly accounts were ruined, and the paper crisis of the year 2091, damn it, 2109… 2019, was on its way. It’s all in the past now. Now you can fall asleep on the keyboard and it will gently type 2020 by itself. Or 202020202020. You’ll just need to delete a bit of it. So beautiful, harmonious, simple, and the numbers are located very close to each other on the numeric keyboard. We would like everyone to have such a light, clear, and wonderful year. 2020 2020 2020 2020 2020… just can’t stop typing this.



So it goes. Holidays are great, for sure, so we might be unavailable for an hour or two. We might be AFK, eating a salad, but we will still stay in touch with you. If Breathedge doesn’t want to work, if the Man is sleeping face down in his salad, the Chicken is baked with apples, and the coffin robots are vomiting unfresh wires, please text us or call us. As always, you can email us or send us a message in Discord to get some help.

https://discord.gg/uezQcU7

[email protected]



Normandy. Update.

Comrades! The holidays are nearly here, and soon everyone will put on a hairy beard and give children presents, which means that there will be no time for outer space. Due to this wonderful time of the year, on New Year’s and Christmas Eve, as well as other holidays, and due to our huge love for art and for you guys, we would like to dump out some new bugs! Yaaay! Bang-bang, all kinds of crackers and firecrackers sounds, screams and crying because of burns.



Alright. We’re just trying to bring some holiday spirit to your hearts. But it’s not why we are here. As a matter of fact, we wanted to tell you about a small new update for the game. As usual, we fixed some bugs there, but we don’t remember which ones, really. We weren’t taught to write down things at school, so we’ll try to remember what we fixed exactly:
  1. Err...
  2. Hmm...
  3. Em, uh…
  4. Ehem

So it goes. As you can see, we’ve done a colossal job, and Breathedge shines in new splendor. Well, we also broke something, but we remember these things and write them down. However, we won’t show them to anybody. Well done to somebody who finds them.

By the way, we can’t fail to thank everyone who helped us catch various bugs. Thanks to our dedicated pioneering testers, our game updates are functional, tested, and polished. Of course, one day the cunning players will knock these updates down, kick them and gut them, but they will also write about this in detail to us and point to any naughty pixel. And that’s excellent! Many thanks!



It’s worth mentioning that Steam pleased us with an unearthly amount of discounts, and tomorrow we can expect the start of another two weeks of a 30% sale. Why did we raise the price of the game if it’s sold on Steam at a discount more often than without it, anyway? Who knows... And yes, if you are reading this piece of news very late, then perhaps you can still see some discount and this news may be relevant.



Aside from traditional bugfixes, as we promised, we’ve prepared a small gift, and that is a story update called “Normandy”.



To be more specific, we’ve prepared a very short... or even an extremely short story update called “Normandy”! In this update, we’ve added the Normandy you could see as a marker somewhere far beyond the game zone borders. Now you can fly to it, touch it with your handy scrapper, get a couple of new achievements, meet the crew of this vessel, collect a few collectibles, listen to the beautiful voice of your dear spacesuit, and even take Normandy’s wheel.

https://youtu.be/Dc959Iucgho

If all this wouldn’t be enough for someone… well, then it wouldn’t be enough for them, and we can’t do anything about it.



And one more thing, we have an important announcement for those who are interested in the difficult fate of the Man: Breathedge is finally coming to its full release. Yeah, yeah, Early Access indie games never see their release, it can’t be true, we should have canceled the project right in the middle of its development, but it is what it is. The next chapters (four and five) will be the final ones.

Does Babe exist? Who is in control of the robot coffins? What is the true power of the Green Universe? Will the immortal Chicken survive? Is there life after the sauna? Where do hamsters die? Who will take out the trash? The Breathedge release will give answers to all (or to almost all) these important questions, but we’ll do our best to make an epic finale with massive explosions and FPS drops from the amount of epicness on your monitors. We’ll name the exact release date a bit later, but we’d like to note that the release is planned for 2020 — not for the beginning, or for the middle, and not even for the end, but just the year 2020, so uncertain and indefinite, but it is planned.



So it goes. And as always, we would like to finish this news by addressing those who haven’t yet clicked the links below. If you would like to complain on us to us, or propose your hand in marriage, to give us some advise on where we should go and what we should do with ourselves, or help us find some bugs — you are welcome to our Discord or email. You can also write us something in social media, but the fastest ways to reach us are these:

https://discord.gg/uezQcU7
[email protected]