1. Penkura
  2. News

Penkura News

Patch Merging Part 9.12

Dev-Com
Welcome, members of the Accord!


This is a tiny patch to fix small issues found by the players that effect their gameplay.

Thank you all for the bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ Test fix for Command Panel being slightly cut off by the screen resolution.

◈ Error while calculating damage done to creatures.

◈ When the player is interacting with any storage and then forces the character to use the tablet, it will open both UI, allowing the player to move with one of the UIs still open.

◈ Under some foliage, items could not be interacted with.

-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ Added a Small Depot to the base construction list at Research Station #8.

◈ Drastically improve foliage detection, it should fix some of the weird behavior of objects not being detected while inside the foliage (for example items in bushes) but also make detection of bushes much easier for the construction bot to dematerialize them when placing buildings.

Patch Merging Part 9.11

Dev-Com
Welcome, members of the Accord!


As mention in the Patch Part 9, we are continuing with improvements by small patches.

In this patch we are adding new code chunk called >process, this code chunk for the moment is used only with Ore Refinery, to process ore, but soon it will be used with Bio-Recycler, and Object Disassembly Unit.

We are also making small changes to the >set code chunk to make the programs a bit shorter and easier to use.

PLEASE NOTE: Because of the changes to >set code chunk, some of the codes may need adjustments, programmers please take note.

We are also adding another batch of fixes small and big per reports made by players and improvements to the game, we will be adding more with the next upcoming patch.

Thank you all for the bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ Major fix to the skeletal meshes of all creatures, after death they should now fall on the ground correctly.

◈ Electrician connected to power cables incorrectly and light switch in the Hydrogel Purification turn the hydrogel processing off.

◈ Player was able to duplicate the Blufloir while harvesting.

◈ Hydrogel Purification produced wrong amount of Hydrogel.

◈ Dematerialization/Build ray from the Construction bot, was destroying the flowers in Enhanced Growbed which is a correct behavior, but the plants were not removed from the growbed system, locking the slots.

◈ Bot Current Status, didn't update the first time bot is clicked in P.C.C.C.

◈ Two wording errors in the P.C.C.C Help section of Bot Programming. >scan should have not and example should have (max) not (all).

-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ To make the bot programming a little bit easier to use, we are removing the () from the >set code chunk.
Previously, the player had to use the form:
Form: >set()()()
Now the new form is:
Form: >set()()

>set code chunk now will auto adjust its triggers based on the source that is loaded, it will understand that containers should be set to storage interactable, buildings to locations and so on.

◈ Added new code chunk >Process
Form: >process()()()

◈ Added new code chunk explanation to HELP in P.C.C.C program creation window.

◈ Improvement to bot navigation system.

◈ Improved the 3d mesh of the Metos Drone.

◈ Player is now able to set items to materialize in 100-ths by simply pressing Alt+LMB in both M.M.C and I.M.M.C

◈ P.C.C.C bot buttons will now indicate which bot is selected, and the player is also able to deselect the buttons to return to general base stats.

◈ In P.C.C.C bot buttons will now indicate if bot has a set program, by showcasing a small page icon.

◈ In P.C.C.C Stop Program was renamed to Pause Program.

◈ Added Cancel Program Button to the P.C.C.C.

◈ From now on, if the player enters an enemy spawner, that was never activated, it will calculate the time passed since the beginning of play time on the level, and adjust the time to the spawn amount.

◈ Current energy added to P.C.C.C selected bot.

◈ When the bot encounters a critical error, and the player is in less than 100 meters from it, the player will receive a message from the bot, explaining the problem. (not all errors are yet added to this system).

Patch Merging Part 9.1

Dev-Com
Welcome, members of the Accord!


As mention in the Patch Part 9, we are continuing with improvements to Bot Programming system.

In this patch we are adding >Inline which allows players to insert programs inside a program, and >collect, which allows player to program the bot, to control item pick-up function.
We are also extending what >scan command is capable of, to reduce the amount of text written in the code chunks.

Besides Bot Programming improvements, we are also adding still a work-in-progress object blending system.
This system will blend objects and their texture with other objects that are part of the blending system.
It will allow hiding seems, rough cuts, and ugly edges of objects such as rocks or tree roots that are partially burrowed in the ground. The effect is very soft and subtle, to make sure it won't overwhelm other effects.



This is still a work in progress system, we will do extensive work on optimizing it, but of course, player will be able to turn it off completely via single button in Options > Video > Object Blend. Not all of the objects are in the blending group, but we will be slowly introducing more 3d elements into this system to improve the visual aspect of the game.

Thank you all for the bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ Fix for Buildings in Archeological Base not providing oxygen.

◈ Fix for the game not closing completely.

◈ On load, intractable buttons were not recognized by highlight and interaction command, if a construction hologram is attached to the building in pause status.

◈ Construction sound effect, could be heard from a massive distance. Lowered it to normal amount.

◈ Building queue of one base could be seen in RTS mode of another base.

◈ Fixed visual bug, of gigantic holographic worms like creatures appearing on the level.

◈ Hitting dead creatures, still gave information on how much damage their recived.

◈ Dead creatures were still able to hit the player from beyond the grave if gotten to close to their place of demise.

-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ Minor change to wording in the code, >scan()() the amount wording of full range changed from "all" to "max".

◈ Added new variable to the code chunk >scan()() amount now support numbers up to 10 000 units.
- player is also able to scan () around self (as in around the bot the code runs on), owner (as in owner of the bot), target (as in saved target).
- player is also able to scan for items and save them to item list.

◈ Added new code chunk
>collect - collect an object

Form: >collect()

source: target | itemlist

Example: >collect(itemlist)

◈ Added ping request for M.M.C and C.A.T in bot programming.
Note: M.M.C works for both Command Center and Industrial M.M.C located in Manufacture Platform.

◈ Added new code chunk
>inline - insert program inside a program.

Form: >inline()

code name: Name of the code you want to find and insert into the code.

Example >inline(Loot all Ore Extractors)

◈ Added new tutorials instruction to the P.C.C.C help window.

◈ Added new Object Blending system to the game.

◈ Bot Compass is now fully operational.

◈ Added New Audio Settings, Backpack Volume control.

◈ Added Object Blending On/Off option to the Options>Video.

◈ Added functionality of player-bot compass synchronization, whatever player character or bot selects on the map, both compasses will show the same markers.

◈ Bots will now check with their hands if the Container is locked, and provide an error sound if he cannot interact with the target. (It will also continue the program created by the player).

◈ Minor improvements to navigation system, bots now recognize the space below buildings, and categorizes them, as to structures he can walk under or not.

Patch Merging Part 9.02

Dev-Com
Welcome, members of the Accord!


As mention in the Patch Part 9, we are continuing with improvements by small patches.

Thank you all for the bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ Fixed few minor typos.

◈ Bot Maintenance Station didn't properly calculate energy.

◈ Base Command Center was stealing energy from Suit/Armor Recharge Station.

◈ Improved Armor visibility for wide screen, and high field of view ratios.

-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ QOL change, from now on player can press and hold interact button, to pick up items without multiple clicks.

◈ Obtained item will now show the total of items of that kind in the inventory plus amount picked up.

◈ Bot will now react to items before trying to pick them up, halting pick up animation and positive sound if he has full inventory, or is unable to pick up the item because of its size.

◈ Increased energy transfer rate by 200% at Bot Maintenance Platform.

◈ Increased energy transfer rate by 300% at Suit/Armor Recharge Station.

Bot Programming:
◈ >Wait(number) command added to the game.

Patch Merging Part 9.01

Dev-Com
Welcome, members of the Accord!


As mention in the Patch Part 9, we are continuing with improvements by small patches.

Thank you all for the bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ Blueprint Repository duplicated the Data drives.

◈ Item Inspection didn't correctly clear previous item mesh from the view.

◈ Some of the UI didn't properly set depending on the player loaded level.

◈ Report button, even though sends the report, didn't provide feedback of report being sent.

◈ Player journal was corrupted by the influence coming from bots neurocore controlled by another AI, preventing it from being saved properly.

◈ Bot forward movement was not being calculated correctly.

◈ Equip button from the tablet, didn't properly hide the tablet.

-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ Visual improvement to Blueprint repository UI.

◈ Minor optimization to Blueprint Repository Data drive UI.