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0.8.19.18996 - Pushing out some small additions, tweaks and bugfixes

Pushing out some small additions, tweaks and bugfixes!

[h2]New Features:[/h2]
- Added "World Saved" event node (based on request by @Rukio)
- Added multi-input version of the - (subtract) node (based on request by @Turk)
- Added % progress of syncing to the Neos exit screen (based on suggestion by @BlaXun | Ingo)
- Added "Remove All Instances" button to SimpleAvatarProtection, which allows quick removal of all instances of this component on the SimpleAvatarProtectio (based on feedback by @Erk)

[h2]Tweaks:[/h2]
- When spawning new multi-type LogiX nodes, initial variant prefers versions with datatypes in order of dummy -> float -> int -> regular (based on feedback from @ProbablePrime and @Shifty)
- More Interactive camera settings are now saved (Avoid Occlusion, Movement Wobble, Hide Badge, Hide Lasers and others) (based on feedback by @ProbablePrime)
-- Hide Camera is not saved, to avoid confusion when enabling the camera
- Added "Hide Slicers" property to PBS Slice materials, which allows easily temporarily disabling the slicers without removing them all from the material

[h2]Bugfixes:[/h2]
- Fixed incorrect rounding/flooring of negative numbers, causing random subtle errors (discovered with @Coffee)
-- This fixes broken Neotoshop when changing its size, among other things
- Fixed some userspace components being usable in a regular world (based on feedback from @Coffee and @Vigilabo)
- Fixed some userspace dialogs (e.g. Session dialog) being duplicable, corrupting their function (based on report by @Rubik)
- Fixed entire object getting destroyed when destroying a reference node under it and the object has an object root
- Fixed Neos not exitting properly if there's an exception when disposing of the engine resources (reported by @Vigilabo , @GearBell, @BlaXun | Ingo and others)

Notes:
- I've looked more into the saving data memory leak, but there doesn't seem to be a significant leak in isolation right now, so it's likely involving something else