0.8.18.17519 - More polish for the asset variant system and few other bugfixes
0.8.18.17519
More polish and improvements for the asset variant system. Fixing some textures not loading and other minor issues.
- Neos now pre-emptively downloads the original asset file for local assets after all variants have been loaded
-- This fixes scenarios where the user wants to save the object or process the asset (e.g. hue shift texture colors) after the original owner of it leaves
- Neos now also uploads asset metadata for any new assets when syncing to the cloud, making it immediatelly available to other users and machines (rather than them having to compute it themselves or wait for the cloud)
- Neos now skips uploading variants for already uploaded files when syncing
- Optimized asset URL scheme lookups
- Fixed incorrect parsing of neosdb:/// asset URL's without extension name hint, causing texture variants to not load (Discovered on @Veer and @Dante icons, also likely encountered by @SHFR_H )
- Fixed neosdb:/// texture URL's with and without extension hint being treated as different identities, possibly causing some assets to be (down)loaded twice
- Neos will now delete incorrect asset variants when they fail to load and re-fetch/regenerate them next time (you might need to restart if you don't have some textures loading)
- Fixed inspector breaking when the texture is not loaded correctly (it's in Unknown format)
- Fixed full body horizontal tracker lock not working correctly after avatar anchor update (reported by @KylieSour )

More polish and improvements for the asset variant system. Fixing some textures not loading and other minor issues.
Optimizations:
- Neos now pre-emptively downloads the original asset file for local assets after all variants have been loaded
-- This fixes scenarios where the user wants to save the object or process the asset (e.g. hue shift texture colors) after the original owner of it leaves
- Neos now also uploads asset metadata for any new assets when syncing to the cloud, making it immediatelly available to other users and machines (rather than them having to compute it themselves or wait for the cloud)
- Neos now skips uploading variants for already uploaded files when syncing
- Optimized asset URL scheme lookups
Bugfixes:
- Fixed incorrect parsing of neosdb:/// asset URL's without extension name hint, causing texture variants to not load (Discovered on @Veer and @Dante icons, also likely encountered by @SHFR_H )
- Fixed neosdb:/// texture URL's with and without extension hint being treated as different identities, possibly causing some assets to be (down)loaded twice
- Neos will now delete incorrect asset variants when they fail to load and re-fetch/regenerate them next time (you might need to restart if you don't have some textures loading)
- Fixed inspector breaking when the texture is not loaded correctly (it's in Unknown format)
- Fixed full body horizontal tracker lock not working correctly after avatar anchor update (reported by @KylieSour )


