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  3. 0.8.18.13916 - POST String node, fix for worlds/items failing to save sometimes

0.8.18.13916 - POST String node, fix for worlds/items failing to save sometimes

Some small but important additions, tweaks and bugfixes! Fixed another issue preventing worlds and items from saving encountered during last Creator Jam.

New features:
- Added "POST String" node which allows sending a POST request with a string body (based on feedback from @AlienInArea51 (MR-Alex) , @Bom "Bitman" bomb (PolyLogiX) and @Alex from Alaska)
- Added StatusCode to the "GET String" node
- Added "Skip and just adjust avatar" button to the full body calibrator, which allows to use the height compensation without using full body tracking (based on feedback by @Turk)

Tweaks:
- Removed "Height Compensation" for the tracking reference in the full body calibrator (based on feedback by @Coffee and @Nexulan)
- Optimized world/item saving and world transfers to use async methods, to prevent blocking threads
- You can now remove components from the component inspectors
- Component inspectors now clean themselves up when the component is removed

Bugfixes:
- Fixed world/items saving breaking when there are assets in the hierarchy that cannot be gathered
- Fixed world data not getting correctly dumped in some cases when there's an error in the saving process
- Fixed nodes that use dynamic impulse targets not packing properly, e.g. ImpulseDemultiplexer (reported by @ProbablePrime)
- Removed old ClipboardSlot and ClipboardRecord components
- Fixed broken baking of meshes when none of the meshes have tangents