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Nightmare | Update v0.4.0

Welcome back, we've got some news for you.

We’ve had reports of paranormal activity near an old campsite. We need you to investigate as soon as possible to find out the cause of these ghostly sightings.

New paranormal entities have also started to reveal themselves in several haunted locations.

Be careful out there, the weather has become a lot more intense recently, and it may hinder your investigations.



A brand new medium sized map featuring picnic areas, games, multiple tents, a log cabin and a haunted lake.
  • Maple Lodge Campsite has more unique objects, higher object density and more visual detail.
    Minimum specification computers should have no issues, but if you have outdated hardware you may see FPS drops
  • Other locations will receive more detail and more unique objects at a later date
  • In the future, other locations will receive a new truck mini-map design to be consistent with Maple Lodge Campsite




All difficulties have received a major overhaul. We hope these changes make each difficulty feel more unique, and provide more options for players of every skill level.
  • A percentage of doors will now randomly start open depending on difficulty

  • [h3]Amateur: Recommended for new Ghost Hunters! [/h3]
    • Long setup time
    • Long hunt grace period
    • Short hunt duration
    • Sanity pills restore a lot of sanity
    • Regain half of your lost equipment's value if you die
  • [h3]Intermediate: The standard Ghost Huntin’ experience [/h3]
    • Average setup time
    • Average hunt grace period
    • Average hunt duration
    • Sanity pills restore some sanity
    • Fuse box starts off
    • Fewer places to hide
    • Regain some of your lost equipment’s value if you die
  • [h3]Professional: For experienced Ghost hunters [/h3]
    • The ghost can very rarely change its preferred room after moving
    • No setup time
    • Short hunt grace period
    • Long hunt duration
    • Sanity pills restore little sanity
    • Fuse box starts off
    • Much fewer hiding places




A new difficulty for the top ghost hunters, designed to be a challenge mode for those seeking the most intense gameplay Phasmophobia has to offer.
  • Ghosts will not reveal one type of evidence
  • The ghost will sometimes change its preferred room after moving
  • No setup time
  • Shortest hunt grace period
  • Long hunt duration
  • Kills extend the current hunt’s duration
  • Sanity pills restore much less sanity
  • Fuse box starts off
  • Almost no hiding places
  • Paranormal interference has damaged some of your monitoring equipment




Each time you start a contract, the location will have different weather, adding new layers of gameplay and making each contract feel unique. Change in temperature will make finding the ghost's location more difficult, rain or wind will impair your hearing, and a thick fog will reduce visibility.
  • Clear Skies
  • Fog
  • Light Rain
  • Heavy Rain
  • Strong Wind
  • Light Snow




The Ouija Board didn’t make as much sense as we’d like, so it’s been revamped. You now trade Sanity for information, and are penalized less if you don’t get a response.
  • The Ouija board will now lower your sanity greatly when the ghost responds
  • If the ghost doesn’t respond you will only lose a small fraction of sanity
  • Demon’s have had their weakness changed to reflect these changes


  • Several new ghost types have been sighted. These new ghost types have an increased chance to spawn for the duration of the Halloween event:
    • Onryo
    • The Twins
    • Obake
    • Raiju
  • When crouching, the players collider now shrinks to match the player model
  • Ghosts will now disrupt electronic equipment whenever they are visible
  • Ghosts can now blow out lighters similar to candles
  • Using the walkie-talkie will now attract the ghost during hunts
  • The walkie-talkie will now only play static sounds when near the ghost
  • Lighters and candles will now extinguish when outside in heavy rain and when thrown
  • The truck map screen has received new icons
  • The ghost can now interact with several showers in certain locations
  • You can now place sound and motion sensors on floors
  • When the fuse box is off more objects will be turned off eg. Fridges and small fans


  • All ghost’s base speed and acceleration when chasing a player has been slightly increased
  • Ghost hunt duration has been lowered on small and medium maps
  • Ghosts now have a low chance to not leave fingerprints when interacting with the environment
  • Fingerprints now disappear after 60 seconds
  • Attic and basement ghosts now roam less often
  • Attic and basement ghosts will now only roam to the next floor and not the other side of the map
  • All contracts are now selectable at all times on the map screen
  • The average sanity will now be accurate instead of being random
  • The contract difficulty will now default to the difficulty you played last
  • The map description has been replaced with a difficulty description
  • The bone can now be a random bone from the human body, and has new visuals
  • Ghost footsteps can now only be heard when the ghost is moving
  • Changing screen resolution in the journal now offers confirmation
  • Freezing Temperatures evidence has been changed to account for the new weather, requiring a lower reading on the thermometer. Breath has been unchanged
  • The fuse box on and off indicator has been split into two different lights, instead of one that changes colour
  • Ghost sounds will now fade out instead of abruptly stopping
  • Ghost handprints and footprints have received new textures
  • Lighters will now turn off when swapped into your inventory
  • Ghosts can now blow out candles when the lights are turned on
  • Several rooms have been renamed on Edgefield, Bleasdale and Grafton
  • All ghost events will now last a minimum of 1 second
  • Window knocks will now give noise on the Parabolic
  • Several photo frames have had their photos replaced
  • The heartbeat will now fade in and out, the volume has also been lowered



  • Fixed grammar and punctuation for English, in the journal, on several pages
  • Fixed a bug where ghosts would not always do their walking animation for ghost events
  • Fixed a bug where only the host could turn the car alarm off
  • Fixed a bug where the salt placement highlight was visible on walls after looking at the floor
  • Fixed a bug where you can place salt on the prison staircase inside the wall
  • Fixed a bug where “No code in clipboard” and “None” weren’t translating
  • Fixed a bug where the footstep sounds would continue after you have stopped moving
  • Fixed a bug where the hunt wouldn’t end if the host left during the hunt
  • Fixed a bug where having multiple monitors with different resolution scale would crash the game
  • Fixed a bug where the ghost would sing while making hunting sounds at the same time
  • Fixed a bug where you could hold a tripod with a camera on during a hunt and the ghost wouldn't find you
  • Fixed a bug where the bloom option buttons were backwards on the main menu
  • Fixed a bug where you could see DOTS ghosts through walls where there was no DOTS Projector
  • Fixed an exploit where you could use a camera on a tripod to trick the ghost into thinking you were inside



Happy Huntin'

If you experience any issues or want to give feedback please join our discord: https://discord.gg/phasmophobia

Phasmophobia devs tease new ghost types ahead of the Halloween update

Thanks to a recent addition to the horror game's public Trello board, we know there's a Phasmophobia Halloween update on the way, with "nightmare difficulty" and some more, as-yet unknown, things in tow. Now, the team at Kinetic Games has started teasing some new content on the way, which will presumably arrive with Phasmophobia's spooky season update.


In a post on the ghost game's Twitter channel (below), Kinetic shares a journal page with a rundown of the various Phasmophobia ghost types known so far, but with two new entries blurred out. On the page next to it, there's what looks to be a brief of at least one of these new spirits, outlining their specific behaviour, strength, weakness, and the evidence types needed to nab them - again, with all the juicy bits blurred out, to get the community guessing.


What's intriguing is the wording of the description page. Unlike all the other ghost types, which are just referred to as single entities, this information starts with a 'The' and seems to refer to them as plural entities ("have been reported..."). Then there are the clues in their ability to "mimic" certain actions and use "attacks to confuse". Some fans are guessing from these clues, along with what they make out from the blurred ghost name, that this could refer to some kind of dual-natured ghost or a pair of ghosts, such as 'The Twins'.


Read the rest of the story...


RELATED LINKS:

Looks like Phasmophobia's getting a Halloween update with "nightmare difficulty"

Phasmophobia gets an anniversary update with a journal overhaul

Phasmophobia update hotfixes photo bugs and makes temperature change

0.3.1.2 Update | Hotfix

[h2]Fixes[/h2]
  • Fixed a bug where you would crash if you got kicked
  • Fixed a bug where the video cameras screen would turn green if they were placed on the belt
  • Fixed a bug where DOTS projectors and glow sticks would affect sanity drain
  • Fixed an issue where flashlight would roll away when thrown

Anniversary Update | Patch 0.3.1.2

[h2]Changes[/h2]
  • The anniversary decorations have been removed and the music on the boom box will now default to off
  • Updated a lot of missing localisation for Turkish


[h2]Fixes[/h2]
  • Fixed an exploit where you could point lights up at ceilings to prevent your sanity draining
  • Fixed a bug where the journal case number was being increased by the amount of players in the game

Looks like Phasmophobia's getting a Halloween update with "nightmare difficulty"

The spooky season is fast approaching, and it looks like the devs behind one of the best ghost games around are gearing up to get into the spine-chilling spirit. While there doesn't seem to have been an official announcement as such, it looks like Phasmophobia has got a Halloween update on the way, with some kind of "nightmare difficulty" in tow.


That's according to a new addition to the horror game's public Trello board, in which Kinetic Games posts some details about what's in the Phasmophobia development pipeline at any one time. A new card just added lists a "Halloween update" as in progress, which you can see here. Sadly, there's very little detail about what the update will bring right now, with most of the points labelled as "redacted", so it seems the devs want to keep plenty of cards close to their chest on what the patch will usher in.


However, there is something listed called "nightmare difficulty". While it's far from confirmed by the entry, this is presumably some kind of themed, especially tricky difficulty mode that'll make tackling the game's ghosts and ghouls all the more, well, nightmarish, when Halloween rolls around. Though, we'll have to wait for more news on what this is, exactly.


Read the rest of the story...


RELATED LINKS:

Phasmophobia gets an anniversary update with a journal overhaul

Phasmophobia update hotfixes photo bugs and makes temperature change

Games like Phasmophobia: the best ghost games