0.8.19.29761 - Tweaks, improvements and bugfixes for the new Text Rendering
A bunch of bugfixes for the new text rendering system. More are coming!
[h2]Tweaks:[/h2]
- Switched default font weight to Medium from Regular to improve readability in VR
-- Based on feedback from @AlienInArea51 (MR-Alex) and @Anomalous
- tag for the new font rendering system now supports colors by names (e.g. , based on feedback from @Anomalous)
[h2]Bugfixes:[/h2]
- Fonts and FontSets are now referenced as assets rather than regular objects, preseving links to them when saving objects
-- This fixes text disappearing after saving items into the inventory or transfering them to another world (reported by @三田村綯夜 and @Ero)
- Fixed audio clips not loading correctly in some cases
- Fixed race condition breaking glyph rendering process when same glyph is enqueued for rendering after the render has already started
- Fixed TextRenderer not correctly respecting Enabled state, causing some text to be shown when it shouldn't be (e.g. in Neos text fields, reported by @ProbablePrime)
- Fixed up some font change propagation issues, resulting in fonts not being updated properly
- Fixed not being parsed correctly (e.g. , reported by @Zyro1331 | Need Help? Ask.)
- Fixed broken font on Export Dialog and other "physical Neos UI" elements (reported by @Danyy59)
[h2]Tweaks:[/h2]
- Switched default font weight to Medium from Regular to improve readability in VR
-- Based on feedback from @AlienInArea51 (MR-Alex) and @Anomalous
- tag for the new font rendering system now supports colors by names (e.g. , based on feedback from @Anomalous)
[h2]Bugfixes:[/h2]
- Fonts and FontSets are now referenced as assets rather than regular objects, preseving links to them when saving objects
-- This fixes text disappearing after saving items into the inventory or transfering them to another world (reported by @三田村綯夜 and @Ero)
- Fixed audio clips not loading correctly in some cases
- Fixed race condition breaking glyph rendering process when same glyph is enqueued for rendering after the render has already started
- Fixed TextRenderer not correctly respecting Enabled state, causing some text to be shown when it shouldn't be (e.g. in Neos text fields, reported by @ProbablePrime)
- Fixed up some font change propagation issues, resulting in fonts not being updated properly
- Fixed not being parsed correctly (e.g. , reported by @Zyro1331 | Need Help? Ask.)
- Fixed broken font on Export Dialog and other "physical Neos UI" elements (reported by @Danyy59)


