0.8.18.15786 - Locomotion grip teleport fix, Windows MR hand position fix, more
I think I finally fixed the grip teleporting issue! It was tricky to diagnose, but should be good now. Also improvements for hand position and interactions with Windows MR. A few more tweaks and changes too!
[h2]New Features:[/h2]
- Added TagFilter to GrabbableReceiverSurface (requested by @Hayden (PolyLogiX - ZyroDesign) and @Turk)
[h2]Tweaks:[/h2]
- Model exporter will now append texture type (Albedo, Normal, AO, Emissive...) to the texture file name (requested by @Business Lawyer)
- Changed the default hand offset for Windows MR controllers using new offsets calibrated by @Shifty
- Tweaked SteamVR input update sequencing, to reduce offset drifting
- Interactive Camera will now interpolate between achors by default
[h2]Bugfixes:[/h2]
- Fixed full body calibrator and dynamic bone hand colliders using the raw hand position rather than one with offset (discovered by @Shifty)
-- This makes the hand colliders positioned at actual hand for Windows MR controllers, rather than at the tip of the controller
- Fixed old character controller collision constraints from being applied when transitioning back from kinematic Model
-- This fixes random teleporting when releasing the locomotion gripping (reported by @Rukio and @Shifty)
- Fixed PBS Rim Metallic Emissive map not working correctly (reported by @Groxxy)

[h2]New Features:[/h2]
- Added TagFilter to GrabbableReceiverSurface (requested by @Hayden (PolyLogiX - ZyroDesign) and @Turk)
[h2]Tweaks:[/h2]
- Model exporter will now append texture type (Albedo, Normal, AO, Emissive...) to the texture file name (requested by @Business Lawyer)
- Changed the default hand offset for Windows MR controllers using new offsets calibrated by @Shifty
- Tweaked SteamVR input update sequencing, to reduce offset drifting
- Interactive Camera will now interpolate between achors by default
[h2]Bugfixes:[/h2]
- Fixed full body calibrator and dynamic bone hand colliders using the raw hand position rather than one with offset (discovered by @Shifty)
-- This makes the hand colliders positioned at actual hand for Windows MR controllers, rather than at the tip of the controller
- Fixed old character controller collision constraints from being applied when transitioning back from kinematic Model
-- This fixes random teleporting when releasing the locomotion gripping (reported by @Rukio and @Shifty)
- Fixed PBS Rim Metallic Emissive map not working correctly (reported by @Groxxy)


