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0.8.17.31742 - Oculus Quest build update small additions, tweaks and fixes

Some more smaller additions, tweaks and bugfixes. Also updated the Oculus Quest / Android builds to the latest version!

New Features:

- Added "Loading..." indicator to the inventory
- Changed ActiveUserRootOnly to ActiveUserFilter on TouchToggle (based on request by @H3BO3 )
- Added inspector support for SyncBags
- Android builds now also include the headless server (requested by @Anomalous )

Tweaks:

- ValueUserOverride and ReferenceUserOverride now use SyncBag instead of SyncList for storing overrides (based on feedback from @Coffee )
-- This allows concurrent changes from multiple users without the changes overriding due to conflict resolution on the list
- Various small procedural mesh generation optimizations
- Various async/background processing optimizations for inventory browsing
- Small memory and CPU optimizations for SyncBags, inspector ListEditors and other elements
- Patreon badge is preserved for users who have already supported the project, but aren't currently pledged
- Spinner, Wiggler and Panners will now reset to a default position when disabled to ensure same state for everyone

Bugfixes:

- Fixed "Parent under world root" undo step not restoring original transform (reported by @H3BO3 )
- Fixed repeated attempts to capture and upload thumbnail when the upload fails, causing performance degradation
-- The upload is attempted several times with a wait period in between
- Fixed exception in TextEditorParser when the TextEditor component is missing
- Fixed inventory items not saving when the folder hasn't loaded yet
- Fixed not being able to save items with users parented under, that have the SimpleAvatarProtection (the user won't be saved)
- Fixed 360 rendering on Android (Quest) resulting on blank textures