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Penkura News

Patch Merging Part 8.010

Dev-Com
Welcome, members of the Accord!


My apology for taking so long to release patch 8.1 but this patch 8.010 is very important.
We gain some great new players that found a lot of important bugs and crashes that needed to be fixed ASAP.

Thank you everybody for your patients, and most of all thank you for bug reports, especially the detailed information on crashes, they helped greatly.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
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◈ One of the doors, sealed with magnetic locks, was able to be open.

◈ Minor typos corrected.

◈ Fixed issue with some of the plants gaining collision when are spawn back by the passage of time.

◈ Fixed a crash when player triggers an explosion from certain fauna.

◈ Fixed a crash when player triggers explosion of more than 3 Dynka at the same time.

◈ Fixed a crash when player triggers airplane mode while playing.

◈ Fixed a crash when player triggers a dev-mail tick, when accessing the main menu without internet.

◈ Fixed bug where player was able to duplicate mods in the inventory.

◈ Fixed a bug where Metos Cloud was adding Minor Bleeding Debuff, rather than Lesser Poisoning.

◈ Fixed a bug where if player opens inventory, journal, or personal journal, and then closes it using the buttons above rather than assigned key, they interact key stops working until said window is not open again.

◈ If bot turns off while player is still in control (for example, when energy runs out) the UI of the bot has a chance to not be properly removed from the player screen.

◈ Fix for spawners spawning metoses, each time player uses quick load while standing near the spawner.

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⊞ Improvements / changes / additions ⊞
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◈ Visual improvement to weapons projectiles.

◈ From now on, a player can go to sleep even at 80% Fatigue, rather than a minimum of 60%.

◈ From now on, special animations of weapons and tools won't happen when player is moving.

◈ Removed still in the works Polish localization. To prevent Steam auto launching the game in not yet finished Polish language.

Patch Merging Part 8.09

Dev-Com
Welcome, members of the Accord!


This is a micro patch with a fix made to the bot UI.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
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◈ Bot control UI was not visible after the previous changes made to the Field of View scaling.

Patch Merging Part 8.08

Dev-Com
Welcome, members of the Accord!


This is a small patch that fixes minor issues found by the community.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
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◈ Pause Input didn't trigger when game is paused.

◈ Possible fix for readjusting 3d user interface, at the start of the game if player didn't set Field of View before starting the new game.

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⊞ Improvements / changes / additions ⊞
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◈ Volume increase of all voice lines from Chief of Security by 25%.

◈ Added additional assets to the underground base.

◈ Lowered the volume of some sound effects based on community notes.

Patch Merging Part 8.07

Dev-Com
Welcome, members of the Accord!


This is a small patch that fixes minor issues found by the community related to the new input system. Thank you everybody for your bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
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◈ P.D.S was unable to be put down after interaction.

◈ If "Interact" key was changed to a different key than default, then "is hold" check was not triggering.

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⊞ Improvements / changes / additions ⊞
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◈ Added save file integrity trigger, each time player is opening save slots.

◈ P.D.S will now be invisible, when player is interacting it, increasing immersion.

Patch Merging Part 8.06

Dev-Com
Welcome, members of the Accord!


In this patch, we’re addressing several issues reported by the community, but most importantly, we’re introducing two significant improvements to the game.

Enhanced Input System Implementation

Due to unforeseen changes made by the Unreal Engine, we had to transition to the new Enhanced Input System sooner than expected. This shift required considerable effort and time, but as a result, the entire game, including tutorials and the save system, has been successfully adapted to the new input framework. This change lays the groundwork for future partial controller support, which we plan to implement soon.

While additional testing and UI adjustments will be necessary to enable partial controller support, we’re pleased to confirm that the core foundation is now fully prepared.

New Object Deformation System

We’ve also introduced a new Object Deformation System aimed at enhancing visual transitions of grass, bushes, and trees, providing smoother and more natural visuals. This system offers performance improvements, reducing GPU load by up to 13% in some cases.

Although the system may require further visual adjustments, especially on 4K displays where objects render differently, we will address this in upcoming updates.

We hope that the next patch will be 8.1 with the next batch of new content. But if needed, we will release a small patch with fixes if any problems will arise with the new input or deformation systems.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
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◈ Buildings at Givinx didn't properly provide oxygen to the player.

◈ Light switches at Givinx didn't turn off the lights.

◈ Player was unable to sleep in the bunk beds at the Archeological Base.

◈ After opening Personal Journal, Map was unable to be open until we click Escape.

◈ Fixed game not being able to save inputs.

◈ Multiple bug fixes to the creation of save files system.

◈Resolution button didn't properly indicate what resolution is set after game restart.

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⊞ Improvements / changes / additions ⊞
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◈ Added new item to the game:
- Data Storage - Ore Extractor E.E.O
- Data Storage - Enhanced Atmo-Growbed

◈ Added new lore to the game.

◈ Added new enhanced input system.

◈ Added a new mesh deformation system to smooth out the transition and lower GPU requirement.

◈ Added confirmation window when changing the resolution.

◈ Converted Input system to new Unreal Engine Enhanced Input System.

◈ Improved naming of Inputs in the Options Settings.

◈ Improved brightness inside of buildings at Givinx.

◈ Player is now able to go to sleep when his fatigue drops below 70% rather than 50%.

◈ Increased max player fatigue by 17%.

◈ Decrees bot energy consumption when idle from 0.1 per second to 0.05 per second.

◈ Decrees bot energy consumption when moving at speed below 70% of its max speed from 0.2 per second to 0.1 per second.

◈ Decrees bot energy consumption when moving at speed from 0.3 per second to 0.2.

◈ Optimized NPC spawn system.

◈ Minor optimization to the in-game fog.

◈ Optimization to game assets, lowering the game size by 6%.

◈ Removed Enhanced Atmo-Growbed from base building at Base 2 and base near Givinx.

◈ Improved Save system file generation, lowering its size by about 20%.