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Phasmophobia News

Ascension | Minor Update v0.9.4.0

Welcome back ghost hunters, we've got some news for you.

We’ve received your lighting feedback and we have now implemented several new systems to improve on these areas. With the below changes and new settings, this will alleviate many issues.


  • New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card):
    • Eye Adaption: Simulates your eyes adjusting to light or dark areas over time
    • Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings.
  • Static lighting has been overhauled in all locations
  • Ambient light has been increased
  • Light from outside sources (moon, street lights) will now shine through windows
  • Larger rooms or rooms with darker materials such as farm houses may look darker, however this is intended


  • Removed the Holiday Event
  • Reflections will now update quicker and more consistently when lights are toggled on or off
  • The brightness slider has been adjusted to 0%-250% and its maximum value lowered slightly due to the new brighter ambient light
  • The cursor brightness slider has been adjusted to be 0%-100%
  • Moved the wardrobe and lights in the Nursery in Grafton for better lighting
  • Adjusted the range and brightness of the passive player light
  • Adjusted the range and brightness of several location lights to make them more realistic
  • Grafton hiding spots
    • The upstairs hallway armchair and nursery crib are now hiding zones and can be blocked
    • The upstairs armchair has been moved closer to the wall to make it safer
  • Adjusted the player post processing to give slightly more cinematic colours
  • Improved performance when toggling the fuse box
  • Ghost writing books can no longer be thrown by a poltergeist ability



  • Metallic door knobs are now shiny again
  • Fixed several safe spots in Willow
  • “Deja Vu” weekly challenge now has the correct items
  • “Glow in the Dark” weekly challenge now has the Fuse Box as the correct state: Broken
  • “Hide and Seek: Extreme” weekly challenge now correctly has 3 evidence
  • Adjusted several reflection probes in Tanglewood to stop glowing objects when a light is turned on in a different room
  • You can now take a photo of the Sunny Meadows summoning circle
  • Motion sensors now correctly show detections on the truck map
  • Fixed safe spots in the Sunny Meadows male room 5 and Maple Campsite Storage Tent 2
  • The ghost can no longer get stuck on the fallen down locker in the School hallway
  • Campsite A and B in Maple Lodge Campsite will now work correctly


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

As Lethal Company reigns, an old co-op horror king prepares a big 2024

Before Lethal Company took over Steam, and before the likes of Labyrinthine, Escape the Backrooms, The Outlast Trials, Demonologist, GTFO, and Devour, Phasmophobia helped to define a new wave of co-op horror games on PC. Tense, frantic, and making impeccable use of positional audio to enhance the terror, the ghost-hunting game boasts a 96% Steam rating across over half a million user reviews. Now, developer Kinetic Games gives us another look at the next map coming, along with everything else lined up ahead of the game's full 1.0 launch.


Read the rest of the story...


RELATED LINKS:

Huge Phasmophobia update Ascension is the one you've been waiting for

The best ghost games 2024

Phasmophobia update gives Steam horror game "major graphics overhaul"

2024 Roadmap and beyond | Development Preview #16

Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Stepping into 2024 means new beginnings and a new roadmap for the game!

You may notice some changes on the new roadmap, one of which is we've removed any predicted dates for upcoming releases.

Secondly, there's a new section at the bottom of the roadmap. These new features, maps and smaller updates will be pushed live as soon as they are ready, without the need to wait for a major update.

Lastly, you can see that Horror 2.0 will be the last major milestone for the game and the one that takes us out of Early Access. This doesn't mean development for the game will cease, as we'd still like to add more equipment, ghosts and locations after 1.0 finally arrives!





As many of you know, Console was delayed from last year's predicted release date due to several reasons. We're still hard at work trying to get this ready for you eager console players, and it'll arrive as soon as it's ready.

On the other hand, with the delay comes extra changes for console players on day one; the new and improved upcoming Shop experience, the upcoming adjustments to the leveling and equipment tiers, as well as minor balance changes. This will all result in Console players getting the best experience as soon as they receive the game, instead of large portions of gameplay and progression changing just after it releases.

Additionally, when it is released, console players will receive a game that looks and runs better. We plan to implement a large amount of optimizations across the board, which will allow us to keep the game's graphical quality as close to PC as possible.




The next, long-awaited location for Phasmophobia will soon be upon us: Point Hope Lighthouse.

As many of you avid ghost hunters deciphered our clues last year, we thought it was time to give you a sneak peek into how the new location looks.

We originally planned for the lighthouse to come out sooner, but since hiring our first Concept Artist 'Zec', we thought it was best to spend a little extra time making this unique location look extra special. Since then, CJ and Skinner have been hard at work to bring the newly created concepts to life.

Not only does Point Hope feature a new visual theme, but it also offers a widely different gameplay experience, similar to the Campsites. As it's a lighthouse, the rooms are circular and encompass a whole floor. This allows us to create several looping spots and plan hiding spots near or far from staircases forcing players to make a quick decision whilst running from a paranormal attacker.

Below, you can see the maintenance room, as it's near the top of the lighthouse it's quite cramped compared to the living room down at the bottom. The confined space makes for an intensely personal ghost room, not leaving much room for a breather without traversing a staircase.



Next is the main bathroom, it's been refurbished by the newest owners of the lighthouse, but some of the work was not quite finished. A central bathtub with a wooden divider makes for a great looping spot, and the ghost has plenty of toilet roll to throw around while you hunt for evidence.





Looking a little further ahead, Zec has been hard at work with the next two reworks, Bleasdale and Grafton.

We found that while the farmhouses make for good locations, they're incredibly similar visually and in layout. We want to push them further apart by giving each farmhouse its own identity and theme.

Both farmhouses will receive a reasonably sized layout adjustment, with a focus on making the buildings feel more authentic. This means fewer bedrooms/bathrooms and more rooms with purpose for the family that may have lived there.

Grafton, the smaller farmhouse, has seen better days in the new design; floors, ceilings and windows collapsing, furniture broken or covered in sheets ready to be packed and dust and cobwebs covering every nook and cranny.

The twin bedroom has been converted into a large seamstress workshop, full of old mannequins, rolls of cloth and fabric, and drawings scattered amongst the floor. The many clothes rails scattered amongst the floor make great hiding spots and areas to loop ghosts, just don't look the mannequins in the eye...



Bleasdale will receive the opposite treatment; as it is such a large building, we wanted to nudge it closer to the grand mansion-style house it had once been. Rooms will be ornate and cluttered with statues and expensive belongings.

Some rooms have been repurposed, with one bedroom now becoming the owner's collectable room; filled with rare objects from his travels, guns, cultural trinkets and memorabilia filling glass cases. Another bedroom has been converted into the wife's tea room, adorned with doilies, plates painted with cute animals and lots of pink.

Lastly, the attic has had quite the overhaul. The staircase has been moved and the room itself has been split into two parts. The first half is the attic storage, crammed to the brim with barely stable boxes, old furniture and dusty memories. The second half has been inhabited by the couple's granddaughter; a girl that loves the unknown. Her self-converted bedroom is covered with witchy belongings, suspiciously haunting books and dreamcatchers.



The first update from the Roadmap will be next week when we remove the Holiday Event and will include the Lighting changes, new Eye Adaption and Screen Space Global Illumination settings.

That's it for Development Preview #16. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]

Holiday 2023 | Hotfix v0.9.3.1

  • You will no longer get Point Hope as a weekly challenge map
  • Years with an extra week will no longer break the weekly challenge on the last week of the year
  • Fixed localisation issues with the Holiday event in some languages


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Holiday 2023 | Minor Update v0.9.3.0

  • The Holiday 2023 event is now active! The event will last around 3 weeks
    • Instructions can be found on the main menu event button
  • An error message will now show if you fail to connect to Unity Gaming Services


  • Updated the textures, audio, and effects for the Summoning Circle
  • Flashlight III Upgrade now costs $3000 (up from $2500)
  • As Spirit Box I range is only 3m, we've lowered the “far” Spirit Box response’s minimum distance to 2m, from 4m
  • Lowered the volume of DOTS Projector III


  • Several interaction photos will now work consistently
    • Ghost-writing book II
    • Fairy lights poles
    • Beartraps
    • Light switches
    • Keyboards
    • Ouija board
  • Removed fog from the Truck in all locations
  • Removed the fog leak in Sunny Meadows male day room
  • Igniter III will now permanently extinguish after 10 minutes, as listed in the shop
  • Salt II is now consumable, as listed in the shop
  • Nightmare difficulty now unlocks at level 30 instead of level 29
  • Dead players will now receive the Investigation bonuses if earned in that contract
  • Sounds that loop should now always be audible from the start, and are more reliable
  • Pressing the ‘Special’ key binding (default: T) while you are holding a Flashlight will no longer play the toggle sound
  • The Ghost-writing book is now throwable by the ghost if the ghost does not give ghost-writing evidence
  • Film grain and chromatic aberration for night vision now respect user settings
  • The Custom difficulty icon in the server list now displays correctly
  • UV Flashlights can no longer charge fingerprints/footprints while Flashlights are set to disabled in the Difficulty settings
  • The ghost can no longer detect any type of Flashlight during hunts while Flashlights are disabled in the Difficulty settings
  • The Parabolic Microphone objective will no longer be completed if you are not holding it
  • Motion Sensor mini-map icons now turn green when a ghost walks through it
  • Motion Sensor II now toggles shapes correctly
  • You can no longer throw/place equipment through the Tanglewood glass sliding doors
  • Some walls no longer teleport items back to the truck incorrectly
  • Removed tree rendering issues next to the white tent in Maple Lodge Campsite
  • Potential fix for DOTS ghosts being invisible during hunts
  • Potential fix for crucifixes not preventing hunts


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]