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  3. 0.8.18.27742 - Touchable events node, in-game server status, online user count

0.8.18.27742 - Touchable events node, in-game server status, online user count

Touchable events node, in-game server status and online user count and some other tweaks and additions. Still focusing mostly on the text rendering stuff, it's getting close!

[h2]New features:[/h2]
- Added "TouchableEvents" node which allows getting raw touch/hover events in LogiX (based on feedback by @Coffee)
-- Needs to be used with TouchEventRelay under Transform/Interaction)
-- This gives you hover and touch events, touched point, touch type (physical/remote) and touching source (you can get the hand/user from this)
- Added "Online Users" statistic to the dash (suggested by @H3BO3)
- Added cloud server status to the dash in Neos and #active-sessions (suggested by @ohzee)
- Added "DebugHandOffsetCompensation" under Debug to allow for adjusting the hand offset for controllers without skeletal model (for @Shifty)
- Added "IsHovering" and hover/press vibration settings to the Physical Button (requested by @sirkitree and @Turk)

[h2]Tweaks:[/h2]
- Recompiled all shaders with Unity 2019.3 (previously compiled with 2019.2)
- Disabled LibVLC error logging to prevent it from spamming the log files and degrading performance
- Session joiner will now prioritize showing worlds with more active users over less (or headless) (based on feedback by @Turk , @H3BO3 and others)
- Session joinder will now show your own sessions as well (based on feedback by @Nexulan and others)
- Temporary avatar objects will now spawn under special "__TEMP" object to avoid cluttering up the root (based on feedback by @Groxxy)
- Some small optimizations in running touchable events

[h2]Bugfixes:[/h2]
- Added a cleanup for avatar hand objects if the user leaves before they're fully assigned (based on report by @Groxxy and @Turk)

[h2]Couldn't replicate:[/h2]
- Teleporting when using the hand gripping (reported by Rukio and Shifty), I'll need more information on how to replicate this
- Headless worlds don't always show in the friends list if using an account. I cannot replicate this. Could it be specific to running headless on Linux?