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  3. 2020.8.1.782 - Fix for increased server load, flash highlight improvements

2020.8.1.782 - Fix for increased server load, flash highlight improvements

A quick patch, fixing a bunch of issues, including one that caused the server to be recently hammered with too many requests, making cloud stuff randomly break. If you're running a headless, please update ASAP!

[h2]New Features:[/h2]
- Added "ExcludeColliders", "ExcludeMeshes" and "ExcludeDisabled" inputs to FlashHighlightHierarchy node (requested by @Zyzyl)

[h2]Tweaks:[/h2]
- Merged OpenLink and OpenWorld nodes into one, simplifying the usage
-- Existing instances of OpenLink are autoconverted
-- You can now use either URL or WorldLink as the source (WorldLink takes priority over URL, but generally you only want to use one)
-- It also fixes the WorldLink input not properly accepting all world links (reported by @Dante)
- When unexpected error occurs while processing mesh on StaticMesh or StaticTexture2D, the button will now indicate Error, rather than getting stuck on "Processing..." indefinitely
- CapsuleCollider is now highlightable (e.g. with the Flash Highlight Hierarchy node) thanks to the new CapsuleMesh

[h2]Bugfixes:[/h2]
- Fixed clients connecting to headless servers on LAN through NAT punchthrough rather than directly discovered local IP, preventing the user from joining headless on LAN on networks without support for loopback (reported by @Cyro and @Tekno Catron through @Shifty | Quality Control Lead)
- Fixed equality comparison for SessionInfo incorrectly considering identical session info data as different
-- This fixes session info being sent to the cloud every update rather than just on changes, causing heavily increased server load and making many requests fail (e.g. causing sync errors, reported by @MilkTheCow, @Enverex, @Dante, @Zane and @Shifty | Quality Control Lead)
- Fixed empty meshes with zero vertices breaking the Append mechanism, breaking any mesh processing that works on a copy of the mesh data (reported by @Enverex)