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The highly requested Phasmophobia shop update is almost here

The rise of Lethal Company late in 2023 somewhat took over the co-op horror game conversation, but one of its most defining games, Phasmophobia, has a big year planned, and one of its most-requested upgrades is set to arrive "sometime next week." Boasting an 'overwhelmingly positive' 96% Steam rating from more than half a million reviews, Phasmo still stands tall even among the ever-growing crowd of scary multiplayer games such as Labyrinthine, The Outlast Trials, Escape the Backrooms, Demonologist, and Devour.


Read the rest of the story...


RELATED LINKS:

Forget Lethal Company, another 10/10 co-op horror is getting an update

As Lethal Company reigns, an old co-op horror king prepares a big 2024

Huge Phasmophobia update Ascension is the one you've been waiting for

What's coming next? #17 | 15/02/2024

Welcome back, we've got some news for you!

We thought we'd update you with what's currently happening in development, and what's coming!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



If all goes well, the highly requested Shop Update is planned to be released sometime next week!

It features a brand new design for the Shop and Equipment pages, with simplicity in mind. And a new Loadout page for getting into your games as quickly as possible.

We've taken in loads of feedback from the community and our beta team to make sure this is the best shop it can be, for all players, each page even has a short tutorial to help you out if you get lost!

For controller players, you'll be able to use buttons on your controller to quickly buy, sell and do other functions without having to move your cursor around the whole screen.

Ghost Huntin' Distribution Shop


Equipment Manager


Quick Loadouts


You may notice some new features in the loadout screen too; players using a keyboard will be able to rename their loadouts, and you can adjust the quantity and tiers of all items at once with the new buttons located at the bottom of the screen!

Alongside the new shop comes the ability to change player colours (for the sticky notes on the main menu/contract board, at the top of the shop and on the sanity screen), as well as customisation for your cursor during gameplay. You'll be able to pick which icon you want, the colour, size, transparency level and how it changes while you're highlighting something interactive. The new highlight options are also available for VR players! If you like how the cursor is currently in Live, you can easily recreate that too!







Point Hope construction continues, and now that the final few areas are being populated with new assets, we'll soon be able to set it up for gameplay and get testing.**

Here's a look at the nearly completed Games Room, featuring loads of new assets; a pool table, fishing rod, large armchairs, a chess board*, and a perfect looping spot provided by a large central pillar.





Zec has been hard at work continuing to white-box and create concept art for the farmhouse reworks. Today we're showing you just how run down Grafton is in the new version.

As you can see the shape of the building has been changed slightly, making the layout more dynamic and interesting. The walls are falling apart, so much so that weather from the outside might make its way inside during gameplay



One of the upstairs rooms is so run down that the wall has started to cave in, creating a new doorway for players. Items are scattered along the floor, and the bed has been partly dismantled. Maybe someone was here looking for something, and maybe they're still here...



*Yes, you can actually play chess now...if you know the rules of course.

**This isn't a quick step but we will keep you posted here and on Trello of how testing is going!

That's it for Development Preview #17. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]

Ascension | Hotfix v0.9.4.1

  • Smudge Sticks now block the Onryo’s hunt ability
  • If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends
  • Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1


  • The bear in the Grafton Nursery has been moved so it doesn’t get stuck when the hiding spot is blocked
  • Fixed ghost navigation issues on Grafton Farmhouse
  • The bone will no longer spawn in the bath in Grafton
  • The monkey paw will no longer mark you as a hacker and only half revive the host if you tried to revive the host while they were dying
  • You can no longer change your system clock to skip ahead to another week or days challenge
  • The fog will no longer be inside of the Prison truck
  • The ghost can no longer get stuck behind walls in Willow
  • The ghost can no longer get stuck inside the tree in Woodwind
  • You can no longer get stuck behind one of the fuse boxes on Maple Campsite
  • You can no longer get on top of the table in Storage Tent 2 in Maple Campsite


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Forget Lethal Company, another 10/10 co-op horror is getting an update

Phasmophobia was probably the first co-op horror game experience I ever really put a good few hours into, and anyone who has played it will understand why. Kinetic Games' spooktacular paranormal adventure is unique to say the least, allowing players to group up and tackle a variety of supernatural beings. Following its massive Ascension update a few months back though, many fans have awaited news of any changes or fixes. Now, we finally have our first look at the developer's plans.


Read the rest of the story...


RELATED LINKS:

As Lethal Company reigns, an old co-op horror king prepares a big 2024

Huge Phasmophobia update Ascension is the one you've been waiting for

The best ghost games 2024

Adjusting the Ascension!

Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing

Since the Ascension Update, we've had plenty of feedback on how the game currently feels for players. We wanted to share our thoughts on how we're planning to adjust the game to make sure progression and other areas are the best they can be for all types of players.

We'd love to hear your feedback on these proposed changes and get the ball rolling! We'll be looking to make the following changes, with additions, straight after the upcoming Shop rework!

[h2]Progression[/h2]
Leveling rates are currently too slow
  • We originally made the levelling rate slightly slower so that we could increase the pace if need be, so we'll be doing exactly that; less required XP per level across the board
Equipment Tier unlocks are too linear and too slow
  • Alongside the progression rate changes above, we're going to change Tier unlocks so that multiple are unlocked at once instead of only one. This means you'll have more choice on which Equipment you want to upgrade first, and which you want to save for later
  • We'll also be increasing the cost of some upgrades as at the moment players can unlock almost everything straight away, when some upgrades should be something you save up for
Prestiges
Prestiges are a completely optional part of Progression, however, we understand that there aren't many incentives right now to encourage players to prestige:
  • With new player models we will be adding unique Prestige-related unlocks for players to purchase with in-game $, such as accessories for your player model or a cool new jacket!
  • Coming soon for each prestige, players will be able to choose one of the following:
    • A sum of extra starting money to kickstart their equipment loadouts or to save for their first few upgrades
    • Or a small XP boost for that prestige only, allowing players to level up slightly faster, but have to manage their money better.


[h2]Equipment[/h2]
[h3]Evidence Equipment[/h3]
DOTS
  • T1 is slightly too hard to use, so we'll be making it brighter and increasing the range of the light it emits
EMF Reader
  • T1's needle often gets too close or even goes past the [5] mark during events and hunts, so we'll be clamping that pesky needle a little harder to make sure people aren't mistaking it for evidence
  • T3 will receive a new sound for an EMF5 reading, making it easier for evidence without having to pick it up
  • Additionally, we'll be changing where the T3's sensor reads from for PC players. This will make the directional indicator more accurate and feel more intuitive to read
Thermometer
  • T1 never had its randomness to the readings, making it much more accurate than the other tiers. We'll be implementing a slight fluctuation on readings to reduce it's effectiveness
  • T2 and T3 will be adjusted so that after the initial "hold to scan", continuing to hold the use button will keep refreshing the temperature reading every second or so
  • T3 will have its randomness reduced further to make it even better than T2
Ultraviolet
  • We'll be flipping T1 and T2 around so that players start with the flashlight and unlock the glowstick second. This should feel more like a useful progression than it currently is

[h3]Optional Equipment[/h3]
Firelights & Igniters
  • We'll be increasing the duration and light range for all tiers, giving players new ways to walk around in dark areas
Head Gear
  • We'll be adding an additional keybinding for toggling on and off your Head Gear slot, as many players have expressed that the current method isn't ideal
  • All three tiers of Head Gear will have a new sound play when being interfered with by the ghost to let players know they should turn it off during hunts!
  • T3's night vision doesn't currently have any paranormal interference, so we'll be adding some of that to reduce its effectiveness during hunts and keep it on par with other equipment
Motion Sensor
  • T3's truck map indicator will be changed to be more accurate and show what it's detecting clearer
Parabolic Microphone
  • To aid hearing-impaired users, we'll be making the red LED light on the side of the T1 Paramic "flash" when it picks up sounds
Photo camera
  • T2 will receive a slight buff to photo-taking speed
  • We'll be fixing (for the final time) the oversight of taking the ghost photo with a full book. Pesky haunted cameras!
  • There are still some bugs with photos, but with the major photo overhaul coming soon, a lot of that will be fixed as a byproduct. However, we're still looking at increasing the consistency of photo-taking!
  • More benefits of upgrading the camera Tiers will come with the new system, including the removal of failed photos!
Sanity Medication
  • We'll be speeding up the Sanity restoration effect for T2 to make the upgrade more worthwhile
Sound Sensor
  • We'd like to add a mute button to each sensor in the Truck, so you can concentrate on watching DOTS on the monitor in safety and silence


[h3]Cursed Posessions[/h3]
Monkey Paw
  • With the most recent change to the Paw affecting the "see ghost" wish, we're going to make the darkness effect start when the hunt starts, so you can actually see the ghost during the event!

[h2]Training[/h2]
Some parts of Training aren't accurate to gameplay or are frustrating, so we'll be making the following adjustments:
  • We'll replace the DOTS section with something more accurate to how ghosts act in-game
  • Lower the overall temperature in the warehouse to make the Freezing Temps section less frustrating, as well as add cold breath to relevant areas.
  • The EMF section should require EMF5 to progress instead of any EMF.
  • The Ghost Orbs section sometimes completes without the player knowing why, so we'll be increasing the time that you need to aim the camera at the orb before the door unlocks.


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]