1. Phasmophobia
  2. News

Phasmophobia News

VR Overhaul | Hotfix v0.6.1.1

  • Added some boxes in the Tanglewood nursery hiding spot


  • Fixed a bug where dirty water glowed in the dark
  • Fixed a bug where hiding spot clutter objects were not synced between players
  • Fixed a bug where you could hear dead non-VR players talk
  • Fixed a bug where the new Tanglewood hiding spots wouldn’t always work
  • Fixed an exploit where you could push yourself into the wall and not get killed
  • Fixed an issue where toggling seated mode whilst crouched would set you to the wrong height


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

VR Overhaul | Update v0.6.1.0

Welcome back ghost hunters, we’ve heard you, and we're working on it!

We want to thank you for your understanding and patience, a completely new system for VR will take some time to get right, but we're getting there with the help of your feedback!

We're still working on things, and will release several more bug fixes as they get completed.



Our first approach to reducing the overuse of door hiding didn't work too well, so we've reverted several doors for better navigation, but given our ghosts a lesson in how to play hide and seek properly!

In the last update, Willow got the full hiding spot treatment, and the other locations were feeling a little left out! We've gone through said locations to adjust, add or remove hiding spots to make them more consistent and reliable:

  • Ghosts will now always check behind doors during hunts, use at your own risk!
  • Several doors and light switch positions have been reverted to their pre-VR overhaul position/rotation to help with navigation through rooms
  • Tanglewood Street House
    • Added a clutter hiding spot in the Nursery
    • Added a plywood hiding spot in the basement
    • Added cooler boxes in the basement that the ghost can leave fingerprints on
  • Edgefield Street House
    • Added a locker to the garage
    • Rotated a closet to stop a safe spot
  • Ridgeview Road House
    • The ground floor room layout has been changed
    • Added an additional locker in the Garage
    • Added a clutter hiding spot in the ground floor walk-in closet
    • Added a clutter hiding spot in the Basement
    • Added a clutter hiding spot in the Living Room
  • Willow Street House
    • Added a clutter hiding spot to the Living Room
    • Added a clutter hiding spot to the Blue Bedroom
    • The armchair in the Master Bedroom will now move depending on if that spot is blocked or not
    • The washer/dryer hiding spot has been removed to help better spread out rooms with free spots
  • Bleasdale Farmhouse
    • Added a clutter hiding spot in the ground floor Office
    • Added a clutter hiding spot in the Foyer (behind the grandfather clock)
      Moved the fuse box spawn to accommodate
    • Moved the washer and dryer in the Utility Room (and added a blocker)
    • Moved the room divider in the Master Bedroom
    • Moved the room divider in the Attic
    • Moved a cupboard in the Attic
  • Grafton Farmhouse
    • Adjusted layout of the ground floor Utility Room
    • Added a clutter hiding spot in the Utility Room
    • Added a cupboard hiding spot in the Foyer
  • Prison
    • Added a locker to the Entrance Room
    • Added a locker to the Infirmary
    • Added a bin hiding spot in the Cafeteria
    • Added a bin hiding spot upstairs in the Cafeteria

  • You can now adjust the forward/backward position of your VR Belt in the settings
  • You can now change where your Journal and Walkie-Talkie are located in the VR settings:
    • Belt
    • Shoulder




  • Adjusted the intensity and range of some lights in Edgefield
  • All scrollbars in VR have been replaced by up and down buttons
  • Moved the Tanglewood Utility door from the kitchen to the hallway
  • Adjusted some materials in Tanglewood
  • Adjusted the position of the VR journal grab point
  • The grip force required to grab objects in VR with an Index controller has been reduced
  • Held items in VR will no longer be dropped if your hand moves too far away
  • Updated the main journal font to work with more languages instead of using a fallback font



  • Fixed a bug where the reflections in some areas would be the skybox colour
  • Fixed a bug where you couldn’t take photos of fingerprints on the patio doors
  • Fixed a bug where keyboard fingerprints used the wrong texture and were clipping
  • Fixed a bug where the Obake unique light-switch fingerprint wasn't obvious enough
  • Fixed a bug where the fingerprints were in the wrong location on the dirty light switches
  • Fixed an issue where the Truck monitor font was only set up for English localization
  • Fixed a bug where you couldn't navigate the main menu UI using a gamepad/ controller
  • Fixed a bug where ghost events and interactions wouldn’t work with the Willow Garage door
  • Fixed a bug where you could use equipment with right-click when using the journal
  • Fixed a bug where you couldn't place the equipment on the Tanglewood basement rug
  • Fixed several safe spots
  • VR only:
    • Fixed a bug where DOTS and Motion Sensor were still in the wrong orientation when grabbed
    • Fixed a bug where you could sometimes hear VR Footstep sounds when you weren’t moving
    • Fixed a bug where some pianos couldn’t be played
    • Fixed a bug where you couldn’t grab doors in Asylum and School
    • Fixed a bug where you could see VR players' belts when they were dead
    • Fixed a bug where you couldn’t grab objects when you were dead including the Journal
    • Fixed a bug where you didn’t drop their held items where they died
    • Fixed a bug where you couldn't see the full death hand animation
    • Fixed a bug where the VR Journal sounds could be heard from far away
    • Fixed a bug where you couldn't change players volume slider in the menu in VR
    • Potential fix for oculus rift S touch controllers not being able to crouch
    • Fixed a bug where some VR player character models had black eyes


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Phasmophobia gets much-needed VR Overhaul for more immersive ghost-hunting

Phasmophobia took the co-operative horror experience by storm when it first launched, and as Kinetic Games continually update the game, things have only got creepier for budding paranormal investigators. The latest update is perhaps one of the most needed for those who like to get up close and personal with Phasmo’s ghouls in virtual reality.

On April 7, at 11am UTC, Kinetic launched the VR Overhaul update for Phasmophobia. With an entirely new VR system now in place, gameplay and ghost hunts should go much smoother for the VR enthusiasts out there. This, however, is probably going to make things all the more terrifying, and you certainly won’t catch me trying to counter an Obake or Banshee in VR.

https://twitter.com/KineticGame/status/1512033562521968648

Read more

VR Overhaul | Hotfix v0.6.0.1

  • Added Velcro to the small tent doors to help you see where to grab them in VR
  • Added up and down scroll arrows to the item store for VR to replace the scroll bar. Other scroll bars will be replaced in another update


  • Lowered the delay for taking photos in quick succession from 3s to 1s
  • Sanity pills are no longer a consumable when used


  • Fixed a bug where you couldn't place DOTS Projectors and Motion Sensors on walls
  • Fixed a bug where some of the controls image during training was misaligned
  • Fixed a bug where text in some languages in the truck were overlapping
  • Fixed the splash screen text overlapping in some languages
  • Fixed a bug where the Edgefield Garage light bled upstairs
  • Fixed a bug where the glowstick rendered incorrectly from far away
  • Fixed a bug where having toggle mute on would mute you by default
  • Fixed a VR bug where some items were rotated wrong when held
  • Fixed a VR bug where the belt would disable when you died, making it impossible to use the Journal
  • Fixed a VR bug where you couldn’t pick up the bone with Teleport Grab enabled
  • Fixed several cabinets and doors so that you can’t rip them off of their hinges in VR
  • Fixed a VR bug where several cabinet and door highlight circles were in the incorrect position
  • Fixed a VR bug where the DOTS Project ghost would show on the smooth spectator camera
  • Fixed a VR bug where push to talk and toggle mute wasn’t working on most headsets
  • Fixed a VR bug where you couldn't teleport onto most floors with teleport movement


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

VR Overhaul | Major Update v0.6.0.0

Welcome back, we’ve got an update for you.

Finally, the VR update is amongst us! Rejoice!

There's loads to unpack here for our VR players, as well as some little nuggets of content for everyone else. But fear-not ghost hunters, the 'Custom Difficulty' update will be soon approaching, and it's a big one... There's also a small update coming even sooner than that! Now, onto the patch notes:



An entirely new VR system has been incorporated into Phasmophobia!

This means better VR performance, smoother interactions and input, as well as fixing all bugs and issues caused by the old VR implementation.
  • All major headsets are now officially supported, and in the future as more are released they should work by default
  • VR players will now see a small cursor when attempting to grab objects
  • There are 2 options for grabbing objects
    • Toggle - Press the button to grab, press it again to release
    • Hold - Requiring you to keep the button pressed down to keep hold of things
      Index users note: you can change from squeeze to grab in your SteamVR settings, to replicate grabbing in other games
  • Equipment belt and head camera slots in the truck will now highlight when attempting to slot something into them
  • 'VR Seated Mode' and 'Left Handed Mode' have been added to the options
  • Height Calibration has been added to the options, allowing you to align your player character model with your real-life body
  • New hand poses and animations have been added for better visual feedback, such as using a light switch and opening doors
  • You can now swap objects between your hands by grabbing
  • You can now simulate crouching in VR by pressing the right thumbstick/ trackpad
  • You can snap turn 180 degrees by pressing down (if snap turning is enabled)
  • The walkie-talkie and journal are now placed on the belt to make them easier to grab and use
  • Improved VR throwing physics so you can now accurately throw objects
  • Smooth Camera mode has been improved for better recording and streaming of VR gameplay
  • Improved character walking animations for VR players in multiplayer
  • New model and textures for the VR belt
  • All OpenXR runtimes are now supported eg. Oculus / Mixed Reality Portal etc.

Due to these changes, we recommend that you revisit the in-game VR options and adjust anything necessary for the best experience.





We’ve been keeping a watchful eye through our employee hidden cameras and have found that a lot of our ghost hunters love hiding behind doors (hell, even we’ve done it!). However, this has caused several major issues;
  • Some spots are so good, you can’t be killed at all
  • It negates the hiding spot blockers in higher difficulties
  • It neglects the initial scout of the location to find places to hide, as you can just go to the same door every time

While we don’t want to make hiding impossible, as it’s a key part of gameplay, we have made some changes to help encourage hiding in designated spots instead of behind doors, improved some spots that weren't working consistently, and added new ones.
  • If a spot is blocked, sometimes Instead of adding objects, some spots will have items removed instead (e.g. a shelf you can hide behind no longer being there)
  • The number of blocked hiding spots in all locations has been adjusted, and you will now always have a minimum number of hiding spots per difficulty
    • Amateur = All hiding spots
    • Intermediate = 3+ hiding spots
    • Professional = 2+ hiding spots
    • Nightmare = 1+ hiding spot(s)
  • Door flaps have been added to the small tents within Maple Lodge Campsite, they will now work as normal hiding spots, similarly to closets in other locations
  • Several doors, objects and walls have been added or moved to remove several unintended safe spots
  • Willow Street House has received significant changes to make hiding spots much more consistent



  • The screens in the Truck have been updated
  • The sound sensor has received new visuals and functionality
    • Sound sensors now cover a spherical area of sound instead of a thin cube, and its size has been increased
    • Sound Sensors are now placed in the same way as candles and cameras, on tables, floors and other objects
    • Sounds are now displayed more accurately when shown on the monitor in the van
  • You can now choose different options for how your voice is transmitted locally
    • Voice activation
    • Push to talk
    • On/Off Toggle
    • (Global/walkie-talkie transmission will always be push to talk)
  • Obake can now leave unique evidence on light switches, keyboards and prison cell doors
    • A double fingerprint on light switches
    • Five fingerprints on prison doors and keyboards
  • You can now cross off ghost types in the journal
  • Dead players can now sprint infinitely
  • New fingerprints have been added for light switches, keyboards and prison cell doors
  • The amount of possible first and last names for ghosts has been greatly increased
  • Ghosts can now knock on the patio doors in Ridgeview and Tanglewood (and leave fingerprints)
  • New sounds have been added
  • Added a light switch and ceiling light to the Edgefield basement
  • Added several colliders to trees in Maple Lodge Campsite
  • Ghosts can now interact with keyboards to turn on desktop computers in the house maps
  • The Soft Shadows setting will now affect all lights instead of only equipment lights
  • The previous game's photos in the lobby are now easier to see
  • Added sounds to lockers
  • Added a light switch to the cleaning closet in Maple Campsite
  • Added eyelashes to the player models
  • Added fingerprints to the toilet stall doors in Prison, Asylum and School
  • Updated engine for better performance, increased stability and VR compatibility



  • Volumetric Lighting has been temporarily removed and will return with the Foggy weather in a later update
  • Fingerprints will now be placed on the light switch instead of next to it
  • Several light switches have been moved to more intuitive positions
  • Several assets have been moved (such as garden fences) to better align them with the environment
  • Several floors have had their materials changed
  • The Parabolic Microphone will now update faster
    • Every 1 second (previously 2 seconds)
  • Audio effects have been adjusted to improve distinction of sounds between different floors
  • Lighting has been adjusted in Ridgeview, Edgefield and Tanglewood to improve performance
  • Thunder sound effects have been improved to be more dynamic during heavy rain
  • Improved effects for sink taps
  • Replaced sink tap audio
  • Scrolling with the scroll wheel in the journal has been improved
  • Some spotlights have been adjusted so that they also illuminate the ceiling (e.g. Willow kitchen, Tanglewood garage)
  • The computer in Tanglewood is now turned on with the keyboard instead of the screen
  • Placement holograms will no longer cast or receive shadows
  • Replaced EU plug sockets with US ones
  • Locker doors now have slots you can see through
  • Prison doors are now much easier to slide
  • Sanity pills price has been reduced to $20 (to accommodate for the bug fix below)
  • Players talking, including using the walkie-talkie, no longer give readings on the parabolic microphone and sound sensor
  • Reduced the polygon count of many objects, mainly the bed in Edgefield


  • Fixed a bug where some ghost events didn’t play ghost sounds
  • Fixed a bug where you could sometimes grab a tent door that was not visible (e.g., behind you)
  • Fixed a bug where some lights in the farmhouses wouldn’t stop your sanity draining
  • Fixed a bug where the Onryo wouldn’t interact correctly if you didn’t get the Summoning Circle Cursed Possession
  • Fixed a bug where the ghost event objective would complete when there was no ghost event
  • Fixed a safe spot in the Ridgeview garage
  • Fixed a bug where sprint stamina wasn’t re-generating if you had your journal open
  • Fixed a bug where the journal brightness setting was higher than the main menu setting
  • Fixed a bug where after a hunt; the ghosts audio would fade out and back in briefly
  • Fixed a bug where Sanity Pills were not being removed from your inventory if used or if you died
  • Fixed a bug where the mist ghost event wasn't working correctly
  • Fixed a bug where the ghost would not walk towards you during some ghost events


[h2]VR Known Bugs[/h2]
  • Scrollbars in the main menu are hard to use
  • You will need to grab objects twice if you were not the last player to grab them
  • Applying settings whilst crouched resets your height
  • Can't grab some cabinet doors


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]