0.8.18.39896 - Tweaks, bugfixes and some security improvements
I'm mainly focusing on the new font rendering system now (sorry, it's taking quite some time, it's quite complex problem), but here are some bugfixes, tweaks and improvements!
- Settings will now always sync, even if there's a sync conflict, overwriting the cloud version. This should fix lot of cases of sync errors and help prevent settings from reverting to defaults
- Model Exporter will now name materials by the object they're on (based on feedback by @Business Lawyer)
-- Let me know how well this works, it might need some tweaks
- Updated the Unity SDK to latest version of Neos (this fixes sync issues from the SDK encountered by @Quinix )
- Improved security by preventing simulated button presses (reported by @ProbablePrime )
- Fixed public worlds opening with the access level they were saved with (e.g. opening as private) (reported by @Nexulan )
- Fixed objects turning black when too near the camera due to changes in the post processing stack (reported by @Lewi-bean and @Veer )
- Fixed exceptions during Neos startup due to missing object
- Fixed worlds reverting back to private when users join (reported by @ProbablePrime)
- Removed diagnostic message for destroyed updatables (based on log from @Coffee )
- Fixed synchronization diagnostic data not always getting logged correctly (to help diagnose @Steamkraft's sync issue)

Tweaks:
- Settings will now always sync, even if there's a sync conflict, overwriting the cloud version. This should fix lot of cases of sync errors and help prevent settings from reverting to defaults
- Model Exporter will now name materials by the object they're on (based on feedback by @Business Lawyer)
-- Let me know how well this works, it might need some tweaks
- Updated the Unity SDK to latest version of Neos (this fixes sync issues from the SDK encountered by @Quinix )
Bugfixes:
- Improved security by preventing simulated button presses (reported by @ProbablePrime )
- Fixed public worlds opening with the access level they were saved with (e.g. opening as private) (reported by @Nexulan )
- Fixed objects turning black when too near the camera due to changes in the post processing stack (reported by @Lewi-bean and @Veer )
- Fixed exceptions during Neos startup due to missing object
- Fixed worlds reverting back to private when users join (reported by @ProbablePrime)
- Removed diagnostic message for destroyed updatables (based on log from @Coffee )
- Fixed synchronization diagnostic data not always getting logged correctly (to help diagnose @Steamkraft's sync issue)


