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  3. 'It didn't exist and I wanted to play it': Phasmophobia's lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself

'It didn't exist and I wanted to play it': Phasmophobia's lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself

<img src="https://cdn.mos.cms.futurecdn.net/sXYaaztGUCyerdWNmtWxYh.jpg"/><br><br> When Larian Studios' CEO <a href="https://www.pcgamer.com/gaming-industry/larian-boss-swen-vincke-calls-out-pretty-much-the-entire-videogame-industry-at-the-game-awards/" target="_blank">Swen Vincke took the stage at The Game Awards</a> to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with <a href="https://www.pcgamer.com/phasmophobia/" target="_blank">Phasmophobia</a>... <a href="https://www.pcgamer.com/games/horror/it-didnt-exist-and-i-wanted-to-play-it-phasmophobias-lead-dev-got-tired-of-trawling-around-steam-for-a-co-op-horror-puzzle-game-so-decided-to-just-make-it-himself/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>