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  3. 0.8.18.39694 - Raw finger pose access, session ban functionality, crash bugfixes

0.8.18.39694 - Raw finger pose access, session ban functionality, crash bugfixes

Build with some important changes. First, finally direct access to finger data! Also due to recent reports of abuse, I had to finally implement banning functionality for your sessions. And last there are some important bugfixes to prevent some random crashes (particularly with headless).

New Features:

- Added "FingerPose" node, which allows reading raw finger pose from a IFingerPoseSource (requested by @Addim, @Coffee and other users before)
-- This pose data is "normalized", meaning that it's always using the same coordinate conventions, regardless of avatar
- Added "UserFingerPoseSource" node which allows fetching the pose source for a particular user
- Added ability to ban users from your own sessions (can be found in the session dialog, next to kick) (based on recent abuse reports by several users)
-- You can also remove the ban through the debug dialog (this is temporary, will have better UI soon)
-- You can also use the ban and unban commands on the headless client
- Other improvements to session security and moderation tools

Bugfixes:

- Reworked mechanism for enqueuing changed components and objects out of the update loop to fix race conditions
-- This should fix some random Neos crashes, particularly headless which is prone to this
- Added exception guard for world events, to prevent Neos/headless from crashing due to errors in the registered events
- Added exception guard for registering changed objects, preventing it from leaking and crashing the whole client/server
- Added a guard check for database corruption when fetching record lists (discovered in logs from Rubik , @Ballistic )
-- This should notify you of database corruption in cases where it previously wouldn't, leading to assets or inventory randomly not loading
- Fixed vertical GradientStrip procedural textures being vertically inverted after recent change (both new and existing textures are auto-fixed)