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  3. 2020.4.26.717 - Steam Networking Sockets, Context Menu and other bugfixes

2020.4.26.717 - Steam Networking Sockets, Context Menu and other bugfixes

Pushing a bunch of bugfixes and tweaks out. I'm going to be replacing the laser system next, so I want to get those out so they don't get held up by it.

[h2]New Features:[/h2]
- Added "UVOffset" property to QuadMesh (implemented by @Coffee)

[h2]Tweaks:[/h2]
- New icons and various fixes for the meter tip (implemented by @Coffee):
-- Spawning of points is now undoable
-- Perpendicular mode points are now grabbable, making it easier to delete
-- Added icons to all of the options available in the hand menu
-- Fixed issue where deleting a multi point chain would leave behind junk in the world

[h2]Bugfixes:[/h2]
- Reworked Steam Networking Sockets transmission method to do all the API calls from the same worker thread, preventing potential race conditions and crashes (based on reports by @Rukio and @Shifty)
- Fixed serialization/deserialization of ulong values that can't fit into signed 64-bit integer, causing certain items and worlds to not save (reported by @あいら)
- Fixed exceptions when assigning parent to already destroyed Slot (e.g. with LogiX delay nodes, discovered in log from @あいら)
- Fixed tooltips sometimes receiving inputs when clicking options in the new Context Menu (reported by @H3BO3 and others)
- Fixed raw data tooltip ignoring blocked primary and secondary actions when they have been used for another interaction (e.g. equipping, context menu use and so on)
- Neos will automatically break drive on user root active state when it's driven (reported by @LeDrascol)
- Fixed Text Edit gizmo still showing after the text renderer is disabled (reported by @BlaXun | Ingo)