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Phasmophobia News

I'm not built for whatever I heard in Phasmophobia's Chronicle update, which adds terrifying new sounds you can't afford to run from




The big Phasmophobia Chronicle update launches tomorrow, June 24, and brings a long list of bug fixes and tool reworks with it. As part of the tool shake-up, developer Kinetic Games also overhauled the journal's media section for capturing evidence. It's great if you're tired of being limited to a photo camera. But, if you're a coward like me who usually takes pictures of salt and runs, I've got bad news...
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Phasmophobia devs 'don't want to walk into the live service area' with seasonal events, but still have plans to keep the community engaged




Some brave souls play Phasmophobia all on their lonesome, but that could never be me. I'm more in it for the shared, community-driven haunts, so when I noticed the new Twitch Drop section of the ghost hunting game's UI during a Summer Game Fest demo, I asked the team if they had plans to expand on other community activities, like seasonal events...
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Going Hands-On With Phasmophobia’s Chronicle Update


When I last left off with Phasmophobia, I was at a bit of an impasse. Despite how much I loved the game, there was no denying that after some major updates and a wildly successful console launch, the game was still in a somewhat rough state, most notably with some pretty glaring visual hiccups. I was really hoping that we’d see more substantial progress with the game, and every time I hopped into it, despite having fun with a whole new crowd of Ghost Hunters, I was always thinking, “Come on, you guys are so close, just get to the finish line!”

Well, that line may finally be on the horizon with Phasmophobia’s Chronicle update. The newest patch brings not only a slew of fixes but also a major overhaul to several of the game’s core features, along with significant improvements to the atmosphere and paranormal events, pushing the spook factor to hitherto unknown levels. It’s been a long time since Phasmophobia made me “nope” out to the main menu, but the Chronicle update managed to do... Read more

'It didn't exist and I wanted to play it': Phasmophobia's lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself




When Larian Studios' CEO Swen Vincke took the stage at The Game Awards to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with Phasmophobia...
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'I don't actually play horror games': Phasmophobia's lead developer had no intention of making a horror game but still kicked off a whole new genre




I'll never forget the first time my friends and I played Phasmophobia. It was like nothing I'd ever played before, absolutely hilarious, and surprisingly terrifying—it still is. So it's rather funny to me that not only does Phasmo's creator not really play horror games but he didn't intend to make one either...
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