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2020.4.27.366 - Model hand rig import improvements, bugfixes

One more build before the lasers to push out a few more bugfixes and tweaks! Improved the model import and hand rig detection so models from Microsoft Rocketbox now import and get setup as avatars correctly (should help with lots of other models in general). Some improvements for the new gripping system too and decoupling of Ban/Kick permissions to allow more control and remove confusion.

[h2]Tweaks:[/h2]
- Improved texture file search when importing 3D models - it will now search subfolders above the model file
-- This fixes textures not import when they're located in subfolder or a parent folder of the model file (e.g. ../Textures) (based on sample model provided by @SHFR_H)
- Model importer will automatically fix pure black albedo color if a texture is detected, fixing some models importing incorrectly when they don't properly define albedo (based on sample model provided by @SHFR_H)
- Slots with colliders for bones are now named "BoneCollider" instead of just "Bone" to avoid confusion
- Tweaked hand rig detection so it avoids picking wrong object as finger segment in some cases, causing the fingers to be incorrectly bent
-- This fixes the finger-tips being bent by 90° on avatars from Microsoft Rocketbox (based on sample model provided by @SHFR_H)
- Decoupled kick & ban permissions on UserPersmissions and reconfigured the system to allow banning only by users with the Admin role or the host

[h2]Bugfixes:[/h2]
- Fixed biped rig incorrectly detecting eyebrow or eye blink bones as eyes, causing incorrect avatar setup (based on sample model provided by @SHFR_H)
- Fixed default interactive camera framing being in the lower portion of the frame, rather than the upper one
- Fixed inventory sometimes saving the last equipped tool/item (reported by @SmolCookie, @LeonClement and @Shifty)
- Fixed secondary (joystick/touchpad) being blocked by simply gripping a tooltip/item on some controllers