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0.8.19.37141 - FreeType Oculus SDK library updates, some bugfixes

Smallish build now, a few bugfixes and SDK/library updates. I'm porting the new text rendering to Android now and adding the new Quest hand tracking. Also engineering the new UI system!

[h2]Tweaks:[/h2]
- Upgraded Oculus SDK to 12.0
-- Includes Plugin version 1.44 (from 1.43), Platform SDK 12.0, LipSync kept at older version due to performance issues
- Upgraded FreeType library to 2.11.0 compiled from source (from prebuilt 2.6.0 shipped with SharpFont)
-- This also removes the dependency on Visual C++ Redistributable 2013 (this one uses 2017 which is used for other libraries as well)

[h2]Bugfixes:[/h2]
- Fixed race condition when pinning glyphs for TextRenderer, while new atlas is being added to the font's current set of dynamic atlases
- Fixed world browser breaking when there's a world with an empty name (based on bug report by @KG6LSE)
- Fixed Full Body Calibrator breaking hands on the Windows Mixed Reality headset (reported by @Groxxy)