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Phasmophobia News

The Phasmophobia hype might have died down, but if you never gave it a shot, you might want to pick it up before the price goes up


If you've been meaning to pick up Phasmophobia, you might want to do so soon, as the price is going up later this year.


While you don't hear about it as much these days, Phasmophobia is still going relatively strong. It's received consistent updates over the years, though the one thing that many have been waiting on is a console release. Well, good news for those of you who have been waiting for that time, as in a recent Steam post, developer Kinetic Games finally confirmed that the console release is coming this year. "We're thrilled to announce that the console update will be released this year, during our in-game Halloween Event," Kinetic Games wrote. "Once launched, all players will have access to cross-play, allowing you to play the newest version of the game with everyone, including those using VR on any platform."


The team also explained that it is "collaborating with Unity to work on the console release, as well as general performance optimisations for both console and PC" which will "ensure that the console update runs optimally and to the high standards that we set for the game. Working with them means that we can work alongside them on new content for all platforms, allowing faster development of new updates. Future updates for the game will be released on all platforms simultaneously to ensure that cross-play is always available."

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Phasmophobia is about to go up in price, so get it while you can

We're spoiled for choice nowadays when it comes to the best horror games on PC, and especially so if you like being scared with your friends. While in theory having people with you should help mitigate the fear, the likes of Demonologist, Labyrinthine, The Outlast Trials, and Lethal Company prove that's really not the case. Before them all, however, Phasmophobia was a key figure in sparking a wave of attention for the genre. As it moves closer to the 1.0 launch, developer Kinetic Games warns potential players that a price increase is on the way.


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Phasmophobia for Consoles

The Console Update

Hey Ghost Hunters, we've got some news for you, and it's exciting...

Firstly we want to thank our incredibly passionate community for being patient with us while we work on the console update. With last year's estimated release date ultimately being delayed, we shared the frustration with console players and had to make sure that when we announced a new release date, it was one that we could meet.





We are collaborating with Unity to work on the console release, as well as general performance optimisations for both console and PC, this will ensure that the console update runs optimally and to the high standards that we set for the game. Working with them means that we can work alongside them on new content for all platforms, allowing faster development of new updates.

Future updates for the game will be released on all platforms simultaneously to ensure that cross-play is always available.





We're thrilled to announce that the console update will be released this year, during our in-game Halloween Event. Once launched, all players will have access to cross-play, allowing you to play the newest version of the game with everyone, including those using VR on any platform.





Below are some answers to the most frequently asked questions we've noted from our community about the console update.

[h3]Will consoles support voice recognition?[/h3]
  • From day one, the consoles will support voice chat. You will be able to chat with your friends, and the ghost will be able to hear you during a hunt. However, the ghost, Spirit Box, Ouija Board and Monkey Paw will not support voice recognition at release. We are working on a solution for this, and will update you as soon as anything changes. In the meantime, we have a very easy-to-use preset text pop-up solution in place. No typing required. An example can be seen below.


[h3]How much is it going to cost?[/h3]
  • We will be increasing the price of Phasmophobia on all platforms later this year to $19.99, due to the amount of content and playtime added since the start of early access we feel this is a fair increase.

[h3]What will the age rating be?[/h3]
  • Phasmophobia will be rated as "16+/teen", however, this will vary in some regions.

[h3]Will it be available on Xbox Game Pass?[/h3]
  • Currently we have no plans to be on Xbox Game Pass.

[h3]What update will console release with?[/h3]
  • All platforms will be on the current major version, 0.10 at the console release. New content such as the farmhouse reworks will release afterwards.


If you have any further questions, please head to our Developer QnA channel in our Discord server where we have previously given answers. Feel free to ask any unanswered questions and we will be happy to do another FAQ in the future.

We'll see you in-game this Halloween...
Happy Huntin'!

Thanks,
[h3]The Kinetic Games Team [/h3]

Eventide | Hotfix v0.10.0.1

  • Moved the games room fire gate to stop an unintended hiding spot
  • "Lights out" now has UV Tier II instead of Tier I


  • Fixed several safe spots
  • Spray paint cans now have impact sounds
  • You will no longer crash if you have an event badge set if you fail to connect to the unity servers
  • Badges will no longer show the unlock popup again if you have already unlocked them
  • The tutorial can no longer be chosen as the challenge map
  • If you failed to receive your apocalypse badges, you will now receive them after your next game
  • The TV in the Point Hope living room will no longer be required to be on to negate sanity drain
  • You can now pick up the parrot in VR on Point Hope
  • Placing a sound sensor in the closet in the Point Hope living room will now register as the correct room
  • You can now place sensors consistently on the blue rug in the Point Hope living room
  • The chess pieces in Point Hope now have the correct visuals when placing them
  • Players can no longer get stuck inside buckets
  • Sounds are now audible on the correct floors in Bleasdale
  • Bleasdale hiding spots will now be blocked correctly
  • Bleasdale sound sensors, breaker, CCTV camera and player icons will now be set to the correct floor
  • Removed Tanglewood's Point Hope riddle
  • Photo cameras no longer break when the journal is full, these photos are not counted towards objectives
  • Taking a photo of a phantom when the journal is full will now make it disappear
  • Firelight III interaction photo will now work
  • Igniters and Firelights will no longer blow out in heavy rain in the entry house and maintenance room of Point Hope
  • The wood burners in Point Hope will no longer blow out in heavy rain
  • Tapping the flashlight button will no longer sometimes fail to do anything
  • Tabbing out will no longer turn off other players thermometers
  • When reviving, players will now return to 4 equipment slots, instead of 3


The next update will include many more fixes including the swap over to a new voice chat system.

If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Eventide | Major Update v0.10.0.0

Welcome back, we’ve got an update for you.

Due to the size of this update, we have given it the version number of v0.10, even though the Roadmap originally planned different content for that version number. The following updates planned in the Roadmap will instead have increased version numbers, but the content and order of updates remain the same.



Point Hope was recently refurbished by a young family seeking something unique to call home. You'll be welcomed by a modern extension, complete with a hallway, closets and a downstairs bathroom, before entering into the Lighthouse's main Living Room. Decorated with nautical knickknacks, you'll be faced with spiral staircases and round rooms, a first for ghost hunters.

This new location features 10 floors, 12 rooms, and a unique layout which will challenge players in new ways. You'll have to use different techniques for some of those pesky ghost abilities while playing on lower-evidence game modes.
  • Unlocks at level 15





Several progression and equipment items have been adjusted, based on community feedback:
[h3]Player levelling and rewards[/h3]
  • The required EXP to level from 1-100 has been reduced by around 10%, making levelling faster
  • Players can now level up to 9999 for each prestige
  • The required experience needed to level up between 999 and 9999 will increase every level
  • Sunny Meadows Restricted is now categorized as a medium location
  • Increased rewards for correctly identifying the ghost in medium and large locations
    • Medium: from $125 to $150
    • Large: from $150 to $200

[h3]DOTS[/h3]
  • Tier I’s light range has been increased
  • Tier III's scanning effect can now be paused by interacting with it while it is rotating

[h3]EMF[/h3]
  • Tier I’s needle will no longer flicker near or past the 5 value during events and hunts, to stop confusion with evidence
  • Tier III’s EMF5 reading now plays a unique sound

[h3]Firelight[/h3]
  • Increased the visible light intensity and range for both Tier I and II
  • Tier I duration increased from 3mins to 5mins
  • Tier II duration increased from 5mins to 10mins
  • Firelights and Igniters will now be extinguished accurately in heavy rain. For example, they will no longer be extinguished under house porches and inside small tents

[h3]Head Gear[/h3]
  • A customizable keybinding has been added to the Controls page for turning on and off Head Gear
  • Turning Head Gear I on and off will now play different sounds to help know which state the equipment is in
  • While within range of a ghost event or hunting ghost:
    • Tier III will now have visual interference
    • All Tiers will now play a new sound

[h3]Parabolic Microphone[/h3]
  • Tier I’s red light will now flicker when a sound is detected
  • Tier III can now receive sounds 1 floor above or below the player using it, with new UI to show which floor the sound is coming from
  • You now have to hold Parabolic Microphones to turn them on or off

[h3]Thermometer[/h3]
  • Holding down the USE button while holding a Thermometer II or III will now continuously update, instead of having to restart after each reading
  • Tier I now has randomization to make it consistent with the other Tiers
  • Tier III Hold time has been reduced to 2.5s from 3s
  • Tier III randomization has been reduced to make it more accurate

[h3]Tripods and Video Cameras[/h3]
  • Ghosts will now throw Video Cameras more consistently
  • Tripod I knockdown chance increased from 20%, to 30%
  • Tripod II knockdown chance increased from 10%, to 20%

[h3]Sanity Medication[/h3]
  • Tier I restoration time has decreased to 20s, from 30s
  • Tier II restoration time has decreased to 10s, from 20s
  • Tier III will now instantly refill your sprint endurance in addition to keeping it full for 10s

[h3]Sound Sensors[/h3]
  • Mute buttons have been added to each Sound sensor’s Truck UI

[h3]Spirit Box[/h3]
  • Small environment lights such as lamps must now also be turned off to receive a response
  • You now must hold the Spirit box to use it with text-based voice recognition

[h3]UV Lights[/h3]
  • Tier I and II have been swapped for better progression during levelling




We’ve drastically improved the performance of several areas of the game, which will result in fewer stutters, higher FPS, and quicker loading times, especially on low-end machines. The number of fixes and optimisations would be too many to list, but the following have received the biggest adjustments:
  • Photo and video cameras
  • Shadows
  • The weather and sky effects
  • UI
  • Physics
  • Audio
  • Reflections
  • Textures and shaders are now streamed to the GPU to significantly reduce VRAM and RAM usage
  • Tent door’s cloth system has been completely overhauled to increase performance




  • Lowered the temperature of Training to make the Freezing Temperatures section much faster to progress
  • Reduced the amount of equipment to 1 in each room
  • You now have to get EMF 5 to get past the EMF room
  • Props will now get thrown more frequently in the EMF room
  • Replaced the glowstick with the UV torch (as per the Tier changes above)
  • In the Ghost Orb section, players will now need to be more accurate with the video camera to avoid accidentally completing the objective without seeing the Ghost Orb



  • New ID Card badges can now be unlocked:
    • Lighthouse Keeper: Correctly identify the ghost on Point Hope 50 times on any difficulty
    • Apocalypse bronze: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 6 or higher
    • Apocalypse silver: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 10 or higher
    • Apocalypse gold: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 15

      Note: If you have already completed any of the Apocalypse challenges, you will need to complete a single game of any kind to receive your new ID card rewards.
  • Players can now carry an Igniter in addition to 3 other items
    Note: Non-VR players can only carry one Igniter at a time, similar to flashlights
    • Igniters now have their own slot in the VR belt (When placing a tier 1 igniter in this slot, you won't be able to remove it again, until all matches have been drawn)


  • Unlocking a new reward that is not tied to levelling up will now show a popup on the mission summary screen
  • Ghost Writing Books now play new sounds when closed
  • Added Kate and Catherine to possible ghost first names
  • Ghosts can now leave single fingerprints on all small lamps and TV remotes in all locations



[h3]Equipment[/h3]
  • You can no longer swap inventory slots while taking a photo
  • Removed flashlights from Hide and Seek Extreme as they were disabled from settings
  • "Deja Vu" weekly now has UV T1 instead of T2 to keep it a flashlight
  • Glow in the dark weekly now has T2 instead of T1 to keep it a glowstick
  • Asking the Ouija Board bone location questions will now drain 20% sanity, down from 50%, due to bone rewards not being included in the reward multiplier
  • Lighting the Summoning Circle candle will now instantly end the setup phase


[h3]Ghosts[/h3]
  • Non-Ghost Writing ghosts now close the book after throwing it
  • Ghosts can no longer interact with already knocked-down paintings
  • Shades can no longer blow out fire sources or write in Ghost Writing books if there are any players in the same room, to keep their strength consistent
  • Improved the ghost's ability to interact with closed doors
  • Improved Banshee AI targeting when they stalk a player
  • “I wish to see the ghost” will now limit your vision after the ghost event instead of before, to allow you to see the ghost
  • Increased the sanity drain on one of the ghost events to match other events


[h3]Environment[/h3]
  • "Paranormal Paparazzi" and "Hide and Seek: Hide" weekly challenges now take place in Point Hope
  • Drastically improved the Sunrise visuals
  • Turning on several light switches in a room, but not all, will now drain sanity at a reduced rate, instead of the full ‘sanity drain speed’
  • Props that don't move when hit with another prop will no longer play an additional impact sound
  • Adjusted all weather’s distant fog color for better blending with the horizon
  • Removed Point Hope teasers from all maps and lobby
  • Optimised assets across all maps
  • Lowered resolution for light cookies (flashlight light shapes etc) but increased resolution for sky light shadows
  • Moved the green bowl in Edgefield living room to help with the lamp interaction and new fingerprints
  • The Tanglewood utility room door can now be closed correctly by the ghost
  • Medium tent windows now have correct collision on both sides


[h3]Audio[/h3]
  • Adjusted audio effects to help identify if sounds are above or below you
    • Sounds that are one floor above are bass-boosted and muffled
    • Sounds that are one floor below will be more muffled and quiet
    • Sounds that are two floors above you or below will have more extreme effects and volume reduction
  • The heartbeat sound will no longer be altered by reverb or other audio effects
  • Audio levels for the ambient room tone and Ouija Board have been remastered to bring them in line with other sounds
  • Reduced the volume for the writing sound for Ghost Writing Book III

[h3]UI[/h3]
  • Difficulty, Money and Prestige level-up popups have received new images
  • Improved color accuracy of several UI components
  • Increased the width of the scrollbars in the Shop to make it easier for VR players
  • Several ID card titles have been renamed and shortened
  • Changed "Interaction amount" to "Activity level" in custom settings to better reflect what it does



[h3]Player[/h3]
  • Player movement will no longer be affected by held equipment
  • Stamina recovery will correctly now start even if you are still holding down the sprint button but not moving
  • There is no longer a visual glitch when rapidly equipping and unequipping the Head Gear as one of the player models
  • You can now change your sprint mode while in a game, in VR
  • Fixed several areas where VR teleport movement could not teleport to
  • Changing your sprint mode to "hold" from "toggle" on PC, while sprint is toggled on, will no longer keep you sprinting, without pressing the sprint button
  • Removed sprinting FOV increase due to a graphical issue



[h3]Ghosts[/h3]
  • Hanging Paintings thrown by the ghost will no longer fall through the floor
  • The ghost and bone can no longer get stuck in several locations
  • Yurei can now use their ability on doors that are open at the start of the game
  • Demon and Banshee attempting to use their ability, but failing, will no longer add to the "abilities used" stat
  • Ghosts will no longer keep throwing the same object over and over, and will instead choose more varied items within it’s interaction range
  • "Hide and seek extreme" now correctly has 3 evidence instead of only 2
  • Ghost event player detection will no longer include dead players if they didn't move after dying


[h3]Equipment[/h3]
  • Motion Sensor II and III detection sounds can now be heard consistently
  • Parabolic Microphone II now displays the correct volume values
  • You can no longer get readings on the Parabolic microphone when in the truck
  • DOTS I and UV Light II's light will no longer stop emitting when placed in some areas
  • Changing the Sound Sensor size in the truck now only changes the area of effect UI instead of the equipment UI
  • The Parabolic microphone will no longer pick up sounds when in the truck
  • EMF reader I will now point the needle closer to the EMF value, instead of including the EMF values above and below it.
  • You can no longer take multiple photos of the same EMF interaction by using your inventory to refresh the EMF spot
  • Head Gear II will no longer be detected by the ghost when on if flashlights are disabled in custom settings
  • An active Parabolic Microphone will no longer muffle your audio when picked up, while holding another item
  • All Sound Sensor Tiers and Firelight Tier II are now more stable when placed in VR
  • You can no longer light other people's Incense by physically moving a fire source into it
  • VR players can now consistently place a Video Camera on a Tripod that is still attached to the Truck wall
  • The Ouija board will no longer break when saying goodbye with 0 sanity
  • Crucifix III will now be fully used for all players after it prevents a Cursed Hunt
  • Extinguished matches will no longer light other objects
  • You no longer need to swap hands between each Tarot Card draw in VR
  • Grabbing/swapping props or equipment in VR will no longer set the wrong hand position and rotation
  • Igniters can no longer be used if another player fully used up the fuel
  • Tripod III placement highlight is now visible when first placed
  • UI for text voice recognition will no longer get stuck if another player grabs the Ouija Board while you are using it
  • All Motion and Sound sensor map icons are now accurately sized on all maps


[h3]Environment[/h3]
  • The player and ghost will now correctly be detected when moving between different rooms and floors, this will make evidence gathering much more consistent
  • Sunny Meadows reverb sound effects will no longer turn off while moving around in certain rooms
  • Maple Lodge Cabin window fingerprints will be visible again
  • Removed several locations where the ghost could get out of bounds in Sunny Meadows
  • Removed a spot where the ghost could get stuck behind the generator in Camp Woodwind
  • The camping chair next to the lovers' bench on Woodwind is no longer white
  • All overhead tarps on Maple Campsite now have rain sounds
  • Reduced visibility of geometry seams where you can see the skybox in Sunny Meadows
  • Keys collected will now have the correct name in the Journal
  • Window rain will no longer make things black when viewed from certain angles
  • All Brownstone High School windows and doors now have the correct fingerprint material
  • You can no longer place equipment in the gap under the cabin
  • Lights will no longer turn on if you turn them off during a flicker
  • Added skybox blockers to multiple areas to stop tiny gaps in geometry that show the sky:
    • Tanglewood
    • Edgefield
    • Ridgeview
    • Willow


[h3]Sound[/h3]
  • Impact sounds will no longer play multiple times at once


[h3]UI[/h3]
  • Skipping the animation when you level up more than once will no longer skip the previous levels' unlock popups
  • Challenge map names will now be correct
  • You can no longer complete the ghost photo objective when there is no space for photos in the journal


[h3]Known Issues[/h3]
  • Deogen pathing can be inconsistent during hunts on Point Hope
  • Small items can occasionally fall through walls and floors in Point Hope
  • Interactions can sometimes repeat multiple times
  • MSAA will cause visual artifacts while dead


If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]