2020.6.14.978 - More progress on RadiantUI, small additions, tweaks and fixes
Pushing out some additions, tweaks and bugfixes so they're not waiting on other things. Main focus is on the new RadiantUI, the new dash is now even more complete! I'm getting ready for making the swap to it soon, wrapping the existing UI (with few modifications) into it and then continuing to rework the system to facets.
[h2]New Features:[/h2]
- Added UVOffset and UVScale properties to MeshUVRaycastPortal, which allows adjusting the UV to match the texture offset/scale on the material
- Added ClipRect to UV Rect material, which allows clipping any visual outside of the given rect
[h2]Work in progress features on RadiantUI:[/h2]
- Added open/close support & animation to the new dash
- Visual tweakd and additions (like borders) to the new Dash
- Added header Facet container to the new dash
- Other general progress on implementation of the new dash and underlying systems
[h2]Tweaks:[/h2]
- Some small performance optimizations for components fetching their initialization info
- Upgraded to Unity 2019.4.0f1 (form 2019.3.15f1)
[h2]Security:[/h2]
- Fixed settings being able to be synced from the worlds (reported by @sleepingkaikai through @Shifty | Quality Control Lead)
- Some more cloud security improvements
[h2]Bugfixes:[/h2]
- Fixed all friend links on users not being clickable (reported by @LakeSheep, @sleepingkaikai, @jeana, @GalexY, @Coffee | Programmer and @Shifty | Quality Control Lead)
- Fixed CurvedPlaneMesh freaking out when the Curvature parameter reaches very low values near 0 (reported by @Coffee | Programmer)
- Fixed invalid Crop rect on TextureThumbnailSource from preventing the object to be saved (reported by @A Monsoon of Babies)

[h2]New Features:[/h2]
- Added UVOffset and UVScale properties to MeshUVRaycastPortal, which allows adjusting the UV to match the texture offset/scale on the material
- Added ClipRect to UV Rect material, which allows clipping any visual outside of the given rect
[h2]Work in progress features on RadiantUI:[/h2]
- Added open/close support & animation to the new dash
- Visual tweakd and additions (like borders) to the new Dash
- Added header Facet container to the new dash
- Other general progress on implementation of the new dash and underlying systems
[h2]Tweaks:[/h2]
- Some small performance optimizations for components fetching their initialization info
- Upgraded to Unity 2019.4.0f1 (form 2019.3.15f1)
[h2]Security:[/h2]
- Fixed settings being able to be synced from the worlds (reported by @sleepingkaikai through @Shifty | Quality Control Lead)
- Some more cloud security improvements
[h2]Bugfixes:[/h2]
- Fixed all friend links on users not being clickable (reported by @LakeSheep, @sleepingkaikai, @jeana, @GalexY, @Coffee | Programmer and @Shifty | Quality Control Lead)
- Fixed CurvedPlaneMesh freaking out when the Curvature parameter reaches very low values near 0 (reported by @Coffee | Programmer)
- Fixed invalid Crop rect on TextureThumbnailSource from preventing the object to be saved (reported by @A Monsoon of Babies)


