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Breathedge News

Update 0.9.2.9



Comrades! While we are making the continuation of the game, you keep breaking the stuff that was already made, and that’s cool! In cases when our script writer is frustrated as a vegetable and is communicating with the cosmos (and this happens all the time), the programmer starts picking his nose out of boredom. Such an activity is bad for the shape of his fingers, he still has a lot of code to write, so we try to engage him in doing other things (assembling Rubic’s cubes, embroidery, etc.) With your help, it’s much easier to make the programmer do something useful, because you find very interesting bugs that we try to fix… or try to make you think that this is not a bug, but a feature. We made a small update and here’s the list of some important bugs that we fixed. (Spoiler alert!)

  1. When you were sitting comfortably in a vehicle while installing an oxygen station, a container, or the crap imposed by the developers, they tended to be installed in the point of your sitting in a vehicle (which could happen on the other side of the map). Such magic won’t happen anymore.
  2. When picking up an item’s blueprint that was already researched on the research table, the table got peeved and stopped working. We punished the table and fixed this bug.
  3. When throwing a corpse from a long distance at bare wires in the communication point the quest didn’t count as complete. We fixed this.
  4. After passing chapters 2-3, the marker for Normandy shouldn’t disappear anymore (although, yeah, there’s no use in it at the moment).
  5. When you decreased the radiation 6 times lower and then immediately saved and loaded the game, you didn’t get the task of exploring space. Maybe it was for the better, what is there to explore? But we fixed it anyway.
  6. Your lovingly built space station broke down and holes appeared in it even when you weren’t anywhere near it. This is realistic, however, we didn’t plan it to be like that, so we fixed it. Now the station breaks down as we intended it to, only when you are near it.
  7. The enemy replaced the pages in the encyclopedia and some categories didn’t coincide with the items. You noticed it and we fixed it.
  8. Having magic abilities like David Copperfield you could pass through the closed door of the service module. Unfortunately, you can’t do this now.
  9. The information trigger near Knight-Errant created a marker that led nowhere. We fixed this, so now it doesn’t do that.
  10. Added the discharge cell description. Although it’s quite understandable without a description that a discharge cell is a discharge cell and that it discharges something and you can find it in some place where something discharges. Easy peasy!
  11. Some items in the game cloned themselves and we fixed that. However, if you saved after the cloning happened, the already cloned items will remain, but the new ones won’t appear.
  12. Added a sound effect when you pick up the crap imposed by the developers. We know how “important” that is, but you asked us to add it.
  13. If you loaded right after sending cowchickens to space, the control panel stopped working and you couldn’t complete the quest with the bio module because of that. We fixed that.
  14. Fixed the bug with disappearing showcases with dead hamsters and built-in containers. This fix works only for saves before you noticed the item’s disappearance. Otherwise, you won’t be able to restore the disappeared item — space has devoured it.


So it goes. And as always, we are available for your feedback, suggestions, and bugs. You can send them via anything, but it’d be more convenient for all of us if you join our Discord troops. Although, a good ol’ mail will do as well (if it’s not the snail one).

https://discord.gg/uezQcU7
[email protected]





Version for slow PCs



Did you miss us? We were busy dealing with the issue of the game not working on some computers and found the answer: the cosmic space expanded and started to use up 4100 Mb of RAM. So it appears that those who have a 4 Gb RAM automatically get an infinite loading screen as a bonus to the game. Those who have more than 4 Gb but less than 7 Gb get their personal black screen because of the RAM being used up by other programs. For example, the system uses 1,5 Gb, 80 browser tabs with embroidery patterns use 2 GB, and then our Man gets launched and uses up 4,1 Gb. So how much does it add up to? Right, 7,6 Gb. The lucky owners of 8 Mb of RAM can play the game, while others get… something.

So, how do we solve this issue? The easiest thing would be to ignore the problem due to the small number of players having less than 8 Mb of RAM (there are not more than 15% of them on Steam, and even fewer of them playing Breathedge). But this would be unfair, not interesting, cruel, and well, we love our players and pain as well. That’s why we will try to optimize the game and reinvent the wheel. In the meantime...

In the meantime, we found a temporary solution for those who have 4-6 GB of RAM (it depends on how much your system is loaded). We made a separate branch of the game. To launch the game, open Steam, find Breathedge in the Library and right-click on it. A menu will open and you should click on Properties, then BETAS, and then choose “optimized –” from the dropdown list. That’s it! You can download it and try to run the game.

We rewrote the mechanics of loading the level in the above-mentioned version. This won’t work well on powerful hardware and will cause a lot of issues, but it will do for computers with little RAM. This version uses up 2,8 Gb of RAM, so if the system works well, Breathedge should work on computers with 4 Gb of RAM. This version won’t crash your saves and in general, it is a very good one. However, it has one small drawback. When loading the game, the lucky users of 4 Mb of RAM will see empty space during some time (ab. 10-15 sec), and with that, the Man can already fly and collect resources. Don’t be scared and don’t rush to get stuck in a vanished wall. It should take some time for the world to load.

So that’s the temporary solution for the time being. We’ll try to make it work more elegantly.

Ah, yes. A great thank you to those who help us and who helped us find this issue. We are especially thankful to Саша#1587 who dedicatedly kicked the dead game a lot, helping us subdue its "voraciousness".

If you would like to drop us some nice lines, or some very nice lines, you are welcome to do that in our Discord channel or via e-mail. They are good for bad messages as well, but nobody knows about that.

Our Discord channel: https://discord.gg/uezQcU7

Our e-mail: [email protected]

Update 0.9.2.8

Update 0.9.2.8



Comrades! Launching the Man into space went well! However, there were several issues that overshadowed his stay there, but we are working on them.

We fixed one of the serious saving errors when players fervently transferred the save file from the first chapter and received... nothing, or a beautiful window with an error. This happened because they did it manually without an autosave file. There should be no such error now.

The second serious issue is the game’s committing suicide on old PC configurations, despite the fact that the first chapter worked well. We cannot guarantee that the game will work on hardware which is weaker than the minimum requirements, but we try our best for the owners of any configurations. We are now sorting this out and trying to understand what exactly overloads the old hardware, why, and where (if you are one of those lucky people whose game worked in the first chapter and committed suicide in the second one, please contact us via e-mail or discord, if you want to help us test the game).

For sure, you might write angry reviews. But before doing that, if you have any problems with the game, please describe them, and attach some logs/screenshots/videos. You can send us an e-mail or message us via Discord. After that, you can dislike the game, ask Steam for a refund, and try to identify us by our IP address. However, without your description of the problems, we may not find them. Why else do we need early access? Thank you!

Our Discord channel:

https://discord.gg/uezQcU7

Our e-mail:

[email protected]

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Update! New chapters! Аvailable now.



Comrades! The time has come to dust off your spacesuits, put on your space diapers, and wrap yourself in electrical tape because Breathedge continues!

Everyone was expecting us to shift the release date again and made beautiful posters with obscene slogans. Well, that was in vain. Today, in spite of global warming, two new chapters of the epic saga about the simple Man will be released (or they have been released already if you are reading this piece of news a bit later than it was planned).



Before briefly describing what the new chapters are about, we cannot help but share a unique commercial from the Breathedge Global Funeral Agency, which you can easily see on TV if your calendar shows the year 2073. Let’s go!

https://youtu.be/P7kR858RNqg

Here we are! The future is beautiful, or do you still have any doubts about it? We don’t have any either. We’ve got a small trailer left, timed to the release of the new chapters, and designed to show that we can fill in the background with the red color and make large captions right on top of the video.

https://youtu.be/9Soj148d8Z4

Be-e-a-a-u-u-tifull. Nope, we're talking not about the trailer. While you were watching it, we were watching the mating dance of the striped spiny lobster on TV, as usual. But oh well. Did you notice that many new things appeared in the game? We didn’t, because the description of all these goodies was already included in one of the previous big pieces of news. Please follow the link if you don’t remember:

https://steamcommunity.com/games/738520/announcements/detail/1606009229964077125

However, if the trailer and the robots are something new to you and you were taught not to follow suspicious links in your childhood, then we simply have to briefly tell you what is included in the current update, by showing you pictures from the previous pieces of news. So:

Breathedge will have two new chapters telling the further story of the Man, his immortal chicken, Babe, coffin robots, and the wrecked liner “Unnamed”. This is not the end of the story, however, the denouement is near. Probably.



The game’s world will expand because the story can be continued only in new places. In general, this is what will appear in the game: several cubic kilometers of garbage, 40,000 new words, about 120 interesting and extremely useless points with collectibles, 6 cutscenes (with poor animation, we remember we promised that), and 530 new voiced lines of the cheerful spacesuit. Or maybe not 530, but something around that number.



There will be even more items for littering your pockets with: about 15 new resources; about 15 new tools, from a blaster to a brand new enhanced handy scrapper and a grenade; a dozen new types of equipment, which will include various types of spacesuits each having their own special features (if you don’t mind dragging them around with you).



Finally, the Man gets to own a car and a “Rocket” vacuum cleaner. It’s prohibited to drive them without a license, but you’ll do anything to survive, won’t you?



We’d also like to mention some robots that will bring life to this uncosy and dark space. Well, it’s not quite accurate to call it “life” when it comes to robots, but at least they can move sometimes and even shoot you in the back.



The construction of space stations will become a large and difficult thing for learning. You can construct them anywhere, and as many as you want. Or not construct them at all. Although surviving in space will be much harder without a station. You can use a station to rest and fill in the oxygen, or you can use it as a luxurious home for a real bachelor, with a bed, a TV, a food processor for crafting stuff, dead comrades, a shiny toilet, dozens of different items, equipment, and decor. There are about 50 different blocks and decor elements, that is if you find their blueprints.



There will be more languages. All three chapters will be not only in Russian and English but also in German, French, and Chinese languages (although the audio will still be available only in Russian and English, at least for now).



And certainly, there will be more other small pleasant things, such as different game modes, even for those who don’t like wasting their oxygen, dozens of achievements, a minigame, more settings, freezing autosaves, and even an easy way out by using Alt+F4.



That’s it!

Or not? It’s more like a “not”, as it’s not the game release. The story of the Man isn’t over yet, but we are planning to finish it by two more chapters, as cool and boring as they can be. We won’t tell you about our future plans, but we will certainly let you know when we have any.

And another important thing: due to the fact that the current update is way bigger than when it was initially, it affected all the possible parts of the projects, including the ones in the first chapter. If you used to see beautiful space earlier, but after the update you see a beautiful prince trying to kiss you instead — don’t hesitate and tell us about it in Discord, or send us your messenger chicken.

https://discord.gg/uezQcU7

[email protected]



We hope you’ll like the game and have fun playing it. So it goes.