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Phasmophobia News

Nightmare | Hotfix v0.4.1.2

[h2]Changes[/h2]
  • Removed the Halloween decorations
  • Removed the increased chance for the new ghost types


[h2]Fixes[/h2]
  • Fixed a bug where the escape the ghost during a hunt objective was not completing
  • Fixed a bug where the ghost writing book was not giving evidence photos
  • Fixed a bug where the sound would break inside the top floor of the cabin if you walked near the balcony door
  • Fixed a bug where the ghost orbs would not change room with the ghost

Nightmare | Hotfix v0.4.1.1

[h2]Fixes[/h2]
  • Fixed a bug where some Ouija Board sanity questions were taking away too much sanity
  • Fixed a bug where the Ouija Board sanity questions would give a different answer for each player in multiplayer
  • Fixed a bug where the ghost would not kill you if it saw you while checking your last location
  • Fixed a bug where the snow weather effects were not working correctly
  • Potential fix for the escape the ghost mission sometimes not completing
  • Fixed a bug where player volumes were not always setting to the correct value after loading into a game
  • Fixed a bug where you would get fingerprints photos on Campsite when there were no fingerprints
  • Fixed a bug where the ghost could sometimes think non hosts were inside closets and kill them from far away


[h2]Changes[/h2]
  • Voice recognition phrases will now default to English if they have not been translated

Nightmare Balance Hotfix | v0.4.1.0

[h2]Fixes[/h2]
  • Fixed a bug where your sanity would drop to 0 when using the Ouija Board

Nightmare Balance Patch | v0.4.1.0

Hey everyone!

We hope you've been enjoying the Nightmare Update as much as we have!

We're currently in the process of making ghosts' personalities and abilities more unique, to help with identifiying them in Nightmare difficulty. This will come in a near future balance patch!

For now, here's some fixes and changes for you that should hopefully make everything feel more polished!



To help combat certain ghosts being very difficult to identify, we've added some new questions to the Ouija board so that you can get a rough idea of what your sanity percentage is.
  • The Ouija Board is now guaranteed on Nightmare difficulty
  • You can now ask the Ouija board what your sanity is in different ways
  • Different questions will give different responses
  • Combining these responses can give you a very good idea of your sanity
  • Asking about your sanity will only drain your sanity a very small amount
  • Less useful Ouija Board questions now drain your sanity much less
  • Some Ouija Board spawn points have been moved to avoid clipping with hiding place blockers


  • Ghosts changing preferred room is now tied to sanity. Higher sanity, less room changing!
  • There is a now a shortcut from the entrance area to the campfire area in Maple Lodge Campsite
  • Heavy rain has received new visuals
  • More photos have been added
  • Weather can now come through the grated ceilings in the Prison cell blocks


  • Ghosts now have a maximum range for changing preferred rooms
  • Goryo will now always give DOTS evidence on Nightmare difficulty
  • Obake will now always give Fingerprints evidence on Nightmare difficulty
  • Fingerprints now have 100% chance to spawn instead of 75%
  • Fingerprints now last 2 minutes before fading out
  • Obake's strength has been adjusted to accommodate the fingerprints changes
  • Fingerprints can now be left on small tents, picnic benches, cooler boxes, wooden posts and log seating in Maple Lodge Campsite
  • The amount of hiding blockers has been adjusted in all locations and difficulties
  • Camping lights, fairy lights and the campfire light have been adjusted to stop sanity drain like other lights
  • Ghosts now have a much lower chance to change preferred rooms on Professional and Nightmare
  • Lowered the chance for ghosts to wander long distances
  • Fog colour, Night vision, and Ghost Orbs have been adjusted to help gameplay visibility during foggy weather
  • Increased interaction rate for ghosts on Nightmare difficulty to match Professional difficulty
  • Optimised all weather conditions for better performance
  • Optimised trees and other foliage in Maple Lodge Campsite for better performance
  • The clock ticking and white noise sounds now loop seamlessly
  • In VR, you will no longer grab the tent door when attempting to grab a nearby prop
  • Ghost events will no longer stop if you leave the room or get too far away from the ghost


  • Fixed several issues with tent collision
  • Fixed several safe spots on Maple Lodge Campsite
  • Fixed several spots where the player could get stuck on Maple Lodge Campsite
  • Fixed a safe spot under the bed in the nursery on Edgefield Street House
  • Fixed a bug where the Raiju's weakness wasn't working correctly
  • Fixed a bug where you could teleport into the Tanglewood house through the yellow barricades
  • Fixed a bug where placing a sound sensor on the floor wouldn't show it on the map
  • Fixed a bug where placing a sound sensor on the floor wouldn't allow it to function correctly
  • Fixed a bug where dropping the candle could initiate a hunt from an Onryo
  • Fixed a bug where the ghost would be completely invisible instead of only casting shadows
  • Fixed a bug where other players microphone volume would reset when returning to the lobby
  • Fixed a bug where certain light switches wouldn't give fingerprints photo evidence
  • Fixed a bug where several showers weren't interactable
  • Fixed a bug where some showers had two shower heads
  • Fixed a bug where several bones wouldn't give bone photo evidence
  • Fixed a bug where asking the Ouija Board multiple questions would make answers overlap
  • Fixed a bug when dropping the Ouija Board in VR would stop it falling to the ground
  • Fixed a bug where hiding spots could still be blocked on Amateur
  • Fixed a bug where lights wouldn't reset their brightness after flickering
  • Fixed a bug where players could talk on the walkie-talkie when near a hunting ghost
  • Fixed a bug where ghosts could change preferred rooms to one on the opposite side of the location

Slender Man is hiding in Phasmophobia

The big Halloween update for Phasmophobia seems to have been hiding a creepy stowaway, as fans have discovered that none other than the infamous Slender Man is hiding in the woods around Maple Lodge Campsite - which was added earlier this week.


Phasmophobia developer Kinetic Games is well-known for creepy little teases - the team particularly loves to throw out hints about new ghosts way before releasing them, as the run-up to this week's big Halloween Nightmare update proved. This released on Monday and brought with it four new ghosts, the new Nightmare difficulty, various major tweaks, and the new Maple Lodge Campsite map.


The campsite map is different from previous maps in that it's set in the woods, and players digging into the map have discovered all manner of Easter eggs - including the mask of Jason Voorhees and a dead body under the cabin, which presumably belongs to one of the new ghosts. The creepiest secret, however, is Slender Man hiding in the woods.


Read the rest of the story...


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Phasmophobia devs tease new ghost types ahead of the Halloween update