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Phasmophobia devs are experimenting with "more transparent" patch notes

If you're a Phasmophobia fan, you'll know that the devs at Kinetic Games love a teaser and, while the game's patch notes tend to offer a hearty rundown of the changes coming with each update, the devs are now looking to be even clearer about what's new. Following a recent fan poll the devs ran in the ghost game's Discord server, they've opted to spell out changes in more detail going forward.


Lead artist Corey J Dixon made clear in Discord that the poll "in no way guarantees how we actually write patch notes in the future," and that the team was "just looking for opinions and to create discussion for the possibility of change". However, the option offering the most detail about changes to the game ("reveal everything that's new or changed within each update" apart from "hidden abilities" and easter eggs) was the runaway success, with multiple times the number of votes as the less-detailed options - and the latest patch notes reflect this.


"In light of the most recent Discord poll, we've decided to experiment with being more transparent in writing patch notes when we update the game," Kinetic Games explains in the v0.5.2.0 balance patch post.


Read the rest of the story...


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Cursed Possessions | Update v0.5.2.0

Welcome back ghost hunters, we've got some news for you.

In light of the most recent Discord Poll, we’ve decided to experiment with being more transparent in writing patch notes when we update the game.

Specifics are found in spoiler tags, this way you can enjoy reading patch notes normally and spoiler free as before, or you can deep dive into the numbers and fine tunings of each update.




Some of the ghosts still weren't sitting quite right after our recent overhaul, so we've gone back and made additional changes to those that were suffering the most #justiceforbanshee
  • [h3]Demon[/h3]
    Demons have had their weakness replaced with the Banshee’s, as it is more thematical and serves as a better counter to their strength
    • Crucifixes will stop a hunt starting within 5m instead of 3m

  • [h3]Banshee[/h3]
    Banshee has received a new weakness and new abilities
    • Weakness: Banshees can sometimes be heard wailing with a parabolic microphone
    • The Banshee’s paranormal sound has been improved
    • Singing ghost events will now drain an extra 5% sanity on the Banshee's target
    • Banshees will only check their targets sanity % for initiating a hunt in multiplayer
    • Banshees will often wander toward their target when roaming
  • [h3]Shade[/h3]
    We've found that some Shades are particularly fond of showing themselves early on in contracts, so we've dialled them back a bit to avoid confusion with other ghosts:
    Shades will have a much lower chance to perform ghost events, returning to normal as average player sanity decreases
    • For every 1% of average sanity lost, ghost event chance is increased by 2% (capped at 100%), for example:
      • 100% average sanity = 0% chance
      • 75% average sanity = 50% chance
      • 50% average sanity = 100% chance
  • [h3]Poltergeist[/h3]
    Poltergeist’s ability will now reduce the sanity of all players around the ghost instead of just one player
    • 2% sanity drain per object thrown
  • [h3]Hantu[/h3]
    Hantu have become the new ghost people love to loop, which is great. However, they weren't threatening when they should be! So we've given them some speed and ability changes to make them a bit more frightening in the cold.
    • Hantu now have double the chance to turn off the power
    • Hantu will now show their breath in room temperatures of 3°C or lower
    • Hantu maximum speed has been increased, and will change speed between smaller temperature brackets
      • 1.4 m/s= 15°C+
      • 1.5 m/s= 12°C
      • 1.65 m/s= 9°C
      • 1.8 m/s= 6°C
      • 2.2 m/s= 3°C
      • 2.5 m/s= 0°C




  • ‘The High Priestess’ tarot card has received new functionality, which should help with drawing one early, playing solo and to counter some of the risk involved with other cards
    • Drawing this card when no one is dead will revive the next player who dies


  • ‘The Tower’ card and Voodoo Doll pins can now force the ghost to interact with the Ghost Writing Book, DOTS Projector and doors, instead of only interacting with clutter
  • Voodoo Doll’s sanity drain has been reduced
    • Normal pins from 10% to 5%
    • Heart pin from 20% to 10%
  • Grey 'Ghost' text will no longer appear in the journal when taking a second ghost photo
  • Ghosts will no longer turn on lights before smashing them



  • Fixed a bug where the Voodoo Doll was only working for the host
  • Fixed a bug where the Ghost Writing evidence interaction was not showing on sound sensors or the parabolic microphone
  • Fixed a bug where solo players could use the Spirit Box and Ouija Board without pressing their voice key if 'push to talk' was enabled
  • Fixed a bug where the Hantu freezing breath would be visible when the ghost wasn’t visible
  • Fixed a bug where the Banshee would not set a new target until the next hunt if the target disconnected
  • Fixed a bug where the Banshee was not changing target after killing a player in Nightmare
  • Fixed a bug where drawing 'The Tower' card at the same time a hunt starts would cancel it
  • Fixed a bug where the Ouija Board would not play a sound on the first letter movement
  • Fixed a bug where the ghost could not turn on and off lights when the host was dead
  • Fixed a bug where the other players photo camera screens would turn on when they walked out of the truck (this is intentional for performance reasons)
  • Fixed a bug where the ghost would sometimes think you still had a photo camera in your hand during a hunt if you dropped it
  • Fixed a bug where ghost's wouldn't notice you holding a photo camera during a hunt (if the host was in the truck when you grabbed it)
  • Fixed a bug where lightning only struck once during heavy rain
  • Fixed a bug where rain and snow effects would turn on and off when another player walked in and out of the truck
  • Fixed a bug where lights in several maps did not play sounds or particle effects when smashed by a ghost
  • Fixed a bug where asking to play "hide and seek" with the Ouija board would restart the hunt if one already started during the countdown
  • Fixed a bug where having equipment turned on in your inventory would speed up the Raiju during a hunt
  • Fixed an issue where you could spam light switches to force the Mare’s ability
  • Fixed an issue where some blocked hiding spots in Bleasdale and Grafton were stopping you from interacting with certain objects
  • Potential fix for the ghost not always showing in ghost photos taken by other players

Phasmophobia devs tease journal changes and "extra room" for something

Oh, Kinetic Games. The Phasmophobia developers do love to tease what's coming up to ghost game next, and we all love guessing what each new addition is just as much. The latest teaser comes from lead artist Corey J Dixon on the Phasmophobia Discord server's development preview channel, which hints at some new changes on the way to the game's journal, and the fact that the devs have been able to "make some extra room" in it. Hmm.


"Soon you'll be able to eliminate those pesky ghosts from the journal whenever you want!" Dixon notes in the channel, along with a very mysterious, "we've also managed to make some extra room..." with the eyes-peeping emoji for added tease effect. This is alongside a sneak peek of the journal's evidence page, which shows what appears to be a slight re-jig to its design.


The game's anniversary update last September added a journal overhaul that let you cross off evidence on the ghost evidence page, but it seems there may now be some potential further tweaks to this. The image (below) appears to condense the ghost types and the player's guess of who that round's ghoulish culprit is into one section, with cross-outs and circles denoting eliminated and suspected ghost types.


Read the rest of the story...


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Cursed Possessions | Hotfix v0.5.1.2

[h2]Changes[/h2]
  • Increased the chance for ghost events on small maps
  • Significantly reduced the distance that paranormal sounds are heard away from the ghost's location with the Parabolic Microphone so that they are now near the ghost.
  • Push to talk will now enable when playing solo if you have the option selected instead of forcing your microphone always on
  • The hunt will now end if you glitch outside of the level after the hunt has started
  • The Asylum toilet cubicles doors will now all start closed to make it easier to find the ghost if it is in those rooms
  • Ghosts should no longer appear in non-ghost photos taken by other players
  • You can now only get a 2nd ghost photo when there is no other evidence in the photo


[h2]Fixes [/h2]

  • Fixed a bug where paranormal sounds could not be heard on the Parabolic Microphone
  • Fixed a bug where you could not take an evidence photo of the Mirror when it was on the wall on some maps
  • Fixed a bug where the ghost evidence would take priority on different cameras if you already had a ghost photo
  • Fixed a bug where the ghost would open your closet if it heard you outside of it before you entered
  • Fixed a bug where the Prison cell light switches were turning on the wrong lights
  • Fixed a bug where Banshees could not hear non hosts player voices or equipment during hunts
  • Fixed a bug where the ghost was only doing ghost events around the host
  • Fixed a bug where the room lights were not flickering during hunts
  • Fixed a bug where the TV in the Maple Cabin did not turn on
  • Fixed a bug where using the Voodoo Doll with no sanity would not trigger a hunt
  • Fixed a bug where the Phantom would only disappear on the first photo you took of it
  • Fixed a bug where the ghost would stay near the dead body after killing someone if it can't see anyone
  • Fixed a bug where the ghost would search around your last known location until the end of the hunt if it did not see another player. It will now only search for a short amount of time.
  • Fixed a bug where the ghost would give EMF 2 when attempting to interact with a door when it didn't move the door
  • Fixed a bug where fingerprints would sometimes spawn on doors when the ghost has not interacted with it
  • Fixed a bug where you couldn't interact with some Prison showers
  • Fixed a bug where the painting interactions were giving EMF 2 instead of 3
  • Fixed a bug where the ghost was still taking priority for photos after you already had a ghost photo
  • Fixed an issue where Raiju's would change speed too slowly when reaching electronic equipment
  • Fixed a bug where three of the female characters would have broken audio when holding equipment
  • Fixed a bug where you could hold the bear and mobile phone through the main door making the ghost think you were on the other side
  • Fixed a bug where the Voodoo Doll wouldn't spawn in the correct position for non-hosts
  • Fixed a bug where the Tarot Card would make an impact sound after being fully used
  • Fixed a bug where the Haunted Mirror would still show the last frame of the room when it broke
  • Fixed a bug where some noise values would keep showing on the Parabolic Microphone when there was no sound
  • Fixed a bug where the Twin interaction could stop a hunt
  • Fixed a bug where player volumes were resetting when loading back to the main menu
  • Fixed a bug where you could hear other players when they were fully muted

Phasmophobia devs reveal new sound sensor and tease "functionality adjustments"

The Phasmophobia devs have unveiled a shiny new look on the way for the ghost game's sound sensor. This follows a whole bunch of visual changes that Kinetic Games has been rolling out over the past year to update the look of the game's ghost-spotting equipment - and it seems there are some new or tweaked features coming to the gadget, too.


In case you need a refresher, the sound sensor is the bit of kit you plonk on any solid wall or patch of ground to detect the noises of ghostly (and other) happenings in a given area around it. It can detect sounds through walls, so can be especially useful in smaller maps, and helps you track down where your ghostly targets are lurking. It's been due a new look to bring it in-line with the other reworked gear, and now it seems that could be coming up next. "The sound sensor is finally getting a makeover to join the rest of the equipment!" lead artist Corey J Dixon explains on the game's Discord, unveiling the new-look gear (below).


"It might also be getting some slight functionality adjustments..." the dev also teases. There's no word on what these might be just yet, and the new message doesn't add anything to what the devs announced in the game's 2022 major update roadmap last month, but that hasn't stopped fans getting their guesses in.


Read the rest of the story...


RELATED LINKS:

Phasmophobia update adds a new photo evidence priority system

Games like Phasmophobia: the best ghost games in 2022

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