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New Phasmophobia update makes the horror game's ghosts quicker and savvier

Phasmophobia developer Kinetic Games has sure been busy experimenting of late. The horror game has just got several new updates, in which the studio's trying out a whole bunch of gameplay changes. And, going by the patch notes, it looks we could see Phasmophobia's ghosts get a whole lot savvier.


In the latest beta build update notes posted on Twitter (below), ghosts get a lot of love. For example, "all ghosts except Revenants will now move increasingly faster over time if they see you during a hunt" - and this new-found speediness will "only drop if they can't see you after they have checked your last known location". On this topic, ghosts also now have a "slightly increased" maximum chase speed overall.


Additionally, ghosts in the indie game's beta build now have a chance of slightly opening both closet doors at the same time while a hunt's going on - and, they've now got a 50% chance of remembering where they last saw you during a previous hunt, too. That means they'll be heading to that area to search for you during the next one. Gulp.


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Bug fixes, new objectives, photo reward changes and more

[h2]Fixes[/h2]
  • Fixed a bug where the ghost would not leave any EMF if the host was dead.
  • Fixed a bug where the heartbeat sound could play when you were outside.
  • Fixed a bug where if you were holding a lit candle your sanity would drain in some locations.
  • Fixed a bug where the photo evidence wouldn't always be for the evidence that is closest in the photo.
  • Fixed a bug where the ghost orbs were sometimes moving inside the rooms floor and were not visible.
  • Fixed an issue where the CCTV monitor was changing cameras whenever a camera got turned on or off.
  • Fixed a bug where you couldn't play offline if you failed to connect to the authentication servers.
  • Fixed a bug where VR players had a white glare around their vision.
  • Fixed an issue where the default VR hand rotation when you weren't grabbing something was rotated the wrong way.
  • Fixed a bug where the ghost would still interact with objects far away if the object was grabbed near it.
  • Fixed a bug where you could hold down the radio and talk during a hunt. Your voice will now be instantly cut off.
  • Fixed a bug where the room temperatures would lower before you unlocked the main door on Amateur and Intermediate.
  • Fixed a bug where VR dead bodies didn't spawn.
  • Fixed an exploit where multiple people could use the same sanity pill at the same time.


[h2]Changes[/h2]
  • The Crucifix will now have a visual change with each use instead of disappearing with it's final use.
  • The photo reward values now use a quality level which is based on the distance you took the photo rather than the reward being random. This quality level will show in the Journal.
  • Each player will now have a unique colour on the mini map and sanity monitor.
  • The VR rendering path has been changed from deferred to forward rendering. This will give better VR performance as well as fixing several graphical issues.
  • Changed the look of the sanity monitor to help players who are colour blind see the sanity values.


[h2]New[/h2]
  • The ghost will now have a chance to blow out candles if they are close and the room lights are off.
  • Added a new objective: Get a Ghost to blow out a Candle.
  • Added a new Intermediate and Professional objective: Have a member of your team escape the Ghost during a hunt.
  • Added a new Professional objective: Repel the Ghost with a smudge stick while it's chasing someone.
  • Added a new Multiplayer objective: Get an average sanity below 25%.
  • Added support for bHaptics tact suits and face covers.
  • With the VR change to forward rendering MSAA can now be used with VR and will default to 4xMSAA if enabled in the graphics settings.
  • Added a post game screen showing some stats about your investigation.


This update also brings a new save file system. You old save file will be converted to the new system when you launch this update for the first time.

If you experience any issues with your save file after this update please join our discord and file a bug report: https://discord.gg/phasmophobia

Now the Phasmophobia ghosts can touch you if you dress like Andy Serkis

Co-op ghost game phenomenon Phasmophobia is plenty spooky enough: you're creeping through houses looking for ghosts, and sometimes you actually find ghosts. In the latest beta build, things get even spookier, because the ghosts can actually touch you, the player. Physically.


We should point out that certain conditions have to be met for this to happen. First, you have to be wearing a haptic feedback bodysuit by bHaptics - a company that makes cool-looking vests to use in VR to get that extra feeling of immersion. The latest Phasmophobia beta build adds in support for these tactile suits and face coverings, and so presumably, the next time you're searching an empty house for what's haunting it, that presence will be able to make itself felt - literally. All you have to do is dress the way Andy Serkis does when he shows up on the set for just about any big feature film.


There's a whole list of additional changes as well. The beta includes a new system for scoring photo rewards that's based on your proximity to the subject, rather than just giving out a random reward. You'll be able to see the quality of the photos you've taken in the in-game journal.


Read the rest of the story...


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Phasmophobia just got even spookier with haptic suit support


Phasmophobia is scary enough as it is. I've been playing for months and I still sometimes squeal like a small child when a ghost chases me. I won't ever muster the courage to play in VR and I will never, ever have a desire to play wearing a haptic suit. I'd really like to watch someone else do it though. For you absolute horror fiends, Phasmophobia has just added support for Bhaptics Tactsuits for some extra jumpscare fuel.


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Huge Phasmophobia update fixes bugs, adds features, makes game "much more stable"

A massive Phasmophobia update has been released, adding new features, fixing bugs, and generally improving the horror game. In an opening comment, developer Kinetic Games says it all makes the game "much more stable."


The patch notes are published on Steam, and it's long list of changes. Off the bat, we have the latest features, these include the power to choose contract difficulty, more information on the sanity meter to show the average sanity level of the team, being able to switch the sound to mono, and an in-game button for switching ports. The latter two require a restart if used.


The ability to enter room codes using the numpad, a delay on shutting the truck door, changing character no longer unreadying everyone, and a "max amount" button for item selection are among the quality of life improvements. Ghosts become even trickier, now that they can open lockers and closets outside of a hunt, can follow you around corners, and will listen for voices and search the vicinity of the sound. Some of these features were already available to players in beta.


Read the rest of the story...


RELATED LINKS:

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