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Breathedge News

Happy New Year!



Probably, for some of you, it hasn’t come yet, and for some of you, it came a while ago, but anyway. Comrades, we’d like to wish you a happy 2020. Finally, the year, the number of which was torture to type on the keyboard, has come to its end. Spreading our fingers shoulder-width apart when trying to hit four different buttons, we diligently entered: 2901, 2091, 9201, 9210, 2019! Children were scared of loud cursing, neighbors complained of noise and shouting, fates got dilapidated, printers burned, monthly accounts were ruined, and the paper crisis of the year 2091, damn it, 2109… 2019, was on its way. It’s all in the past now. Now you can fall asleep on the keyboard and it will gently type 2020 by itself. Or 202020202020. You’ll just need to delete a bit of it. So beautiful, harmonious, simple, and the numbers are located very close to each other on the numeric keyboard. We would like everyone to have such a light, clear, and wonderful year. 2020 2020 2020 2020 2020… just can’t stop typing this.



So it goes. Holidays are great, for sure, so we might be unavailable for an hour or two. We might be AFK, eating a salad, but we will still stay in touch with you. If Breathedge doesn’t want to work, if the Man is sleeping face down in his salad, the Chicken is baked with apples, and the coffin robots are vomiting unfresh wires, please text us or call us. As always, you can email us or send us a message in Discord to get some help.

https://discord.gg/uezQcU7

[email protected]



Normandy. Update.

Comrades! The holidays are nearly here, and soon everyone will put on a hairy beard and give children presents, which means that there will be no time for outer space. Due to this wonderful time of the year, on New Year’s and Christmas Eve, as well as other holidays, and due to our huge love for art and for you guys, we would like to dump out some new bugs! Yaaay! Bang-bang, all kinds of crackers and firecrackers sounds, screams and crying because of burns.



Alright. We’re just trying to bring some holiday spirit to your hearts. But it’s not why we are here. As a matter of fact, we wanted to tell you about a small new update for the game. As usual, we fixed some bugs there, but we don’t remember which ones, really. We weren’t taught to write down things at school, so we’ll try to remember what we fixed exactly:
  1. Err...
  2. Hmm...
  3. Em, uh…
  4. Ehem

So it goes. As you can see, we’ve done a colossal job, and Breathedge shines in new splendor. Well, we also broke something, but we remember these things and write them down. However, we won’t show them to anybody. Well done to somebody who finds them.

By the way, we can’t fail to thank everyone who helped us catch various bugs. Thanks to our dedicated pioneering testers, our game updates are functional, tested, and polished. Of course, one day the cunning players will knock these updates down, kick them and gut them, but they will also write about this in detail to us and point to any naughty pixel. And that’s excellent! Many thanks!



It’s worth mentioning that Steam pleased us with an unearthly amount of discounts, and tomorrow we can expect the start of another two weeks of a 30% sale. Why did we raise the price of the game if it’s sold on Steam at a discount more often than without it, anyway? Who knows... And yes, if you are reading this piece of news very late, then perhaps you can still see some discount and this news may be relevant.



Aside from traditional bugfixes, as we promised, we’ve prepared a small gift, and that is a story update called “Normandy”.



To be more specific, we’ve prepared a very short... or even an extremely short story update called “Normandy”! In this update, we’ve added the Normandy you could see as a marker somewhere far beyond the game zone borders. Now you can fly to it, touch it with your handy scrapper, get a couple of new achievements, meet the crew of this vessel, collect a few collectibles, listen to the beautiful voice of your dear spacesuit, and even take Normandy’s wheel.

https://youtu.be/Dc959Iucgho

If all this wouldn’t be enough for someone… well, then it wouldn’t be enough for them, and we can’t do anything about it.



And one more thing, we have an important announcement for those who are interested in the difficult fate of the Man: Breathedge is finally coming to its full release. Yeah, yeah, Early Access indie games never see their release, it can’t be true, we should have canceled the project right in the middle of its development, but it is what it is. The next chapters (four and five) will be the final ones.

Does Babe exist? Who is in control of the robot coffins? What is the true power of the Green Universe? Will the immortal Chicken survive? Is there life after the sauna? Where do hamsters die? Who will take out the trash? The Breathedge release will give answers to all (or to almost all) these important questions, but we’ll do our best to make an epic finale with massive explosions and FPS drops from the amount of epicness on your monitors. We’ll name the exact release date a bit later, but we’d like to note that the release is planned for 2020 — not for the beginning, or for the middle, and not even for the end, but just the year 2020, so uncertain and indefinite, but it is planned.



So it goes. And as always, we would like to finish this news by addressing those who haven’t yet clicked the links below. If you would like to complain on us to us, or propose your hand in marriage, to give us some advise on where we should go and what we should do with ourselves, or help us find some bugs — you are welcome to our Discord or email. You can also write us something in social media, but the fastest ways to reach us are these:

https://discord.gg/uezQcU7
[email protected]

News. Sale. Again.



Comrades! Steam gave us an opportunity to throw a sale, and we threw it... Right at the spacesuit, so now we can’t wash it out and have to show this stain to you, because you’d notice it anyway.



Living without sales is too expensive, so everyone needs one. You need it not to overpay for some space garbage collecting simulator and not to download some shady torrents with naked baboons instead of the proper video game. We need it not to download some shady torrents with naked baboons instead of doing proper work, and to be inspired by a couple of new sold copies of the game and save money for the licensed copy of the disc with those cute monkeys. But who are we trying to convince, anyway?



Since we’re here, and some of you read this piece of news till this paragraph, we’d like to remind you that we’re still working on the new chapters of the game. No, we are not on vacation at Santa Clause’s residence, we don’t even believe in him, almost. Aside from that, minor details require great attention. Moreover, we are about to finish a small, almost two centimeters wide expansion of the game world in addition to the upcoming bugfix, in which you can see THIS:



We have no idea what THIS is, and why it looks like THIS and not like THAT, but it is what it is. Anyone who doesn’t like THIS can close their eyes and orient themselves in the game by listening to its sounds. As for the other players, we can wish them successful repairs!



So it goes. Usually, we write different funny stuff at the end of the news article, for example, about pigeon post or somesuch, but not this time. Today we decided to be serious, and there will be no three-year-old’s jokes, but only the most important information:

You can contact the Breathedge development team via two primary ways: email and the Discord text messenger. Apart from these ways of contacting us you can also drop us a line via social networks and on Steam. However, writing to us via email and the Discord messenger are the fastest ways and… and… MESSENGER-SHMESSENGER! Damn...

https://discord.gg/uezQcU7

[email protected]

The news about nothing and a sale



Wake up. Stand up. There you go. You were dreaming. What’s your name? Well, not even the last night storm could wake you. I heard them say we’ve reached Morro… Wait a sec, it’s the wrong file.



Comrades! Ah, that’s better.

We’re still alive and we’re still in space! And if we’re in space and this is not the news about an update in which we fixed another boring bug, why are we writing all this? The most attentive ones guessed it right by reading the title — for nothing.

Nothing begins on November, 1 at 10:00 AM and ends on November, 15 at 9:00 AM PST, and it will equal 30%. It’s obviously initiated by the Green Universe and is timed to coincide with World Vegan Day, for unknown reasons. On the other hand, why not?



It would be nice to end the news at this point, but we can’t help but ruin your mood with spoilers, we just can’t work peacefully without this. And the main spoiler will be the fact that we are working on the continuation of the Man’s adventures! Quite a surprise, isn’t it? There will be space, tools, resources, the Man, the Chicken, and a lot of junk.



There was a lot of junk in the previous chapters, you would say. There were even a car and a home station. However, there’s one problem that may bother you: you can’t live on the station for long, and you can’t fly far in your car. That’s why a personal space shuttle is the answer to all your problems! It has maximum environmental protection, you can store food and oxygen in it, it can fly at high speed, and it even has powerful ammunition. This shuttle even has full freedom of movement in different directions: it can move vertically, horizontally, and on all axes. The Man can’t do the same, though, as he gets dizzy and sick.

https://youtu.be/2GyQiYM0qPc

You would naturally ask: why do we need an armed space ship with such degrees of freedom, what will happen to the Man, and are we going to see Babe at last? And the answer to this will be: laziness. Yep, we are too lazy to continue writing this piece of news. Therefore we would like to wish you a good day and see you next time!

By the way, there will be a new update sometime later with some fixed bugs. There are just a few left still. We decided to add some new game content to the update, just for half a second of your gameplay, so soon you will be able to meet the famous Normandy shuttle and its team.



So it goes. And as always, you are welcome to send us your feedback via Discord, email, and social networks. If your station suddenly vanished, the outer space turned into a jungle, and the handy scrapper turned into a gun, then you probably launched the wrong game. But if that’s not the case, then please drop us a line and we’ll try to help you.

https://discord.gg/uezQcU7
[email protected]





Update 0.9.2.10



Comrades! We have some rather sad news. As it turned out, penguins don’t know how to fly. Yep, we tried everything, to no result. They all fall down. Although you are probably not very interested in the technical details of the development. Oh well, let's move on to the news then.

It just so happened that while we were launching penguins into the stratosphere for very important tasks, some bugs were accidentally fixed, namely:
  1. On low FPS — which never happens, so as you might have thought, this is purely hypothetical — so, on hypothetically low FPS, the vacuum cleaner and the car flew slowly. We fixed this, and now their speed doesn’t change.
  2. The game had a secret room, where instead of a basilisk there was an oxygen station. And as in any self-respecting secret room, all sorts of items disappeared right in front of your nose. Some (boring people) might say that this is simply an incorrectly configured object clipping distance. But we fixed the bug anyway.
  3. On loading the game, if your vehicle was located in your station, it replenished its fuel reserves and durability. We found the person guilty of this misdeed. It was a mechanic who broke into the station at night and repaired everything with a vile grin on his face. We threw him out of the airlock, so now the vehicle remains broken and not refueled, as it should be.
  4. When getting into the vehicle with a flashlight on, turning it off in the vehicle, and then getting out of the vehicle, the flashlight started burning, forever. We fixed this.
  5. Some attentive players noticed that if you dismantled a table made of ordinary metal, you got refined metal in your inventory. It seems to be logical, but it really isn’t. We fixed that.
  6. An even more attentive player (the rest of the players probably knew the issue, but were silent) noticed that when shooting or throwing grenades at a garbage ball during its respawn, the nonexistent ball generated endless amounts of resources. We fixed that for sure.
  7. As it turned out, when installing decor items, the durability of the dispenser didn’t change. Everyone thought it was a bonus, but no, we are evil and love senseless craft, so there’s no bonus anymore. The dispenser has become as fragile as our psyche.
  8. The dispenser glitched a bit after using it until its durability decreased to 1. The electrical tape got heated up, its fumes got into your room through your speakers, and after inhaling these poisonous gases it could falsely occur to you that when you use the dispenser, you don’t see any modules, or that an installed module hangs in space as a projection of it.
  9. Minor changes in the save/load system were made, otherwise, the game version could be detected wrongly which caused some indecent things to happen. We changed the components of the electrical tape to more ecologically pure ones, so now after continuously using the dispenser, you can feel the magnificent odor of acetone.
  10. We did considerable work to optimize most objects in the game. First of all, some LODs of objects were cut (e.g. if there were five of them, now there are three). Such blasphemous manipulations broke the collisions, so we remade them too. So what is the result, aside from this text? We freed some extra 600MB RAM, and there is no such thing as “extra MB RAM”; the loadings are now faster (well done to those of you who noticed it). Now that we remade the collisions on the station, items thrown in some gap in the floor won’t get stuck in it anymore (well, they still can, if you don’t give up).

So it goes. And for sure, we are in full process of creating the next chapter. Don’t doubt about it. Although, we won’t tell you about what exactly we are doing now and when it will be available because we are not sure yet.

And as always, we are available for your feedback. You can send us an email or join our Discord channel. We spend the night there watching cartoons (especially via email) and sometimes reply to your messages. Don’t be shy to drop us a line!

https://discord.gg/uezQcU7
[email protected]