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March Community Showcase, updated GitHub Roadmap, additions and tweaks

Welcome to our weekly update! This week has been a bit quieter, as the development was scattered over some smaller additions and fixes. Nevertheless we’re picking up speed on the new UI, the new context menus should come next week.

We’ve also done another livestream dedicated to the community creations of the month, so if you missed it, give it a watch!



[h2]March Community Showcase[/h2]

At the end of every month, we showcase all the amazing community creations during our regular Friday livestream. In case you missed the stream live, you can watch the recording below!

Curiously we saw an uptick in worlds largely built from primitives inside of Neos, rather than being imported from an external 3D modelling program. Regardless of how the content was made, we’re always amazed by everyone’s creativity and passion!

[previewyoutube][/previewyoutube]

[h2]Updated Roadmap on GitHub[/h2]

Based on feedback, we have reworked and updated Neos’ roadmap on GitHub, to make it easier to read and include better information about our plans for the future and things currently underway.

You can find the long term planned features, the major upcoming features and things that are currently being worked on, as well as related GitHub issues where applicable. We hope this will give you a better idea of what’s planned for Neos and roughly when it’s coming.

Keep in mind though that our approach to development is quite flexible, so priorities can change based on the needs of community and Neos and new features in the list can be added (the list itself isn’t fully comprehensive). It’s why your feedback on these things matters, so let us know what you think!

[h2]Additions to Xiexe Toon, more new UI components, some optimizations and other improvements[/h2]

As usual, we have released a bunch of builds this week, but the work was mostly scattered over smaller features and additions. The newly added Xiexe Toon shader has received more options (including cutout rendering) and optimizations.

We have added some new LogiX nodes as well for working with boolean vectors, Rects (used in UI), math and more. The CircleAligner component has also been expanded with new options for better control and flexibility.

Some time was spent also profiling Neos’ codebase and making smaller optimizations where possible, as well as looking into ways to update the runtime (e.g. compiling with IL2CPP) to get a big performance boosts, but currently this work is more in the background with uncertain results.

Lastly, there are some new UIX additions with bits and pieces of the new UI, particular circle segment UI elements and layouts for the new menus. These will serve as the basis for the new context menus, but you can use them with your own UI already!

This devlog video show them in action (WARNING: Has loud music on)

[previewyoutube][/previewyoutube]

[h2]Community Highlights[/h2]

[h3]Legoshi’s Dorm Room by Ballistic[/h3]

This room, from the BEASTARS series, was lovingly fully recreated by Ballistic. The textures were created in Gimp and are utilizing the Xiexe shader we recently implemented, but every object was created using only Neos’s built-in tools. If you’re a fan of the series, you should absolutely give this room a visit!



[h3]Space Out by Coffee[/h3]

Low gravity, low lights, relaxing music! Coffee’s Space Out world is great for doing just what the name entails, as well as a great environment for conversation with friends!



[h2]What’s Next?[/h2]

We’ll be replacing the radial menus for new ones next week, replacing the lasers/remote interactions and adding the snapping mechanism to tools and items, so get ready for the change!

It will probably get a bit of getting used to, but we think that the replacements will allow for easier and faster use for everyone, so it’ll be worth it.

Thank you again for reading our weekly update and for supporting this project! Whether it’s by simply hanging out in the community, building awesome content or supporting us on Patreon, Twitch and other sources, it lets us keep focused on making this metaverse better every day!