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Patch Merging Part 6.4

Dev-Com
Welcome, members of the Accord!


Minor improvement based on player feedback, bug fixes, and balance changes.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
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◈ Bio-Ring was visible when using Growbed, Enhance Growbed, or any camera that suppose to make the character hidden from view.

◈ Feedback and bug report system didn't properly reset the camera settings, and was unable to make another screenshot for the game after using it once per loading.

◈ "In Search of Answers" Mission, part 5, didn't properly save at the Med-bay allowing the player to update the mission each time he uses the Lazarus Chamber.

◈ If the player looked too high up, markers on the compass turn invalid.

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⊞ Improvements / changes / additions ⊞
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◈ Added 7 new keyboard sound effects.

◈ Added additional dialogs to Sara.

◈ Added tutorial on player's Bio-Ring to Command Center PDS.

◈ Improved enemy AI, from now on it won't try to so close to the player position, leaving some room for player weapon.

◈ From now on all attacks made by Metos (Drone) and Metos (Warrior) are per hit location trigger, this means that skilled player is able to dodge the attack of the enemy.

◈ Added sound effect when player correctly attaches building in RTS Mode.

◈ Drastically improve the jump "feel", smoothing up jump speed deceleration, Air Control, Jump Initial Velocity.

◈ Changed description of:
- Tirix Power Plant
- Hydrogel Purificator
- Atmospheric Vaporator
- Hydrogel Tank (Small)
- Hydrogel Tank (Medium)
- Solar Panels
- Magnetic Wind Turbine
To provide information on how much energy, hydrogel the structure produces.

◈ Improved the sound and visibility of Journal update.

◈ Update some of the game sound effect to make them softer.

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⊞ Balance changes ⊞
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◈ Increase Tirix Power Plant energy production from 200 to 250.

Patch Merging Part 6.31

Dev-Com
Welcome, members of the Accord!


Minor improvement based on player feedback, bug fixes, and balance changes.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
---------------------

◈ Buildings didn't properly change color, when player pauses construction.

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⊞ Improvements / changes / additions ⊞
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◈ Added Fog Settings to the Options Menu.

◈ Improved long range navigation mesh around the second base.

◈ Change to the button text on RTS View from "Awaiting Construction" to "Continue Construction"

◈ Change to the button text on RTS View from "Halt Construction" to "Pause Construction"

◈ Change to how the cloud density effects the sunlight color.

◈ Improved Landscape simple collision calculation (CPU usage lowered).

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⊞ Balance changes ⊞
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◈ Slightly improve the amount of power solar panels provide at full sky cloud coverage.

Patch Merging Part 6.3

Dev-Com
Welcome, members of the Accord!


Minor improvement based on player feedback, bug fixes, and balance changes.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
---------------------

◈ Fixed "Funky Black Hole", at Epsilon Base.

◈ If player loads the game, the Mods attached to the player and At Hand weapon/tool, does not have a correct icon or information until refreshed (visual error).

◈ If the player equips the weapon/tool by picking the item up, the At Hand does not properly set data, making it impossible to put that item on hot bar until it's placed back in the inventory.

◈ Minor spelling errors.

◈ Fixed some terrain collisions.

◈ DNA Setup didn't properly save after moving to another body. (may require another setup in the Medbay after this fix).

◈ Navigation system, didn't properly build near the second base.

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⊞ Improvements / changes / additions ⊞
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◈ From now on, the option of disposing the corpse (no matter if it's the player or enemy) will only appear if the body will detect that all of its content is empty. (my apology for the grim description).

◈ Minor graphical improvements to MMC and Industrial MMC User Interface.

◈ Added compass to the Bio-View screen, for the moment without Points of Interest indicators, (coming next patch).

◈ Removed "Confirm" button at the Name in the Bio-Profile setup, anything written there will now be treated as confirmation.

◈ Recall to base button at CCC is once again active.

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⊞ Balance changes ⊞
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◈ Subincar (Matured) seed provided increases from 1-4 to 3-9.

◈ Gracheri (Matured) seed provided increases from 1-4 to 3-7.

◈ Golden Malok Fruit seed provided increases from 2-7 to 5-12.

◈ Camubron (Matured) seed provided increases from 1-4 to 3-8.

◈ Blufloir (Matured) seed provided increases from 1-5 to 2-10.

◈ Arachnorex (Matured) seed provided increases from 1-3 to 2-6.

◈ Lock Overwriting Signal will now consume 50% less energy while working.

◈ Lock Overwriting Signal on mistaken trigger, will now consume energy depending on the level of the lock rather than flat 50, to balance the play in early stages of the game.
- Lock from 1 to 2 (consumes 20 energy)
- Lock from 3 to 5 (consumes 40 energy)
- Lock from 6 to 8 (consumes 60 energy)
- Lock 9 (consumes 80 energy)
- Lock 10 (consumes 100 energy)

Patch Merging Part 6.2

Dev-Com
Welcome, members of the Accord!


Minor improvement based on player feedback, bug fixes, and balance changes.

PLEASE NOTE!

For the moment, we are temporarily disabling the "Recall to base" Function in CCC until the Navigation system is fixed.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment
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⊞ Bugs/Errors ⊞
---------------------

◈ At the one of the cave corners in the underground research station, there was a "quicksand" effect from broken collision.

◈ One of the set of boxes in the caves of underground research station are located perfectly close to each other to get player stuck if jumped between them.

◈ Data Core Electric Baton, kept self respawning.

◈ Two notes in the Hall Connector of Epsilon Base were unpickable.

◈ Enhance-Atmo-Growbed consume hydrogel while plants are already fully 100% matured.

◈ Hydrogel Purificator didn't properly saved its connectors state, leading to removing the stairs, on load. All new buildings of this type will now properly save their connectors state.

◈ Ore Refinery UI, didn't properly visually indicate on the power setting of each furnace, after loading the game.

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⊞ Improvements / changes / additions ⊞
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◈ Improved grass and flower visibility change based on proximity to buildings.

◈ Improved Biometer poster (to fix minor issue).

◈ C.A.T will now print information on what building he dematerialized.

◈ C.A.T will now print what and how much of a component was given back after dematerialization.

◈ In the window presenting each item player picked up, there is from now on a progress bar showcasing the capacity state of player backpack / bot storage.

◈ Added Bot Unstuck function to Options > Help

◈ Added Backpack Unstuck function to Options > Help

◈ Player can now use console command "bot-unstuck" to use Bot Unstuck Function.

◈ Player can now use console command "backpack-unstuck" to use Backpack Unstuck Function.

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⊞ Balance changes ⊞
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◈ Metos Antenna Aequus recycling increased from 1 to 4, Curation from 1 to 2.

◈ Metos (Warrior) Abdomen Aequus recycling increased from 3 to 7, Dissol from 2 to 5, Ferox from 2 to 3.

◈ Metos (Drone) Abdomen Aequus recycling increased from 2 to 5, Dissol from 1 to 3, Ferox from 1 to 2.

◈ Metos Claw Aequus recycling increased from 3 to 4, Bilitor from 2 to 5.

◈ Metos Jaw Aequus recycling increased from 4 to 5, Bilitor from 2 to 3, Curation from 1 to 2.

◈ Arachnorex (Matured) Aequus recycling increased from 2 to 5, Dissol from 3 to 6, Ercore from 2 to 5, Ferox from 2 to 8.

◈ Blufloir (Matured) Aequus recycling increased from 1 to 2, Bilitor from 2 to 5, Curation from 4 to 7.

◈ Camubron (Matured) Aequus recycling increased from 2 to 3, Bilitor from 4 to 9, Ercore from 1 to 3.

◈ Golden Malok (Matured) Aequus recycling increased from 3 to 9, Bilitor from 1 to 2, Curation from 1 to 2

◈ Gracheri (Matured) Aequus recycling increased from 2 to 3, Curation from 1 to 2, Dissol from 3 to 9.

◈ Subincar (Matured) Aequus recycling increased from 3 to 4, Bilitor from 2 to 4, Curation from 2 to 4.

◈ Nutrino Box, Bilitor cost lowered from 150 to 120.

◈ Nutrino Bar, Bilitor cost lowered from 40 to 30.

◈ Bio-chemical Ercore cost of TRX Ammo increased from 10 to 25.

Patch Merging Part 6.1

Dev-Com
Welcome, members of the Accord!


Minor improvement based on player feedback, bug fixes, and minor content addition.

PLEASE NOTE!

For the moment, we are temporarily disabling the "Recall to base" Function in CCC until the Navigation system is fixed.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment
---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ IMP and TRX Ammo was not available in the Industrial MMC (second base only). After finishing
missions, Ears, Eyes, and Mind.

◈ Players that didn't start from the start after Patch Merging part 6, had permanent Tired effect.

◈ After loading Tired, Exhausted, Well-Rested, didn't provide buffs and debuff effects.

◈ Enhanced Atmo-Growbed didn't respect automatic settings.

◈ One of the rocks in the Underground Research Base, was to close to the stairs, allowing players to get stuck.

◈ Beacon construction position was in the wrong location.

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⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ We are temporarily disabling the Recall to Base function in CCC, until the Navigation system is fixed.

◈ Night Vision Mod added to the game.

◈ Night Vision Mod added to Industrial MMC blueprint list (second base Karenos Sector-4).

◈ Lowered Idle head bobbing (while standing still) animation strength by 75% and animation speed by 50%.

◈ Changed description of the Unstuck Function in the Options > Help.

◈ Added "unstuck" console command allowing players to choose between using the "unstuck" from the Options Menu, or Console Command.

◈ Visually Improved the CCC bot view.

◈ Added new button at the CCC in the currently selected bot window (Set Home Base)

◈ From now on, players are able to change base ownership of a bot, if they have a second base.