Penkura Patch 0.1.3.1

Dev-Com.
Hello, world! Penkura is now patched to version 0.1.3.1.
With this patch, we bring new functions and most of all overall balance to the construction (CCC) and crafting system (MMC).
For the last weeks, we were in contact with our Early Access testers that helped us locate visual, performance, gameplay and function bugs/errors all over the project, thank you to all the players that contact us by Email and Discord.
With the fixes, we introduced new visual improvements to glass materials, holographic materials, shadows, large object scaling, field of view auto adjustments (adjusts camera field of view based on players screen resolution), improved balancing to nearly all buildings and craftable objects in the game, changes to sound effects and their volume/range, massive amount minor performance fixes that should stabilize the gameplay and more.

With the fixes and changes made to some of the already implemented systems, we are prepared to release two new systems in the next patch 0.1.3.2, "blueprint system" and "action and affect system". We will be updating our roadmap with new information about those functions in preparation for 0.1.3.2 release. (ROADMAP can be found >>>HERE<<< ).
On the Community side of updates, we added a link to the Penkura roadmap in the Steam Forum and we are adding new Forum Channel to Steam (Bugs / Errors), visible to all but postable only to Game Owners as requested by our players. (we will be moving bug and error related posts from General Forum to Bugs / Errors Forum)
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://penkura.com/patch-notes/
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Patch 0.1.3.1
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BUG/ERROR FIXES:
- - FIX --- All move keys defaulted to W,S,A, and D. (and didn't accepted arrow keys for left-handed players)
- - FIX --- Minor typos in the Epsilon Base Directors Office.
- - FIX --- Gas Giant Rings translucency flickers on higher resolutions.
- - FIX --- Some points of interest are shown in the wrong location on the map.
- - FIX --- Liquid and Solid construction components when created, are spawned with the wrong amount.
- - FIX --- Field of view slider resets in New Game.
- - FIX --- Field of View slider didn't update text in the main menu.
- - FIX --- At max FOV models disappear. (fix for broken model occlusion)
- - FIX --- Visual flickering of textures on PC keyboards.
- - FIX --- Tirix Fusion Power Plant generators sound effects stop working when too many sound effects are already playing in the area.
- - FIX --- All audio freezing/stopping/poping/muting related issues.
- - FIX --- Some of the lights from minor objects didn't occlude properly (minor performance boost)
- - FIX --- Motion Blur and Field of View settings didn't load properly.
- - FIX --- Before placing construction, buildings hologram shake/tremble.
- - FIX --- Tirix Fusion Power Plant Computer screen shows that Power Calls are on, even if the generator is OFF.
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IMPROVEMENTS/CHANGES/ADDITIONS:
- - New Item added to the game (Crystalized Construction Component).
- - New crafting blueprint added to the game.
- - Metos bugs sound range increase by 40%.
- - Metos volume when flying risen by 50%.
- - New Field of View calculation system ((FOV was calculated only based on Y of the screen (engine standard), now FOV is calculated based on entire screen ratio)).
- - Field of View now sets the percentage of preset in-game FOV.
- - MMC can now construct Hydrogel based Items.
- - Updated Lion's Roar system to version 2.0 (Lionsart audio system)
- - Every sound effect in the game is now spawned with its respected area of affect range, if the player is not in the range it will automatically deactivate/pause/delete sound effects to save performance.
- - In RTS mode (Overseer) when placing the structure in the wrong location, an error will appear in the Overseer log and error sound effect.
- - Added sound effect on correct construction placement.
- - Background navigation invokers optimization to NPC system (increase instability and performance)
- - Increased speed to all calls/triggers made to NPC by player position or status change. (NPC performance boost)
- - Slight improvement to NPC receptors (hearing and sight).
- - Added two tutorials to Tirix Fusion Power Plant control screens.
- - Added Main Control Panel to Tirix Fusion Power Plant, to easier, activate and deactivate the power plant.
- - Increase Karenos Sector - 4 life form density by 600 %.
- - Recreated Key Pad to the new design (now requires manual input).
- - All audio settings are set to 75 % (from 100%) in base settings.
- - Added Foliage Density Settings to provide more graphical control. (Density can be changed from 100 % to 80 % and 60 %).
- - Added RTS Pan sensitivity to control settings.
- - Blueprints of items can now demand Hydrogen (Oxygen/Water) for production.
- - Update to Save/Load system. (Game is now able to save Power and Oxygen Flow and apply them in RTS mode)
- - Added additional crash prevention system to the Save/Load system (on NPC load).
- - Save/Load system is now able to save and load complex building behaviors, for example, special events that are randomly triggered in buildings such as power fluctuation.
- - Lowered amount of calculation needed for the Load system by about 8 %. (speed up load time).
- - Improvement of Gas Giant visual effects and activity to showcase storms located on the surface of the planet.
- - Gas Giant is now more affected by the position of the sun.
- - Optimization to Gas Giant planet and all of its effects. (minor performance boost).
- - Visual improvement to the player icon on the map (icon now shows which direction the player is looking at).
- - The map system will now check player rotation and correct player icon on the map.
- - Improvement to Save/Load system (Penkura is now able to implement development placed characters directly into the old save file to update file to a newer version of the game)
- - To improve performance on load, the game will now delete any corpse that does not have any possible loot.
- - Increase Lamp light strength by 50%.
- - Visual improvement to all Light Beams effects in the game.
- - We removed the FPS counter and activated the build-in engine fps counter with milliseconds per frame counter. (more data for the player)
- - Replace pure text status notification in MMC with Icon base notification. (Icons will change color to red to indicate the problem, on hover text-based status will appear with more information)
- - Added new warning information to MMC, Oxygen Status.
- - Optimization of footsteps function (trigger effects and calculations made for proper sound effects and footprint). (minor performance boost).
- - Reduction in the amount of polygons on the last level of details (by up to 85 %) in:
- /// all wall types
- /// connectors
- /// wall gates
- /// Lamps
- /// Beacon
- /// Ore Extractor
- /// Metos Nest Small
- - Added Level of Details to items:
- /// Noble Metal Ore
- /// Heavy Metal Ore
- /// Metal Ore
- - Balance changes to blueprints (only changes are noted below):
- /// Liquid Construction Component
from 30 Metal Ore ||| to 25 Metal Ore
- /// MPS
from 2 Liquid Construction Component, 2 Battery ST-1, 2 Basic Electronic Repository ||| to 2 Solid Construction Component, 1 Battery ST-1, 1 Polan Crystal Refined, 3 Basic Electronic Repository
- /// Stimpak
from 2 Solid Construction Component ||| to 1 Solid Construction Component
- /// Battery ST-1
from 5 Liquid Construction Component, 1 Polan Crystal Refined, Energy Cost 1000 ||| to 2 Solid Construction Component, 3 Polan Crystal Refined, Energy Cost 10 000
- /// Basic Electronic Repository
from Energy Cost 500 ||| to Energy Cost 2500
- /// Refined Xavoc Crystal
from 2 Solid Construction Component, Energy Cost 0 ||| to 0 Solid Construction Component, Energy Cost 3000
- /// Refined Polan Crystal
from 2 Solid Construction Component, Energy Cost 0 ||| to 0 Solid Construction Component, Energy Cost 5000 - /// Neuclir
from 2 Solid Construction Component ||| to 1 Solid Construction Component
- /// Pener-07
from 5 Polan Crystal, 10 Liquid Construction Component, Energy 5000 ||| to 2 Crystalized Construction Component, 5 Liquide Construction Component, Energy 9000 - /// Oxygen Tank
from 1 Liquide Construction Component, Oxygen 0 ||| to 1 Solid Construction Component, Oxygen 600
- - Balance changes to Constructions (only changes are noted below):
- /// Solar Panels
from 2 Liquide Construction Component, 5 Solid Construction Component, 2 Polan Crystal Refined ||| to 1 Liquide Construction Component, 3 Solid Construction Component, 0 Polan Crystal Refined, 1 Crysalized Construction Component
- /// Tirix Fusion Power Plant
from 130 Liquide Construction Component, 25 Refined Xavoc Crystal, 30 Refined Polan Crystal, Energy Cost 12000 ||| to 80 Liquide Construction Component, 0 Refined Xavoc Crystal, 0 Refined Polan Crystal, 25 Solid Construction Component, 15 Crystalized Construction Component, Energy Cost 35000 - /// Power Storage
from 5 Liquide Construction Component, 2 Refined Polan Crystal ||| to 3 Liquide Construction Component, 0 Refined Polan Crystal, 1 Crystalized Construction Component - - Crash prevention added in case of NPC being spawned before he is able to be set to a correct spawn spot.
- - Increase in production size of TRX Ammo from 20 to 25.
- - Visual improvement to Gemini Temple Materials.
- - Optimization to Player Animation scripts. (minor performance boost)
- - Visual update to DMC Poster
- - Visual update to Holographic Connectors (in RTS system) type A, B and Selected.
- - Mesh optimization to tunnels plugs.
- - Minor Visual update to Command Center
- - Visual update to Tirix Fusion Power Plant
- - Visual update to Positive and Negative hologram construction placement.
- - Added system to visual all overlapping objects in construction holograms.
- - Adjustments (Object Creation) tutorial to new content.
- - Major improvement to Widget/UI graphical refresh (minor performance boost).
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