Metaverse Maker Competition 2020 Winners Announced!
This week has concluded the judging of the Metaverse Maker Competition (MMC) entries and we finally have our winners! We went through all 81 submissions from about 201 participants. Determining the winners was no easy task, because of the overwhelming quality and creativity of all the entries!
Everyone should be proud of what you’ve accomplished, even if you haven’t placed, you have pushed the creative and technical bar of content in Neos miles ahead within last month and have given everyone tons to enjoy. Personally it took me almost 14 hours to go through every single submission for the first time and I enjoyed every second of it!
We have deliberated with the judges for over 9 hours to determine which entries to award, but even at the end of the process there are still many excellent entries that go unmentioned, simply because there's not enough places for them to fit.
I'll be publishing a video(s) of my own judging experience for every single entry to at least give everyone a small shout-out, you can see some of them for winners and honorary mentions below. But without further ado, here are the winners of MMC 2020!

[h2]MMC 2020 Ceremony stream[/h2]
If you missed the awards ceremony livestream, you can watch the archival footage here. We present all sponsors of the event, who have contributed to the total prize pool and invite every winner to receive their award.
We also visit all the winning worlds and talk with the creators about their process. The footage for this is included in the video for each winning entry below, followed by my (Frooxius) first impressions from the judging process.
[previewyoutube][/previewyoutube]
[h2]MMC Vibes Concept (1st place)[/h2]
[h3]By Team VibeZ (ArcticGamez, Chii, Elektrospy, HeyItsNate, QueenHidi, TheIndoorAussie, Princess, Rukio, Zyzyl, Lazhannya, Alex_From_Alaska, Beaned, Elektrospy, Jeana, SmolCookie, Toxic_Cookie)[/h3]
This beautiful hangout world has completely blown us away not only with its level of visual polish, but also level of interactivity. Not only it features day and night cycle, but many of the things are interactive. You can open the fridge, grab a soda (with dynamic liquid visual!), open it and drink it, you can grab meat and cook it, jump off the springboard into the river (with underwater effects and current that carries you away), sit on a swinging bench, cook s'mores and much more!
This world is definitely one to check out and explore, as all the little details make it feel more like a real place, rather than just a static map. We'd definitely love to see it developed further and optimized and inspire more interactive maps like this.
[previewyoutube][/previewyoutube]
[h2]Freeze Tag (2nd place)[/h2]
[h3]Beaned & Shorty0w0[/h3]
This fully fledged freeze tag game is a great world to take your friends to and play. You're randomly assigned as either runner or freezer. The game features three different maps (with player voting before the round starts), configurable rules and a fully fledged lobby to hang out, which also has a spectator view for players who aren't currently in the game.
Having fully fledged games like this in Neos brings great content for people to come back to and enjoy with their friends or even strangers and this one was one of many that were submitted as part of this contest and hopefully with many more to come in the future.
[previewyoutube][/previewyoutube]
[h2]Tobbs - The Tale of Two Worlds (3rd place)[/h2]
[h3]By Jax, Zane, Earthmark and Cautious Imber[/h3]
We believe this entry was among first of its kind in Neos as it is a full narrative experience, with voice acting and scripted story progression throughout. Not only that, but it was completely built from scratch for and within Neos, including all the models, textures, sounds and music.
Using Neos as a storytelling tool was one of the things we hoped to see and we hope that this entry is a spark of many more narrative experiences to come in the future.
[previewyoutube][/previewyoutube]
[h2]NeoRoid Creator (1st place)[/h2]
[h3]By mohu_yan & orange[/h3]
In the NCC competition last year we saw the first in-game avatar creator/customizer, that lets players create a specific style of avatar without leaving the game. The NeoRoid Creator brings that concept to a whole new level of quality and customizability.
It allows you to create a stylish "Mii-esque" avatar not only by customizing different types and colors of hair, hands, clothes, eyes, mouth and other parts, but also by drawing directly onto the avatar with a brush, to create your own patterns and details. Different parts of the avatar can be moved and customized as well.
After hitting "Create" the texture and models are baked, producing a very efficient, but still very good looking avatar that you can use anywhere in Neos. As a cherry on top it lets you share your avatar by uploading it to the world itself and making it available as part of browsable gallery.
We've already seen many users running around in their own version of this avatar and making it theirs, both using the provided customization options and additional customizations with in-game tools. Being able to create such avatar so easily without leaving Neos is a huge help to the community and growth of Neos!
[previewyoutube][/previewyoutube]
[h2]MetaGoddess AV (2nd place)[/h2]
[h3]By PurpleJuice[/h3]
This mystical looking avatar was made completely from scratch for Neos by PurpleJuice, available to use and customize by any Neos user. It features a beautiful combination of sci-fi and mysterious design elements as well as great presentation world, that fits the rest of the style. It even has the Neos logo as part of its design. If you'd like to use this avatar, you can grab a copy directly in the world and customize it with the in-game building tools!
[previewyoutube][/previewyoutube]
[h2]Dynamic Avatar Animator (3rd place)[/h2]
[h3]By guheheP[/h3]
If you ever wanted to see how your avatar moves from the third person or needed to make an NPC animation, this tool can help you! It is a very simple to use avatar animator, you simply place the avatar on the pedestal, hit record and perform movements.
After recording you can play back your movements on the copy of the avatar, scrub around the timeline or even reverse it. We believe tools like thisi can be very useful for other creators as well to quickly record MOCAP for their own experiences.
[previewyoutube][/previewyoutube]
[h2]Edge of Reality (1st place)[/h2]
[h3]By Ryuvi & Engi[/h3]
We have seen many different Multitools in Neos, but this one has completely blown us away with its level of polish and functionality. It combines both playful modes such as Bow, Sword and Pistol with a Multitool, each with its own subset of modes that can be easily switched between using its radial menu system.
The presentation of this multitool is also one of the most professional we have seen in Neos, with excellent audio-visual design both of the world and the tool itself. We definitely recommend checking it out if you haven't and we've already seen many users play with it in both public and private worlds, so it's been definitely popular with the community as well.
[previewyoutube][/previewyoutube]
[h2]Mogu-pani (2nd place)[/h2]
[h3]By GONT_3 & Komashiba[/h3]
If you love arcade games this one will be your favorite. It is a Whack-A-Mole game created completely from scratch for the competition. It has highly polished visuals, audio design and addictive gameplay, with a boss fight and high score system. You can pick from two difficulties and three BGM's.
Definitely give this one a try as this is the most polished arcade game made in Neos so far and we hope it inspires people to make many more!
[previewyoutube][/previewyoutube]
[h2]Lindermayer island (3rd place)[/h2]
[h3]By guillefix & A Monsoon of Babies [/h3]
We choose this entry because it shows more technical and geeky use of Neos, but in a form that's still approachable to regular users. It implements the L-systems inside of Neos, which allow simulating natural growth of patterns like plants or crystals and fractals.
Those are presented in form of seeds, which you can throw in the world and watch the plants or crystals grow right in front of you. While performance heavy during the growth phase, the finished plant is baked into a single mesh and can be efficiently used to decorate worlds.
The world also contains "Truth Mines", which contain explanations on how the system works as well as editable versions of the seeds, allowing anyone to experiment with the system and create their own patterns.
[previewyoutube][/previewyoutube]
[h2]Eco[/h2]
[h3]By Anomalous, Dys & UltraYanto[/h3]
A very unique entry which implements the most complex NPC system inside of Neos yet, with collision avoidance and state system. You can watch a realtime simulation of small critters, who mine minerals and chop trees, carrying them back to the village. They will also actively avoid most obstacles put in their path, including player hands.
The world features in depth explanations on how the system works as well, serving as a good learning resource. We'd love to see this entry turned into something bigger, like a strategy game or serve as inspiration for more complex NPC's inside of Neos.
[previewyoutube][/previewyoutube]
[h2]Parkour Park Redux[/h2]
[h3]By MattyK, MrDanver, Lorgenz, Ravid Didsdale, Endy, H3BO3, Kal, Nammi, 3x1t_5yl3, Napo, Kulza, May, Cyro, ukilop, Enverex and Zane[/h3]
This massive map has several different parkour courses, which utilizes Neos' walking, jumping and climbing system in variety of creative ways. We were particularly blown away by the fact that the entire map was built with primitives inside of Neos by many different people from the community, utilizing Neos' collaborative nature. If you're into parkour and a good workout, this is definitely the place to visit!
[previewyoutube][/previewyoutube]
[h2]Reflections (WIP)[/h2]
[h3]By reddragon, jeff07734 and jaxonbat2821[/h3]
Despite being unfinished, this was one of the most mind-blowing experiences of the whole MMC. It is essentially an escape room built around mirrors and reflections. Two groups of players have to cooperate to solve puzzles using mirrors and portals in variety of different ways, often times involving differences between the reflected versions or interacting with the other group through a mirror.
We'd love to see this experience finished and polished after MMC, as it was definitely a strong contender for one of the three places. Escape Rooms can be very engaging social experiences, so we were really excited to see a first of its kind in Neos.
[previewyoutube][/previewyoutube]
[h2]常世 (tokoyo)[/h2]
[h3]By GAWAWA, mohu_yan and Jphonix[/h3]
This beautiful map works as a great calming hangout place, with a very cool presentation. We loved how the whole map first opens up with a beautiful animation and all the little details, like animated fountains or portals that allow crossing from one side to the other.
[previewyoutube][/previewyoutube]
[h2]Brainfuck PC[/h2]
[h3]By Psychopsyo and Goodvibes[/h3]
Another highlight of the more geeky/technical entries is a fully functional Brainfuck interpreter made in Neos. Not only is the implementation of a language interpreter in Neos impressive on its own right, but the presentation of the world puts the icing on the cake.
The computer setup wobbles whenever moved, complementing the silliness of the language, but it also contains a set of cards, explaining the syntax of the programming language as well as containing many different examples.
The interpreter either lets you step through the program slowly, watching its execution in realtime or run it faster, producing output on on the screen. If you like programming and/or esoteric programming languages, this is definitely a world to try.
[previewyoutube][/previewyoutube]
[h2]Gunnar0’s Throwing Knife[/h2]
[h3]By Gunnar0[/h3]
This world features a throwable knife with a cool particle effect, as well as bunch of accessories that you can place on your avatar, including a holster and a launching apparatus. The knife itself can be quite fun to play with, as hitting a person will launch them upwards upon explosion.
[previewyoutube][/previewyoutube]
[h2]DiscordViewer[/h2]
[h3]By Dante[/h3]
Since the introduction of WebSockets into Neos we've seen variety of different tools and entries, both in MMC and outside. We choose to highlight this one in particular thanks to its usefulness to the community.
Our official Discord is important meeting place to the community outside of Neos itself and this tool lets you view all of the channels fully in-game. You can even place it onto your dash Home screen as a facet and it also contains instructions on how to set it up for your own Discord server.
[previewyoutube][/previewyoutube]
[h2]Hot Potato[/h2]
[h3]By mcham3 and GalexY[/h3]
Made in only 24 hours this is a surprisingly polished and addictive game. You simply have to pass a glowing orb (representing the hot potato) to another player before time runs out. The last player with the hot potato will loose the game. This can be quite fun to play in bigger groups of people, so invite your friends!
[previewyoutube][/previewyoutube]
[h2]Iron Scavengers[/h2]
[h3]By Ukilop, Earthmark, Archonim, QueenHidi, Dawky and Ryuvi[/h3]
This entry was one the technically most impressive games we've seen. It requires multiple players, as each user controls a different part of a mech, including steering, crafting, collecting materials from running belt and controlling the engine.
The game can become quite frantic, as the mech runs on the surface and picks up various materials, which can be used for fuel, crafting broken parts or sold. We'd love to see this more polished and expanded, as games that utilize multiple players to cooperate towards a common goal can be lots of fun for both existing and new players.
[previewyoutube][/previewyoutube]
[h2]Blueberry Smoothie Club[/h2]
[h3]By Enverex, Napo[/h3]
This world is one of the most polished club worlds we've seen given its size. The whole map has an expansive feel to it, featuring a nice outer area, as well as multiple levels inside and a small secluded area on the roof. We loved many of the small details, such us subtle real-time reflections in the glass windows and various animated materials and effect.
[previewyoutube][/previewyoutube]
[h2]Werewolf V0.2[/h2]
[h3]By KierDran and Electronus97[/h3]
While this is mainly a social game of intrigues and deception, trying to figure out who is a villager, werewolf, doctor and the seer, it is surprisingly technically impressive as well. The experience generates a card for each user by silently taking their picture when game starts and puts each player into a unique room based on their role each night.
During the day part, everyone is brought back together to deliberate on which user to hang as a potential werewolf. Once the user is eliminated, they become invisible to everyone else and can watch the rest of the game.
While most of the fun comes from the social interactions and trying to figure out who is who, the interactivity gives the whole experience a solid structure and makes it easy to follow the rules. We'd definitely recommend giving this one a try, you'll nee at least 7 players, but the more you get the more fun its gets!
[previewyoutube][/previewyoutube]
[h2]What's next?[/h2]
Neos' development has taken a bit of a backseat this week, as most of our energy and focus went into judging and deliberating and announcing the MMC entries (big thanks to Medra who has organized the whole competition and made sure it runs as smooth as possible!), but now with that (mostly) over, we're going to continue work on optimizations.
We'd like to give one last thanks to everyone who participated! The level of creativity, uniqueness and technical skill that everyone has shown has been absolutely incredible and has brought lots of new content for everyone to enjoy. The future of the metaverse and collaborative creativity is definitely bright thanks to you!

Everyone should be proud of what you’ve accomplished, even if you haven’t placed, you have pushed the creative and technical bar of content in Neos miles ahead within last month and have given everyone tons to enjoy. Personally it took me almost 14 hours to go through every single submission for the first time and I enjoyed every second of it!
We have deliberated with the judges for over 9 hours to determine which entries to award, but even at the end of the process there are still many excellent entries that go unmentioned, simply because there's not enough places for them to fit.
I'll be publishing a video(s) of my own judging experience for every single entry to at least give everyone a small shout-out, you can see some of them for winners and honorary mentions below. But without further ado, here are the winners of MMC 2020!



[h2]MMC 2020 Ceremony stream[/h2]
If you missed the awards ceremony livestream, you can watch the archival footage here. We present all sponsors of the event, who have contributed to the total prize pool and invite every winner to receive their award.
We also visit all the winning worlds and talk with the creators about their process. The footage for this is included in the video for each winning entry below, followed by my (Frooxius) first impressions from the judging process.
[previewyoutube][/previewyoutube]
World
[h2]MMC Vibes Concept (1st place)[/h2]
[h3]By Team VibeZ (ArcticGamez, Chii, Elektrospy, HeyItsNate, QueenHidi, TheIndoorAussie, Princess, Rukio, Zyzyl, Lazhannya, Alex_From_Alaska, Beaned, Elektrospy, Jeana, SmolCookie, Toxic_Cookie)[/h3]
This beautiful hangout world has completely blown us away not only with its level of visual polish, but also level of interactivity. Not only it features day and night cycle, but many of the things are interactive. You can open the fridge, grab a soda (with dynamic liquid visual!), open it and drink it, you can grab meat and cook it, jump off the springboard into the river (with underwater effects and current that carries you away), sit on a swinging bench, cook s'mores and much more!
This world is definitely one to check out and explore, as all the little details make it feel more like a real place, rather than just a static map. We'd definitely love to see it developed further and optimized and inspire more interactive maps like this.
[previewyoutube][/previewyoutube]
[h2]Freeze Tag (2nd place)[/h2]
[h3]Beaned & Shorty0w0[/h3]
This fully fledged freeze tag game is a great world to take your friends to and play. You're randomly assigned as either runner or freezer. The game features three different maps (with player voting before the round starts), configurable rules and a fully fledged lobby to hang out, which also has a spectator view for players who aren't currently in the game.
Having fully fledged games like this in Neos brings great content for people to come back to and enjoy with their friends or even strangers and this one was one of many that were submitted as part of this contest and hopefully with many more to come in the future.
[previewyoutube][/previewyoutube]
[h2]Tobbs - The Tale of Two Worlds (3rd place)[/h2]
[h3]By Jax, Zane, Earthmark and Cautious Imber[/h3]
We believe this entry was among first of its kind in Neos as it is a full narrative experience, with voice acting and scripted story progression throughout. Not only that, but it was completely built from scratch for and within Neos, including all the models, textures, sounds and music.
Using Neos as a storytelling tool was one of the things we hoped to see and we hope that this entry is a spark of many more narrative experiences to come in the future.
[previewyoutube][/previewyoutube]
Avatar
[h2]NeoRoid Creator (1st place)[/h2]
[h3]By mohu_yan & orange[/h3]
In the NCC competition last year we saw the first in-game avatar creator/customizer, that lets players create a specific style of avatar without leaving the game. The NeoRoid Creator brings that concept to a whole new level of quality and customizability.
It allows you to create a stylish "Mii-esque" avatar not only by customizing different types and colors of hair, hands, clothes, eyes, mouth and other parts, but also by drawing directly onto the avatar with a brush, to create your own patterns and details. Different parts of the avatar can be moved and customized as well.
After hitting "Create" the texture and models are baked, producing a very efficient, but still very good looking avatar that you can use anywhere in Neos. As a cherry on top it lets you share your avatar by uploading it to the world itself and making it available as part of browsable gallery.
We've already seen many users running around in their own version of this avatar and making it theirs, both using the provided customization options and additional customizations with in-game tools. Being able to create such avatar so easily without leaving Neos is a huge help to the community and growth of Neos!
[previewyoutube][/previewyoutube]
[h2]MetaGoddess AV (2nd place)[/h2]
[h3]By PurpleJuice[/h3]
This mystical looking avatar was made completely from scratch for Neos by PurpleJuice, available to use and customize by any Neos user. It features a beautiful combination of sci-fi and mysterious design elements as well as great presentation world, that fits the rest of the style. It even has the Neos logo as part of its design. If you'd like to use this avatar, you can grab a copy directly in the world and customize it with the in-game building tools!
[previewyoutube][/previewyoutube]
[h2]Dynamic Avatar Animator (3rd place)[/h2]
[h3]By guheheP[/h3]
If you ever wanted to see how your avatar moves from the third person or needed to make an NPC animation, this tool can help you! It is a very simple to use avatar animator, you simply place the avatar on the pedestal, hit record and perform movements.
After recording you can play back your movements on the copy of the avatar, scrub around the timeline or even reverse it. We believe tools like thisi can be very useful for other creators as well to quickly record MOCAP for their own experiences.
[previewyoutube][/previewyoutube]
Other (Gadgets/Tools+)
[h2]Edge of Reality (1st place)[/h2]
[h3]By Ryuvi & Engi[/h3]
We have seen many different Multitools in Neos, but this one has completely blown us away with its level of polish and functionality. It combines both playful modes such as Bow, Sword and Pistol with a Multitool, each with its own subset of modes that can be easily switched between using its radial menu system.
The presentation of this multitool is also one of the most professional we have seen in Neos, with excellent audio-visual design both of the world and the tool itself. We definitely recommend checking it out if you haven't and we've already seen many users play with it in both public and private worlds, so it's been definitely popular with the community as well.
[previewyoutube][/previewyoutube]
[h2]Mogu-pani (2nd place)[/h2]
[h3]By GONT_3 & Komashiba[/h3]
If you love arcade games this one will be your favorite. It is a Whack-A-Mole game created completely from scratch for the competition. It has highly polished visuals, audio design and addictive gameplay, with a boss fight and high score system. You can pick from two difficulties and three BGM's.
Definitely give this one a try as this is the most polished arcade game made in Neos so far and we hope it inspires people to make many more!
[previewyoutube][/previewyoutube]
[h2]Lindermayer island (3rd place)[/h2]
[h3]By guillefix & A Monsoon of Babies [/h3]
We choose this entry because it shows more technical and geeky use of Neos, but in a form that's still approachable to regular users. It implements the L-systems inside of Neos, which allow simulating natural growth of patterns like plants or crystals and fractals.
Those are presented in form of seeds, which you can throw in the world and watch the plants or crystals grow right in front of you. While performance heavy during the growth phase, the finished plant is baked into a single mesh and can be efficiently used to decorate worlds.
The world also contains "Truth Mines", which contain explanations on how the system works as well as editable versions of the seeds, allowing anyone to experiment with the system and create their own patterns.
[previewyoutube][/previewyoutube]
Honorable Mentions
[h2]Eco[/h2]
[h3]By Anomalous, Dys & UltraYanto[/h3]
A very unique entry which implements the most complex NPC system inside of Neos yet, with collision avoidance and state system. You can watch a realtime simulation of small critters, who mine minerals and chop trees, carrying them back to the village. They will also actively avoid most obstacles put in their path, including player hands.
The world features in depth explanations on how the system works as well, serving as a good learning resource. We'd love to see this entry turned into something bigger, like a strategy game or serve as inspiration for more complex NPC's inside of Neos.
[previewyoutube][/previewyoutube]
[h2]Parkour Park Redux[/h2]
[h3]By MattyK, MrDanver, Lorgenz, Ravid Didsdale, Endy, H3BO3, Kal, Nammi, 3x1t_5yl3, Napo, Kulza, May, Cyro, ukilop, Enverex and Zane[/h3]
This massive map has several different parkour courses, which utilizes Neos' walking, jumping and climbing system in variety of creative ways. We were particularly blown away by the fact that the entire map was built with primitives inside of Neos by many different people from the community, utilizing Neos' collaborative nature. If you're into parkour and a good workout, this is definitely the place to visit!
[previewyoutube][/previewyoutube]
[h2]Reflections (WIP)[/h2]
[h3]By reddragon, jeff07734 and jaxonbat2821[/h3]
Despite being unfinished, this was one of the most mind-blowing experiences of the whole MMC. It is essentially an escape room built around mirrors and reflections. Two groups of players have to cooperate to solve puzzles using mirrors and portals in variety of different ways, often times involving differences between the reflected versions or interacting with the other group through a mirror.
We'd love to see this experience finished and polished after MMC, as it was definitely a strong contender for one of the three places. Escape Rooms can be very engaging social experiences, so we were really excited to see a first of its kind in Neos.
[previewyoutube][/previewyoutube]
[h2]常世 (tokoyo)[/h2]
[h3]By GAWAWA, mohu_yan and Jphonix[/h3]
This beautiful map works as a great calming hangout place, with a very cool presentation. We loved how the whole map first opens up with a beautiful animation and all the little details, like animated fountains or portals that allow crossing from one side to the other.
[previewyoutube][/previewyoutube]
[h2]Brainfuck PC[/h2]
[h3]By Psychopsyo and Goodvibes[/h3]
Another highlight of the more geeky/technical entries is a fully functional Brainfuck interpreter made in Neos. Not only is the implementation of a language interpreter in Neos impressive on its own right, but the presentation of the world puts the icing on the cake.
The computer setup wobbles whenever moved, complementing the silliness of the language, but it also contains a set of cards, explaining the syntax of the programming language as well as containing many different examples.
The interpreter either lets you step through the program slowly, watching its execution in realtime or run it faster, producing output on on the screen. If you like programming and/or esoteric programming languages, this is definitely a world to try.
[previewyoutube][/previewyoutube]
[h2]Gunnar0’s Throwing Knife[/h2]
[h3]By Gunnar0[/h3]
This world features a throwable knife with a cool particle effect, as well as bunch of accessories that you can place on your avatar, including a holster and a launching apparatus. The knife itself can be quite fun to play with, as hitting a person will launch them upwards upon explosion.
[previewyoutube][/previewyoutube]
[h2]DiscordViewer[/h2]
[h3]By Dante[/h3]
Since the introduction of WebSockets into Neos we've seen variety of different tools and entries, both in MMC and outside. We choose to highlight this one in particular thanks to its usefulness to the community.
Our official Discord is important meeting place to the community outside of Neos itself and this tool lets you view all of the channels fully in-game. You can even place it onto your dash Home screen as a facet and it also contains instructions on how to set it up for your own Discord server.
[previewyoutube][/previewyoutube]
[h2]Hot Potato[/h2]
[h3]By mcham3 and GalexY[/h3]
Made in only 24 hours this is a surprisingly polished and addictive game. You simply have to pass a glowing orb (representing the hot potato) to another player before time runs out. The last player with the hot potato will loose the game. This can be quite fun to play in bigger groups of people, so invite your friends!
[previewyoutube][/previewyoutube]
[h2]Iron Scavengers[/h2]
[h3]By Ukilop, Earthmark, Archonim, QueenHidi, Dawky and Ryuvi[/h3]
This entry was one the technically most impressive games we've seen. It requires multiple players, as each user controls a different part of a mech, including steering, crafting, collecting materials from running belt and controlling the engine.
The game can become quite frantic, as the mech runs on the surface and picks up various materials, which can be used for fuel, crafting broken parts or sold. We'd love to see this more polished and expanded, as games that utilize multiple players to cooperate towards a common goal can be lots of fun for both existing and new players.
[previewyoutube][/previewyoutube]
[h2]Blueberry Smoothie Club[/h2]
[h3]By Enverex, Napo[/h3]
This world is one of the most polished club worlds we've seen given its size. The whole map has an expansive feel to it, featuring a nice outer area, as well as multiple levels inside and a small secluded area on the roof. We loved many of the small details, such us subtle real-time reflections in the glass windows and various animated materials and effect.
[previewyoutube][/previewyoutube]
[h2]Werewolf V0.2[/h2]
[h3]By KierDran and Electronus97[/h3]
While this is mainly a social game of intrigues and deception, trying to figure out who is a villager, werewolf, doctor and the seer, it is surprisingly technically impressive as well. The experience generates a card for each user by silently taking their picture when game starts and puts each player into a unique room based on their role each night.
During the day part, everyone is brought back together to deliberate on which user to hang as a potential werewolf. Once the user is eliminated, they become invisible to everyone else and can watch the rest of the game.
While most of the fun comes from the social interactions and trying to figure out who is who, the interactivity gives the whole experience a solid structure and makes it easy to follow the rules. We'd definitely recommend giving this one a try, you'll nee at least 7 players, but the more you get the more fun its gets!
[previewyoutube][/previewyoutube]
[h2]What's next?[/h2]
Neos' development has taken a bit of a backseat this week, as most of our energy and focus went into judging and deliberating and announcing the MMC entries (big thanks to Medra who has organized the whole competition and made sure it runs as smooth as possible!), but now with that (mostly) over, we're going to continue work on optimizations.
We'd like to give one last thanks to everyone who participated! The level of creativity, uniqueness and technical skill that everyone has shown has been absolutely incredible and has brought lots of new content for everyone to enjoy. The future of the metaverse and collaborative creativity is definitely bright thanks to you!


