2020.9.6.1418 - Hotfix for local assets not getting synced into the cloud
Pushing out an important hotfix for local assets (textures, meshes, audio & video) not getting uploaded to the cloud. I recommend updating ASAP, this build is compatible with current one. When you launch, all changed items and worlds since the last build will be resynced, uploading the missing assets from your local database.
[h2]Tweaks:[/h2]
- Potentially fixed missing Anorak badge after recent Cloud API sanitization (reported by @Cyro, @Nexulan | Community Manager and @Veer | Chief Moderation Officer, please let me know if it's still an issue, it's hard to test in isolation)
- Improved server response time detection to prevent cases of random "Slow" messages when it's not actually slow
[h2]Bugfixes:[/h2]
- Fixed local:// assets in record manifest not being uploaded to the cloud and replaced with "neosdb" URL's (based on report by @KierDran and @Shifty | Quality Control Lead)
-- When you launch this build of Neos for the first time, it will force resync for all items/worlds you changed in last few days (since the release of 2020.9.5.1190), making the local assets be uploaded into the cloud
-- The main asset (e.g. world or item description) is unaffected, only associated texture, mesh, audio and video assets would be missing

[h2]Tweaks:[/h2]
- Potentially fixed missing Anorak badge after recent Cloud API sanitization (reported by @Cyro, @Nexulan | Community Manager and @Veer | Chief Moderation Officer, please let me know if it's still an issue, it's hard to test in isolation)
- Improved server response time detection to prevent cases of random "Slow" messages when it's not actually slow
[h2]Bugfixes:[/h2]
- Fixed local:// assets in record manifest not being uploaded to the cloud and replaced with "neosdb" URL's (based on report by @KierDran and @Shifty | Quality Control Lead)
-- When you launch this build of Neos for the first time, it will force resync for all items/worlds you changed in last few days (since the release of 2020.9.5.1190), making the local assets be uploaded into the cloud
-- The main asset (e.g. world or item description) is unaffected, only associated texture, mesh, audio and video assets would be missing


