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Phasmophobia beta update makes banshees "now hunt like other ghosts"

With Phasmophobia still in Steam Early Access, the survival-horror game's frequently given updates that tweak its gameplay and banish its bugs, with some recent patches stopping you from locking other players inside rooms and adding quality-of-life changes. Now, a new patch has dropped for the survival game's beta build that - among other things - changes how one of the Phasmophobia ghost types work.


"Banshees will now hunt like other ghosts and target any player when its target player is outside," the latest beta build notes say on the indie game's Twitter channel. So, it sounds like rather than chasing down one dedicated target and not stopping or changing targets until its chosen player is down - as this ghost type does - the banshee will now behave as the other ghosts do, and pursue others while its chosen target is outside. So, other players should probably keep an extra eye out for roaming banshees following this change.


The new patch's other gameplay tweak adjusts the game's $50 photo reward challenge, changing it to "be a total $50 reward over multiple games".


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Phasmophobia update stops you from locking other players inside rooms

Phasmophobia update stops you from locking other players inside rooms

Phasmophobia, Kinetic Games' indie survival-horror game, has just received another couple of updates designed to improve some elements of its gameplay, and banish a few bugs. Alongside a handful of other noteworthy tweaks is one that's pretty crucial if you find you've found yourself being locked inside rooms of late - and not by the ghost, by other players.


In the notes for an update posted this week, Kinetic details a change that affects how you - the survival game's ghosthunting player - interact with its many creaky doors. "You now take control of doors from other players when grabbing them," the patch notes explain. "This will stop situations where you could lock players inside rooms." Lovely stuff. So, now all you'll have to worry about is those pesky ghosts doing that to you.


Speaking of which, another update posted this week brings some changes for these supernatural mischief-makers, too. For example, "the ghost appearing and walking towards you will now count as a ghost event," and a potential fix has arrived which addresses players "not always getting killed by the ghost". Lovely. Now you can (probably) rest assured you'll always get killed by the ghost.


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Phasmophobia update exorcises some bugs, brings some quality of life tweaks

As Phasmophobia continues to keep a firm footing in Steam's weekly top ten best-sellers, the survival game's updates keep on coming, too. Kinetic Games has posted another batch of notes for the indie horror game's latest update, and they usher in a bunch of bug fixes, gameplay changes, and quality of life tweaks.


There's a hearty round of 11 bug fixes in Phasmohpbia's latest patch, and they address both general hiccups and some VR-specific ones. For example, you'll no longer be able to grab doors when you perish in the game, though you should be able to take photographs of fingerprints on the Asylum's grey doors and, er, be able to get dispatched in Edgefield's bedroom closets as normal now. Gulp.


There are also various "potential fixes" that should hopefully iron out some quirks now, too. These include tweaks to get ghost photos working correctly, stopping CCTV monitors breaking when players disconnect with head-mounted cameras, and Ouija board multiplayer spawns and photo evidence behaving as they should. Lovely stuff.


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RELATED LINKS:

Phasmophobia beta update makes the ghost better at tracking you down

Phasmophobia's new update means ghosts can follow you around corners

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