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Phasmophobia devs are planning a "large overhaul" and re-balance of difficulty soon

Now that Phasmophobia studio Kinetic Games has grown into a multi-developer team, it looks like plans for more and improved content are revving up. The devs have held a Q&A on the horror game's Discord server and hinted at a bunch of plans they've got up their sleeves, which include "a large overhaul and re-balance of the three difficulty modes in the near future".


"We want to make sure the game gets harder in fun ways, instead of the ghost just being able to hunt more," the folks at Kinetic explain in the Q&A on the point of whether there'll be more challenging content coming to keep veteran players on their toes going forward. While it's not clear at this stage what that overhaul will mean, it sounds like we can expect things to get trickier at the top end to help keep things fresh for players who have mastered the content so far.


Additionally, the devs have teased some other goodies headed to the game in the future. The team reveal that they've got "lots of plans to add new evidence, main/optional objectives, and new ghost types," which they'll post about on Phasmophobia's public Trello board, and that the release cadence of updates will change a little now the studio's grown.


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Hotfix #2 - Patch Notes

[h2]Fixes[/h2]
  • Fixed a bug where if your windows calendar was set to Thai you could not connect to the game servers.
  • Fixed a bug where the server names text could go outside of the box if the name was long.
  • Fixed a bug where daily challenges gave no reward. This will fix with the next reset.
  • Fixed several safe names that were being caught by the profanity filter.


[h2]Changes[/h2]
  • Willow: Slightly lowered all of the light switches to make them easier to press.

Phasmophobia adds two new ghosties that I don't want to meet


I picked up Phasmophobia again for the first time in a while this weekend, and man, I'm bad at it! I'm not up-to-speed on how to properly identify the current ghosties, and now there are already two more for me to run away from. On Friday, developers Kinetic Games added the Yokai and Hantu spectres, who both sound rather awkward to pin down - but hey, sometimes challenges are fun even if you know you're doomed to fail them. The devs have also hired a couple extra people to help out with production too.


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Hotfix

Fixed a bug where enabling alternative ports would stop your from being able to connect to the server.

Phasmophobia will no longer be a single-developer game

The developer behind the smash-hit Phasmophobia - undoubtedly one of the best horror games on PC - has been a single-person studio for most of the game's existence, but the team is finally expanding due to the continued popularity of the fantastic multiplayer game.


In an update as part of the game's latest patch, solo developer Daniel Knight (who goes by Dknighter) explains that Phasmophobia has grown in popularity so much that they are now looking for an experienced artist and a programmer to join Kinetic Games - bringing to an end its status as a single-person-made game.


As Dknighter explains in the Steam update, "over the past few years I have been developing Phasmophobia on my own however due to how much it has grown in both popularity and its future content plans it is now time to expand the team. I have now started the process of hiring an experienced artist and a programmer to work on Phasmophobia. They will both start working with me on future content very soon as well as improving and expanding on the current content."


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