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Phasmophobia News

Halloween Event | Update v0.9.1.0



Welcome back ghost hunters, we've got some news for you.

  • Halloween Event 2023 has been added, instructions can be found in-game on how to receive this year's spooky ID-card badge and trophy! The event will last around 2 weeks!
  • Maple and Prison are temporarily unlocked at level 1 to allow new players to complete the event



  • Maple Lodge Campsite has had a complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance
  • Added new rain sounds in both campsites when inside tents, inside the toilet block or under draped tarp
  • Added Temporal Anti-Aliasing option in the journal (Provides a higher quality AA method than FXAA and SMAA, but lower quality than MSAA)
  • The EULA has been updated (2.2, 7.1, 7.2 and 10.4)


  • Several icons have been replaced across the main menu and contract selection screens
  • You can no longer light objects using 'Interact' (default: Mouse 1)
  • To help with performance in the truck, the CCTV monitor will now only turn on when you are standing nearby, and it will now display a screensaver when disabled



  • The Monkey Paw now has the correct textures again
  • You can now take a photo of the haunted mirror on Ridgeview, whilst it is on the wall
  • In Training, you can now open/close the truck doors in VR
  • Several fingerprints are no longer visible when you don’t have UV evidence
  • Crucifix T2 should now consistently give both “interaction” and “burned crucifix” photos
  • The haunted mirror will no longer get detected on the parabolic microphone or sound sensors if not being held or used
  • The Camp Woodwind entrance gate will no longer say “Maple Lodge campsite”
  • Video cam no longer breaks if swapped into inventory when CCTV is on the last camera
  • Lighters can no longer light some candles, firelights and the campfire when not lit
  • Summoning circle photos will no longer take priority over other photos as often
  • If you die in foggy weather, future games in foggy weather now show the fog correctly
  • Many performance improvements, especially in multiplayer and in the truck
  • Placing equipment on the wall in some areas of Sunny Meadows will no longer teleport the equipment back to the truck
  • Bone photos will now work more reliably
  • Firelight T2 now correctly lasts 5 minutes instead of 3 minutes


[h2]Known Issues[/h2]
  • The in-game version number will show as 0.9.0.11
  • Terrain is currently showing inside Sunny Meadows
  • Ghost footstep sounds are currently sometimes incorrect in Maple Campsite
  • The bear trap interaction photo does not work


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Developer Update | Development Preview #15 | 17/10/23

Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Dear Phasmophobia Community,

We'd like to express our deepest gratitude for your support and excitement for our console release.

As we still try to adapt to our new remote working life after the fire incident and to establish a new office, we've encountered unforeseen challenges in adapting the game for consoles. These combined factors have affected our development timeline more than we initially anticipated.

Additionally, in preparation for the PlayStation VR2 launch, we have been diligently reviewing the game's performance and optimizing it across all maps to ensure a seamless experience for all of our console players. In this regard, we had to rework Maple Lodge Campsite with a completely new layout (more information below). This decision, though time-consuming for our art team, is essential to provide the best possible gameplay experience.

While we had hoped to present you with a special launch alongside the Halloween event, the complexity of our current challenges means we need more time. We will keep you updated on our progress and provide a revised release date as soon as we have more information to share. We are working diligently to minimize the impact of this delay, and we want to express our sincere gratitude for your continued support.

We promise, when Phasmophobia arrives on consoles, it will be worth the wait.




Maple Lodge Campsite was the first new location added when the team was first expanded. It was made reasonably quickly, and therefore had some issues regarding performance due to long sight lines, forcing the player to render many objects at once.

With this in mind, CJ and our new Artist Zec have worked together to create a brand-new layout! It features a new reception building, more hiding spots, new decorative assets and better performance across the board.

The newly added reception building



Inside the storage area





This year for Halloween we'll be encouraging our ghost hunters to create a potion in their very own cauldron, found in the reworked Maple Lodge Campsite location. Completing the event will reward players with a new ID card badge and a new trophy for their collection!


Players will need to hunt down the recipe cards found in several other locations, then head back to the campsite and create their ghostly concoction. Additionally, both the campsite and lobby have been decorated with newly created spooky decorations for the seasonal period.



The Halloween event will launch on or around the 26th of October, shortly after we return from TwitchCon Las Vegas, to ensure we are available to quickly hotfix any bugs that may arise during the first few days of play.

That's it for Development Preview #15. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]

Ascension | Hotfix v0.9.0.10

  • Improved VR target priority
  • Improved VR grab performance, accuracy and reliability
  • To fix a UI bug, the VR journal is now bright when grabbed
  • Further optimisations to Sunny Meadows
  • Changed the rendering path back to Forward from Forward+ due to graphical issues
  • Optimised Maple Campsite
  • Optimised VR cpu usage across all maps


  • You can now close tent doors again
  • You can no longer exploit custom difficulty multipliers by not applying it
  • You will now drain sanity when the fuse box is off when the room light is turned on
  • Player cards and scrollable areas will now look correct in the journal in VR
  • The ghost can now kill you near the front door of High School
  • The ghost can no longer move outside of the playable area in Woodwind
  • Obake will now correctly make footstep sounds during hunts
  • UV Light T1 will no longer roll around on the floor infinitely
  • The VR teleport movement distance circles are visible again
  • The VR highlight reticule is now visible again
  • Sunny Meadows wheelchair sounds now show on parabolic microphones
  • You can no longer teleport through walls in VR with teleport movement
  • You will no longer drop your held items in VR if another VR player drops their Journal
  • The cost of UV Light T1 is now correctly $35 to match the other tiers


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Phasmophobia is far from the same game you played in 2020, and now is the perfect time to get back into it




For the past few weeks, I've been playing Phasmophobia with my pals almost every single night. No no, don't panic, you haven't somehow time-travelled three years back to 2020. It really is 2023, and I'm totally in love with Kinetic Games' indie ghosthunting hit once more...
Read more.

Ascension | Hotfix v0.9.0.9

  • Removed the 100% initialising text once VR has finished loading to allow for a smoother loading transition
  • Improved VR distance grab
  • Lowered the number of photos needed for the 3 star footstep weekly task
  • Increased VR players grab distance by 50%. This does not affect teleport grab

  • The sanity system has been replaced to increase cpu performance.
    • Sanity is no longer based on the light around you and will now stop draining if the main room light is on
    • Large rooms with a lot of dark areas (e.g. Sunny Meadows Hallways) will now drain at 80% of the sanity drain rate if the room light is on


  • Very significant CPU performance optimisations, especially in VR
  • You can now grab the Spirit Box T1 much easier in VR
  • Incense T3 now falls to the ground when dropped in VR
  • VR player’s vision will now fade in and out when loading to join or create a lobby
  • VR players can no longer toggle night vision goggles while holding them
  • The T2 Ghost Writing Book’s left-hand grab position is now correct
  • Tarot cards are now grabbable on PC after a VR player has used one
  • VR and PC players can no longer grab VR players’ items off their head
  • VR and PC players can no longer use VR players’ items on their head or belt
  • Obake footsteps can now be heard correctly during hunts
  • The Mare long roam trait will now work in prison cell blocks
  • Weekly Tasks will no longer be able to randomly choose training as a location requirement
  • VR players can no longer place Tripods on their belt
  • The Voodoo Doll is now floppy again!
  • DOTS 1 now has the [PLACEABLE] keyword in the shop
  • VR equipment highlights in the truck are now all correct
  • Removed depth of field and chromatic aberration from VR night vision goggle post processing
  • When a VR player puts head gear on, PC players will no longer see it or grab it at their feet
  • Map floor selector buttons should now work properly when selecting them in VR
  • Disturbed salt photos should not get in the way of other photos as much
  • You will no longer override night vision goggle post-processing settings when hitting apply in the journal, with the effect enabled
  • Swapping inventory items while placing an item then swapping back to it again, will no longer still display the placement highlight
  • Dirty water photos now work on all sinks
  • Fingerprints are now the correct size on the wooden poles in both campsites
  • The hunt will no longer sometimes start when all players are outside
  • Your sanity will no longer sometimes drain when you are outside


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]