1. Phasmophobia
  2. News

Phasmophobia News

You'll finally be able to play Phasmophobia on console this August


After cementing itself as a pandemic hit, Phasmophobia is finally making its way to consoles with an early access release.


Alongside Among Us, Phasmophobia found a lot of success over the various lockdowns we had during the pandemic, primarily because it offered a good way to play something scary with friends online. You've only been able to play it on PC up until now though, but as announced by developer Kinetic Games, the horror game is coming to PS5, PlayStation VR2, and Xbox Series X/S this August. Kinetic Games shared details of the upcoming release on Steam, saying that you should "keep your eyes peeled for a more detailed release date in the coming weeks."


Kinetic Games noted that when the game does launch on consoles, it will start with the Progression 2.0 update, and is planned to be updated "regularly alongside the PC version with content and bug fixes." In terms of player safety, reporting and player bans will also work across all platforms, and you'll be able to block players from the journal, in term muting them indefinitely until (and if) you unblock them.

Read more

Phasmophobia is finally coming to consoles!

[h3]We heard you loud and clear, and now it's finally coming...[/h3]

Phasmophobia will enter Early Access for consoles on Xbox Series X | S, PlayStation 5, and PlayStationVR2 this August. Keep your eyes peeled for a more detailed release date in the coming weeks.

When Phasmophobia launches on consoles it will start with the Progression 2.0 update, and be updated regularly alongside the PC version with content and bug fixes.

Reporting and player bans will work across all platforms, and we've added the ability to block other players from the journal, which will mute them indefinitely until you unblock them.

Lastly, all platforms will feature optional crossplay, and players can see which platforms their teammates are playing on by the icon displayed on their ID card.

We hope you're just as excited as we are to welcome in a new community of Ghost Huntin' Investigators!

A preview of the ID Cards showing platform icons



If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]

Ultraviolet | Development Preview #11 | 19/05/23

Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Fingerprints have been one of the more reliable evidence types in Phasmophobia. But we felt it could have a few things adjusted to make it feel more immersive, more fun in certain situations (we're looking at you High-School gym...), and more interactive.

Firstly, we've renamed 'Fingerprints' to 'Ultraviolet'. The main reason was to address getting Fingerprints in some of those more open areas that are really frustrating for players. If your ghost refused to move somewhere with doors or other interactables, you might never get that Evidence!

To remedy this, if a ghost steps into a Salt Pile* it will now only show Footprints if it has Ultraviolet Evidence! Non 'Ultraviolet' ghosts will still step in the pile and give you the initial photo, and Wraiths will still never step in the pile.

Next, we found that taking photos of Fingerprints and Footprints never made much sense. You would see the print with your UV light, put it away, then proceed to take a photo of nothing.

With Progression 2.0, we've added UV charging:

When shining a UV light onto Fingerprints or Footprints, you will still see it straight away, but additionally, the light will charge up the print. After putting your UV light away, the print will stay visible for a short period (depending on how long you charged it for), allowing you to take a photo**!

Tier I is the Glowstick, after snapping it to turn it on, it projects a short-range area light that lasts around one minute before dimming***.



Tier II is a UV Flashlight with a brighter, longer range, narrow spotlight, boasting a much faster UV charge time!



Tier III is the UV Light Pro, a chunky flashlight that has a much brighter and wider cone of light, as well as an even quicker charge time! Perfect for locating Ultraviolet Evidence quickly on a larger scale!



*Salt Piles will also be getting some neat new features which you'll have to wait and see for yourself soon. What could they be?

**This also fixes the major issue of trying to sell off your blank photos to Ghost Huntin' Distribution and expecting reasonable payment!

***You can always give it another shake to give it some extra life!

That's it for Development Preview #11. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]

Tempest | Hotfix v0.8.1.7

  • The Slow And Steady weekly challenge will now have the correct hunt settings


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Progression 2.0 Development Preview #10 | 12/05/23

Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



We've had a lot of questions about how Equipment Upgrades will actually work in-game, so this week we're showing you some WIP images on the UI, and how you'll be upgrading your ghost-hunting items!

As everyone will be reset back to level 1 (prestige 1), you'll have to start fresh with little money, and only Tier I starter items to complete your contracts. As you complete contracts you'll level up, earn more money than ever, and start to unlock new equipment items in the shop.

As you progress, certain levels will unlock the ability to purchase different Equipment Upgrades. To Upgrade an item you'll need to save up some cash, (as upgrades aren't cheap!) but fear not, each tier of equipment costs the same amount to bring into the contract. Once an upgrade is paid for, it's permanently unlocked, unless you Prestige of course.

For example:
  • EMF readers always cost $45, regardless of Tier
  • Upon reaching level 20 you'll have the option to upgrade from Tier I to Tier II
  • Save up some money and upgrade
  • When adding your Equipment, choose which Tier you want to bring!*


Upgrades are a choice, if you die often and don't manage your money, you may not end each prestige with every item at Tier III. Having to save a lump sum of cash for an upgrade will change how you spend your money and should encourage completing as many objectives as possible! You can decide which upgrades you feel are most important to you, if you're happy with your Tier 1 DOTS Projector, save that money for the EMF Reader Upgrade!

As we're on the topic of EMF Readers and Upgrades, let's dive into some detail.

Tier I is an old-analog Meter, it has a small range, it's not very accurate, and the sounds it makes are reasonably quiet. Luckily enough, the needle will go into overdrive when hitting those valuable EMF 5 spots left by a ghost!



Tier II is the trusted, ol' reliable, K2 Meter. When moving within a medium range of EMF spots, it will display an accurate value from two to five, and make a clear, audible sound.



Tier III is a high-tech ParaReader. This device can track up to three EMF spots at once, not only that, it'll tell you the direction, range, and value of each one, all at once! Additionally, it plays sounds for each EMF spot that's being tracked, so you can hear from a distance how many and how strong the reading is! This makes tracking which objects a ghost has been in contact with super easy! It even has a higher range than the previous two tiers!



*Each player can only bring one Tier of Equipment, but multiple players can bring different Tiers if they bring their own stuff!

That's it for Development Preview #10. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia


Thanks,
[h3]The Kinetic Games Team [/h3]