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Phasmophobia dev considers lengthening Early Access for bigger updates

Phasmophobia is the moment's hit take on horror games, and while Halloween is behind us, the game's massive success continues. Now, the game's developer is rethinking Early Access - Phasmophobia might stay unfinished for a good deal longer so that the studio can add more content and polish in response to the game's immense success.


"I was originally planning the Early Access to be short", Dknighter, the sole developer at Kinetic Games, tells IGN. The plan was just to "add a few more maps, ghost types and equipment. However, due to the game's popularity, everyone's expectations are increased so I am going to have to reconsider my plans for the game's future."


Dknighter isn't specific on what those bigger plans might entail, but the game is already set to get "a lot more content", according to the Steam page, including "more equipment, maps, ghosts, and any other content we get suggested from community feedback." It's currently listed for a full release in 2021, "however this may change depending on features added and how the game will progress through Early Access".


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RELATED LINKS:

Phasmophobia ghost types - all ghosts in the game

Phasmophobia sanity effects guide: what happens when you hit 0 sanity

Phasmophobia spirit box commands guide


November 4th Update

[h2]Fixes[/h2]
* Fixed a bug where the VR Smooth Camera would move outside the map when you died.
* Fixed a bug where some evidence such as Ouija Boards wasn't working for the photos.
* Potential fix for crashes when loading back to the main menu.
* Potential fix for save files getting corrupted when you crash or quit.
* Potential fix for Glowsticks sometimes not giving any light.
* Fixed a bug where some players were not able to connect to the server since the Halloween update.

[h2]Changes[/h2]
* Removed the delay between each equipment spawning.
* Changed the way the server gets recreated when loading back into the main menu. This should fix a lot of bugs and disconnects. The host will now also remain the same.
* Fixed a bug where VR players wouldn't get teleported back from the dead room.
* Fixed a bug where the ghost could see you through the Ridgeview door.
* Removed the voice sensitivity setting as it was breaking non push to talk.

[h2]New[/h2]
* Added a "connecting to server" loading screen.

Phasmophobia will linger in Early Access longer than planned





Phasmophobia may haunt Early Access longer than planned after the game's wildly popular launch convinced its developer to reconsider the scope of the multiplayer spooker. Speaking to IGN, Kinetic Games' sole member, DKnighter, explained that they originally planned a fairly brief trip through Early Access. A few new maps, an extra ghost type or two, some new equipment to play with, and then push into a proper release. "However, due to the game's popularity, everyone's expectations are increased," Dknighter writes, "so I am going to have to reconsider my plans for the game’s future."  From the sounds of it, Dknighter was floored by the response to Phasmophobia, telling the outlet that they'd only expected the game to recoup its costs at best. However, with PC gaming being wildly unpredictable right now, Phasmophobia quickly found itself being one of the top-selling games on Steam. "I was planning for the server capacity hitting a maximum of 500 players on launch day and it to drop off from there, as well as only aiming to make enough money to keep making more games. Now the game has over 2 million sales, with a player peak of around 90k.” The extra time in Early Access will be used to focus on tightening the game up, with a host of stability and bug fixes due in the game's next update. After that, new content will be bundled together in big updates, with plans to push them to the game's beta client before going live. If you do want a sneak peek at what's in the works, however, Kinetic Games keeps a public development Trello board.

Phasmophobia freezing temps: how does it work?

If you're tasked with gathering Phasmophobia freezing temps as a piece of evidence, then it might be a little tricky to know if you've done it right. It's not always clear how cold is cold enough, and there are only a few Phasmophobia ghost types that can achieve the freezing temperatures you need to investigate.


Freezing temps are only a scratch on the surface of all the evidence you need to determine which ghost is haunting the location, and it does mean being in the room with the ghost (yelp). You can always come armed with smudge sticks and a crucifix to get yourself out of a sticky situation, but the tools you will need are either a thermometer or a camera for this job.


There are only six ghosts that can plummet the temperatures of a room including the Mare, Wraith, Banshee, Demon, Phantom, and Yurei. You should know pretty sharpish if you've achieved the freezing temperatures in Phasmophobia, as your breath will be visible. But, before you freeze (or are hunted) to death, here's how you take those temps.


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RELATED LINKS:

Phasmophobia broke its Steam concurrent player record on Halloween

Games like Phasmophobia: the best ghost games

Phasmophobia outsells Baldur's Gate 3, Cyberpunk 2077 on Steam